From: | Robert Watkins <robert.watkins@******.COM> |
---|---|
Subject: | Power curve of Mages |
Date: | Fri, 23 Jan 1998 10:22:47 +1000 |
>IMO the magic system is SR has some holes one of them is the power
>curve. Mages can become very
>powerful by increasing in grade cyber based characters while starting
>more powerful do not have
>this advantage, getting better skills and upgrading cyberware is not
>near the power boost that
>a grade increase is for a mage in regard to cost...
The solution is to restrict access to the all important libraries (for
mages, at least). If a hermetic mage can't get access to anything beyond a
Sorcery Library 4, for example, their power curve starts to level out a
lot...
In my games, a Rating 6 magical library is a holy grail, almost... there are
a few publicly available ones, but you wouldn't be able to use them for
anything but legal reasons. Major corps and big mojo research institues
might have a Rating 8, and the biggest and baddest one I've dropped hints of
is a Rating 10 (held by the Druids of England).
The one problem with this approach is that it gives shamans (which aren't
restricted like this) a bigger advantage, but shamans can be constrained
through their totems.