From: | Rune Fostervoll <runefo@***.UIO.NO> |
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Subject: | Post - Apocalyptic Shadowrun |
Date: | Mon, 16 Mar 1998 15:59:02 +0100 |
distant future where nuclear war has almost, but not quite, destroyed the
earth. The main source of inspiration is the setting as depicted in
Fallout, Fist of the North Star, Damnation Alley, Mad Max and similar -
one where patches of high technology remain as items of religion, where
tribes and gangs, scavengers, nomads is the 'norm' for society. Population
would be reduced to a thousandth of current or less.
The war has caused mutations, a shattering of barriers, which is the cause of
this setting's 'awakening'.
I assume some of you have done something similar before, or considered it.
How did you handle problems like play balance (In shadowrun, magic is balanced
by chrome.. in this setting, chrome would be rare.) ?
The world that got hit by the 'war' was in 2070 or so - very, very advanced.
fifty years later, tech has been reduced to 19th or early 20th century - with a
few remaining 'artifacts' of hightech remaining, a few groups with more
advanced tech. (And quite a number of tech barbarians - they scavenge and use
tech but has no idea how it works or its intended use or maintenance.).
Suggestions, comments, thoughts?
--
Fade, runefo@***.uio.no
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ADVICE, n. The smallest current coin.
-Ambrose Bierce