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Message no. 1
From: Seth Buntain <enthar@*******.EECS.NWU.EDU>
Subject: Power Armor, the Idea.
Date: Sun, 5 Dec 1993 13:33:50 -0600
For the past several weeks Ive been tossing around the idea of powered armor
in shadowrun. I havent been able to find anything on it in any of the
material that I have looked at, so... time to post some house rules and see
what everyone thinks. Maybe in the end we can get a reasonable set of rules
together.

Now the actual concept isnt too far fetched, and shadowrun certainly has the
technology available. To whit, they have the materials for decent, light
wieght armor. They have efficient, clean, light and compact power source of
n unnamed type (built into cyber arms yes?). They have fast and powerful
hydralics or some similiar method of moving mechanical limbs around in a
semblance of normalcy and with (potentially) great strenght. And finally,
(and most diffulcult) they have a control system that allows for very fast
commands from human occupants, the Rigger gear.

Thus, powered armor would be very similar to a strangely moved vehicle, and
would be run by riggers mostly (although the possibility exists for data jack
piloting of the suit, it just would be VERY clumsy and awkward.)

Ok, the basic suits then.

Ares 'High Threat' Combat Suit

Catch the wave of the future! From Ares Security Systems(tm), world renowned
makers of high quality security hardware, comes the new 'High Threat' Combat
Suit! This is not your ordinary combat body armor. Using technology usually
reserved for advanced cyberware, the 'High Threat' Combat Suit removes all the
disadvatages of old, heavy and encumbering body armor. Now, with just a
months training, your company can create a Maximum Force response team for
half the cost of cyber, and with many other added advantages, like simple
transferall of the suit to new pilots, rather than cybering a new person after
every casualty. And ease of repair! The list goes on and on. For a full
demonstration, please drop by and talk to one of our sales representitives
Today!

Handling Speed B/A Sig Apilot Cost
'High Threat' * * 2/6 8 * 100,000 nY

Sensors: Security I
ECM/ECCM: Security I/Security I

The basic security model carries one firm point.
The advanced security model can upgrade to a hard point for 5000 nY
Military grade versions carry 1 firmpoint and 1 hard point automatically.
All models can add one firmpoint for 3000 nY

(Locations: Firmpoints are on the arms, Hard points are over the shoulder).

(note the armor is using the conversions listed in the back of the Shadorun II
rules, which say to multiply vehicle armor listed in the RBB by 3 to make it
compatible with the new rules.)

* Rules for Handling, Speed, and Apilot *
Handling is equal to 10 - the rigger pilots modified reaction. Anything that
modifies reaction for normal riggers will modify this target number.

Speed is tricky. Because the suit is basically humonoid, I felt it best to
give it a Speed based on the standard Shadowrun II movement rules. Now I know
that they are rather clumsy, but basically all movement in a combat suit can
be considered running, except no penelties are applied (automatic gyro
stabilzation) The base is still the modified riggers quickness, and the
multiple is 5. The skill used for increasing running speed is Pilot: Cmbt
Suit, instead of Athletics. Thus, a rigger with a quickness of 5, who rolls a
22 for initiative, could run a base of 75 meters per 3 second Combat Turn,
which translates to about 90 kilometer an hour, or 56.25 mph. This 90 kmph is
used as the before-the-slash speed, if useing the vehicle combat rules. More
on this later.

Auto Pilot can be anything you really want, but if there is one at all, it
must be a minimum of level 3. (to handle the much more complex task of moving
a upright humanoid shape). As usual, 'normal' autopilots cannot fire any of
the weapons on board the suit. (Gm's fiat on autopilot 5 and above)

**

Ok, to take a look at the worse case, munchkinous circumstance (which would be
the standard circumstance given the way most players think :)

Rigger Joe
Vehical Control Rig 2
Smartlink
Quickness 6
Intelligence 6
Reaction 6 (10)
Initiative 10 + 3d6
Pilot: Combat Suit 6
Gunnery 6

Military Grade Combat suit:
Handling = 10 - reaction = 0 which means 2 (minumum)
Speed = 108 kmph base (with an absolute maximum of 162 kmph)
Reduced to 96kmph base (with max 130kmph)
B/A: 2/6 is the base, modified to 4/12 (per standard rules)
Sig: 8
Apilot: 4 (probobly)
Sensors: Security II
ECM/ECCM: Security II/ Security II
Weapons:
LMG in right arm firmpoint
Grenade Launcher in left arm firmpoint
A micro turret containing a multi launcher missle system (which IMHO takes
only 2 cf to mount, but if you dont like that put a Vanquisher Minigun with 4
pts of recoil comp in instead) in the over the shoulder hard point.

Cost: 414,200 nY
**

Now the suit itself offers the equivalent of 8 point of recoil compensation to
all its weapons (an advanced gyro and 'shoulder pads') However, movement will
take up some of that (per normal running rules).

Comparing this advanced suit to a Street Sam who has spent aprox 600,000 nY
tells you this: The suit carries bigger guns, and more armor. The Street Sam
is more versatile, and can go places and not call the entire army down on him.

