From: | The Deb Decker <RJR96326@****.UTULSA.EDU> |
---|---|
Subject: | Powerhouse Spell |
Date: | Wed, 1 Sep 1993 11:11:08 -0500 |
the implicit assumptions that it makes about Shadowrun magic, assumptions
which IMHO contradict the way things work, especially Essence.
The spell removes Essence from the subject. On a non-cybered dude, this takes
him from 6 to 5. But he can still get a point of cyber and have an Essence of
5. Sure, it's kinder and gentler, but it doesn't make sense. If you only have
5 points of Essence, then any more cyberware is going to come off that 5.
granted, this is an arguable point, but that is my position. No Essence, no
cyber.
Also, don't forget this affects the Magic Rating of spell chuckers.
I guess what bothers me most about this approach is that a character can
say," oh, what the hell. Someone else took the Essence from me and I can't
get it back. Might as well get the Smartlink and eyes."
Or consider this: Eagle shaman, who loses 1.5 regular Essence cost, gets
a point removed via spell and plugs in a regular point worth of toys. Do
you count this normally or x1.5. I'm sure you'll say the latter, but are
you sure, since it's not interfering with the character's Essence directly?
I just don't like the implications the spell has. The power level doesn't
bother me too much.
J Roberson