From: | Joe Jungers <Joe.Jungers@*******.OIT.UNC.EDU> |
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Subject: | POwer Gamers (Raising Atributes) |
Date: | Wed, 18 Jan 1995 01:14:41 EST |
Someone out there requested input on how various GMs dealt w/ the really
cheap cost of raising attributes. My Gm (a recent convert from 1st ed.)
was really surprised to learn that attributes could be raised more than
once. It took a bit of effort (along with many trips to the black book)
to get him to see things my way, but he finally did, with the following
modifications:
To raise an attibute the first time New Attribute # of Karma
To raise the same one again New x 2 # of karma
Once again (yeah, right) New x 3 # of karma
It gets expensive really quick. However, those characters who chose
Attributes as a high priority don't feel as badly about their char. gen.
choices & this puts attribute purchases sorta on par with raising skills.
---------------------------------------
"Would you like a suger cookie?
I baked them myself." Death
(dredged from the depths of HoL)