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Message no. 1
From: "St. Jean, Ricky" <stjeanr@*******.CANADOREC.ON.CA>
Subject: Power Armor Revisited
Date: Thu, 6 Apr 1995 18:17:00 PDT
With all of the really neat toys that shadowrunners get to play with does
anyone have
some descent ideas about power armor I have a few but I am always looking
for more.
I would really like some ideas similar to those in rifts but without the
weak combat rules.

+=+=+=+=+=+Ricky <stjeanr@*********.ON.CA>=+=+=+=+=+=+

I'm going to be a professional. Professional What ? I don't know!
Message no. 2
From: Menard Steve <menars@***.UMONTREAL.CA>
Subject: Re: Power Armor Revisited
Date: Thu, 6 Apr 1995 19:33:55 -0400
On Thu, 6 Apr 1995, St. Jean, Ricky wrote:

> With all of the really neat toys that shadowrunners get to play with does
> anyone have
> some descent ideas about power armor I have a few but I am always looking
> for more.
> I would really like some ideas similar to those in rifts but without the
> weak combat rules.
>
> +=+=+=+=+=+Ricky
<stjeanr@*********.ON.CA>=+=+=+=+=+=
=+
>
> I'm going to be a professional. Professional What ? I don't know!
>

I posted 2 power-armors 2-3 days back. Here they are :

**************************************************************
*** The material contain there-in is of my own creation ***
*** If it violates copyrights or anything, please advise ***
*** me and I will retract it as soon as possible ***
**************************************************************

New Armor :
-----------

Cyber Power-Armors
------------------

The armors ar the latest advance in trooper technology. Brought
to you by a small UCAS company, the represent the most advance or
non-implant cyber- technology.

Combining personnal protection with state-of-the-art stealth tech,=

those babies will make old-style warfare obsolete.

Two type are presently available : Special-Ops and Shock Trooper.
Both will give your employees that extra edge WITHOUT having to suffer thro=
ugh
extensive surgery! Furthermore, if an employee dies, you still have that su=
it of
armor! A simple 2-week acclimatation procedure will let your troops use the
armors capability to its fullest. The only cyberware needed is our custom
interface module.

Special-Ops
-----------

- Only slightly more bulky than traditional Heavy Armor, same
protection value! (9/7 with helmet)
- Full-featured helmet(Smart-goggles, thermal/low-light
imaging system, comm. suite(8 channels, crypto-4), Battle-Tac
system )
- Integrated weapons-system(gauntlet smartlink)
- Increased Speed and Strength (level 2 wired reflexes, +1 strength(max 5),
+2 quickness(max 7))
- Poly-mimetic alloy and cooling systems provides
unparalled Stealth Modes(standard or advanced) includes
visual and thermal masking. (Target number of 4 to notice
in standard mode, 6 in advanced.
Note that stealth mode is useless
in broad daylight!)
- Long-term autonomy. (The armor can function for 16 hours before
needing a recharge. Stealth mode has 120
stealth-minutes. Standard mode uses 1
s/m per minute. Advanced consumes 2 per
minute. Those system uses separed power
suppplies. If the armor looses power it acts
as normal Full heavy armor but with increased weight.)


Shock Trooper
-------------
- Built on the award-winning Heavy mil-grade Armor
- Full-Featured helmet
- Integrated Weapons-system
- Increased speed and strength ( level 1 wired ref. no combat pool loss,
+2 Strength(max 7), +1 Quickness(max 5) )
- Provides the same capabilities as mil-grade armor(Hardened , battle-tac)

Con Prot. Value Weight Availability Cost/Index

Special-Ops --- 9/7 Body+17 36/2 mth 1,500,000 / 3
Shock-Troop --- 16/12 Body+20 46/2 mth 1,750,000 / 3

ess. Cost Availability Index
Interface .5 5000 18/2 mth 3

Note : although most of the armor itself can be shared among person
of the same bulk, the helmet, which houses a small computer,
may not. The suit(through the helmet and the interface module)
"learn" to adapt itself to the trooper. A period of 2-weeks is
needed to achive the "symbiosis".

-------
Well, that's it. Feel free to ask any questions!

---------------------------------------------------------------------------=
-
--- |\_/| Still The One and Only Wolfbane! --=
-
--- |o o| " Hey! Why ya lookin' at me so weird? Ain't ya 'ver seen a --=
-
--- \ / decker witha horn ?" --- Scy, Troll decker with a Cý =
---
--- 0 Steve Menard menars@***.UMontreal.Ca --=
-
---------------------------------------------------------------------------=
-
Message no. 3
From: Damion Milliken <adm82@***.EDU.AU>
Subject: Re: Power Armor Revisited
Date: Fri, 7 Apr 1995 23:27:59 +1000
St. Jean, Ricky writes:

> With all of the really neat toys that shadowrunners get to play with does
> anyone have some descent ideas about power armor I have a few but I am
> always looking for more. I would really like some ideas similar to those in
> rifts but without the weak combat rules.

Well, there are various and sundry power-armours on Paolos WWW page (look
under the technology then military section), and there are Steve's which he
just posted also. Take any or all! Or make up your own!

--
Damion Milliken Unofficial Shadowrun Guru E-mail: adm82@***.edu.au

(GEEK CODE 2.1) GE -d+@ H s++:-- !g p0 !au a19 w+ v(?) C++ US++>+++ P+ L !3
E? N K- W M@ !V po@ Y+ t+ 5 !j R+(++) G(+)('''') !tv(--@)
b++ D B? e+$ u@ h* f+ !r n----(--)@ !y+

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