Trivia and bits:
Most Powered Combat suits use personal combat rules, except that they have
vehicle grade armor and weapons. If they fight vehicles, they use the vehicle
rules.

Just in case it matters, the suits add 1 ft (32cm) and 600lbs (270kg) to anyone
wearing them. The modified suit above would add 1.5 ft (50cm) and 800lbs
(360kg) to anyone wearing it. Thus, keep you suit on well reinforced
surfaces, or hard packed dirt, else you might have problems. ('What do you
MEAN normal houses dont have concrete floors!' :)

The sig is of course vehicular signature. Trying to use stealth in a suit is
rather amusing, but if you want, apply a modifier of 2x the body of the suit
to target numbers for stealth. And only when you are moving SLOWLY.

Adding flight or 'boosted jump' capabilities would be possible, but very
expensive. Say, base cost of 100,000 nY for 10 assisted jumps of 30 or so
meters. True flight...well, thats really pushing it. 500,000 nY, flight
speed of 50/150, double penelties for added armor, economy .5 km per liter,
fuel 50 liters. Adds another 200lbs (90kg) to the suit. GMs ruling on
wheather to let it exist or not.

**

That about covers everything. Id appriecitate comments, flames, discussion,
or being pointed towards already existing rules. Sorry about the lenght,
sometimes i get carried away :)

--
Seth Buntain | (Space available for nifty quote)
Enthar the Eternal, Andrew the Awesome |
(V 1.01) GE d -p+ c++ l u e+(*) m(++) s/- !n h- f+ g- w+ t+(++) r+(++) !y
"It's a damn poor man who can't spell a wyrd in more than one way!"
-Thomas Jefferson
My opinions, comments and even facts are all mine.
Message no. 2
From: "J.D. Falk" <jdfalk@***.GWU.EDU>
Subject: Re: Power Armor, the Idea.
Date: Mon, 6 Dec 1993 00:09:51 -0500
Well, Power Armor can be cool, but why would it have been
invented? Corp-issue armored suits are good enough for most things, and
there isn't really a major war going on to promote the invention of power
armor. I've played RIFTS, where power armor is often necessarry for
survival, but Shadowrun is much more urban -- stealth is more use than
firepower in most situations, IMHO.
Message no. 3
From: "J.D. Falk" <jdfalk@***.GWU.EDU>
Subject: Re: Power Armor, the Idea. (fwd)
Date: Wed, 8 Dec 1993 01:06:58 -0500
For some reason, this wasn't send to the list, so here's a forward.

---------- Forwarded message ----------
Date: Tue, 7 Dec 1993 08:54:10 -0600 (CST)
From: Seth Buntain <enthar@*******.eecs.nwu.edu>
To: jdfalk@***.gwu.edu
Subject: Re: Power Armor, the Idea.

>
> Well, Power Armor can be cool, but why would it have been
> invented? Corp-issue armored suits are good enough for most things, and
> there isn't really a major war going on to promote the invention of power
> armor. I've played RIFTS, where power armor is often necessarry for
> survival, but Shadowrun is much more urban -- stealth is more use than
> firepower in most situations, IMHO.
>

Powered armor has several advantages that would make it wanted by the military
community. We have all been reading the Cyber vs Non Cyber army debate, and
power armor fits in nice to that. Ie it provides excellent protection,
firepower, and mobility, at a reduced investment per trooper (actuall person
rather than the unit.) Thus, you only spend 2 to 3 hundred thousand nuyen on
the pilot, another 200,000 nY on the Power armor, and you get a unit that is
the equivalent (in a military setting) to any Cyber trooper. Better in alot of
ways even (more protection for one, against toxins, enviromental hazards, and
bullets ;). Plus, when your pilot retires, you can just hand the suit over to
another pilot, saving yourself 200,000 nY. In addtion, Power suits are much
easier to upgrade than Cyber troops. (No surgery).

Of course, there are some disadvantages to Power Suits (they are big and
heavy, just to name the 2 major ones). If you want to see a very good look at
practical power armor use, take a look at the game Living Steel. Best look at
power armor I have every found, and a source for several of my ideas.

Finally, you dont always need a war to develop military technology, and given
the paranoid world of 2050, I wouldnt rule anything that offers an advantage
out.

I do see power armor as being more developed by goverments rather than
corporations. And I rather doubt that power armor would be used on most
'runs' in a shadowrun context. However, it is a neat idea to have available
for your favorite rigger, especially if the run is planning on having a nice
firefight in it... (most riggers i have seen have to proxy themselves with
drones, which usually end up being mobile cover, and then get toasted by the
first grenade that comes out. :( )

oops, this was supposed to be a short reply...:)

--
Seth Buntain | (Space available for nifty quote)
Enthar the Eternal, Andrew the Awesome |
(V 1.01) GE d -p+ c++ l u e+(*) m(++) s/- !n h- f+ g- w+ t+(++) r+(++) !y
"It's a damn poor man who can't spell a wyrd in more than one way!"
-Thomas Jefferson
My opinions, comments and even facts are all mine.

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