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Message no. 1
From: marcel tomcat@***********.de
Subject: Power level
Date: Sat, 21 Oct 2000 15:57:23 +0100
On the theme of Munchkinazation,
with what power level does your runnes run ? Normaly. THey know they
are about to enter a Con where there are armed Sec with lethal ammo.

Mine usaly with an Armor of 7-9 (Armorjacket+helmet, Security Armour)
and with no more than a assault rifle. Most Do have a SMG though.
Skill of 8 ( Specialisation + Enhanced articulation)
Same for the Security guys. They only do have Armorjackets (due low
quickness) and SMG kill of 6 (specialsation) or so. (only cyberware
is Smart sometimes boostet Reflexes) If my chars runs into some real
bad guys (a counterstrike team is more lethal is cy´bered and equiped
like some Sammeis (WR2 Smart Skill of 8)
No APDS, no IPE Grenades. (well, I usally give my chars 1 (one) Clip
of APDS - if they want more they have to get it from a couterstike
team)


Winternight.
Message no. 2
From: Phil Smith phil_urbanhell@*******.com
Subject: Power level
Date: Sat, 21 Oct 2000 15:16:22 GMT
>From: marcel <tomcat@***********.de>
>On the theme of Munchkinazation,
>with what power level does your runnes run ? Normaly. THey know they
>are about to enter a Con where there are armed Sec with lethal ammo.

As a preference I like to play really weak characters; at least half of
their attributes at the racial average and most skills at 3 or 4 with one or
two skills and/or attributes in the 5's or 6's. The way I see it, the GM
will send you up against NPCs at the same power level as you are so why
bother crunching numbers?

That way you also get a chance to improve your character without unbalancing
the game; as I've probably mentioned before, my cat shaman character has
racked up well over 200 good karma, I've been playing her for over a year
and she is the weakest character in a campaign where all the other
chraracters are a few games old.

That's just my preference though; when I GM I normally have to crack out the
kick ass NPCs (or the smart ones) because the rest of my group like to play
characters who kick ass a bit better than the ones I play.

Phil

Dieing is an art like everything else.
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Message no. 3
From: Alfredo B Alves dghost@****.com
Subject: Power level
Date: Sat, 21 Oct 2000 11:03:43 -0500
On Sat, 21 Oct 2000 15:57:23 +0100 marcel <tomcat@***********.de> writes:
<SNIP>
> Most Do have a SMG though.
> Skill of 8 ( Specialisation + Enhanced articulation)
<SNIP>

Just to pouint out an error. That's a skill of 7 (Specialization) + 1 die
(Enhanced Articulation). Big difference. :)

As for the power level of my games ... err well, characters start out
with 160 BPs, same limits, but a few rules are bent, broken, or thrown
out all together. :)

I'm thinking about reworking the BP system for my games more along the
lines of Wordman's diminishing returns system but apply it for every
area.

--
D. Ghost
Profanity is the one language all programmers know best
- Troutman's 6th programming postulate.
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Message no. 4
From: Tobias Diekershoff Tobias.D@********.de
Subject: Power level
Date: Mon, 23 Oct 2000 08:51:34 +0100
On 21 Oct 00 at 15:16, Phil Smith wrote:

> >From: marcel <tomcat@***********.de>
> >On the theme of Munchkinazation,
> >with what power level does your runnes run ? Normaly. THey know they
> >are about to enter a Con where there are armed Sec with lethal ammo.
>
> As a preference I like to play really weak characters; at least half of
> their attributes at the racial average and most skills at 3 or 4 with one or
> two skills and/or attributes in the 5's or 6's. The way I see it, the GM
> will send you up against NPCs at the same power level as you are so why
> bother crunching numbers?
>
That's the way I like my characters too, and as the main GM I managed
it, that the players also don't have to powerful characters.
If they really want to, they can, but the powerlevel of the NPCs will
rise with theirs.
>
> Phil
>
Tobias
---------
http://home.t-online.de/home/tobias.d
Message no. 5
From: Chipeloi chipeloi@***.nl
Subject: Power level
Date: Mon, 23 Oct 2000 13:54:06 +0200
In the asylum, Phil Smith whispered in the corridors:


>SNIP<
>
> That's just my preference though; when I GM I normally have to crack
> out the kick ass NPCs (or the smart ones) because the rest of my group
> like to play characters who kick ass a bit better than the ones I
> play.
>
> Phil

With our group it usialy the other way around,
the caracter can put up an good fight but most of them are not
build as combat monsters
the one exeption is..me =)
my caracters are build for combat and little els so my caracters
nomaly save the other pc's hoops
the down side to this is: my caracter die a lot faster since they are
normaly in the front line

anyone know an solution for that?
and please no anwsers like: don't get shot or get an other caracter
If you put an kick ass team against them you would kill them all in
an few rounds

--
>If you thought Chipeloi was crazy just wait till you meet me !
Message no. 6
From: Keith Duthie psycho@*********.co.nz
Subject: Power level
Date: Tue, 24 Oct 2000 01:05:04 +1300 (NZDT)
On Mon, 23 Oct 2000, Chipeloi wrote:

<snip>
> the down side to this is: my caracter die a lot faster since they are
> normaly in the front line
>
> anyone know an solution for that?

Cover, FFBA, surprise, and more cover. The other characters can make good
cover in bad situations ;-)

--
Understanding is a three edged sword. Do you *want* to get the point?
http://www.albatross.co.nz/~psycho/ O- -><-
Standard disclaimer: Opinions expressed in this message are unlikely to
be mine, let alone anybody elses...
Message no. 7
From: TechnoMage TechnoMage@***.net
Subject: Power level
Date: Mon, 23 Oct 2000 17:11:41 +0200
> > >From: marcel <tomcat@***********.de>
> > >On the theme of Munchkinazation,
> > >with what power level does your runnes run ? Normaly. THey know they
> > >are about to enter a Con where there are armed Sec with lethal ammo.
> >
> > As a preference I like to play really weak characters; at least half of
> > their attributes at the racial average and most skills at 3 or
> 4 with one or
> > two skills and/or attributes in the 5's or 6's. The way I see
> it, the GM
> > will send you up against NPCs at the same power level as you are so why
> > bother crunching numbers?
> >
> That's the way I like my characters too, and as the main GM I managed
> it, that the players also don't have to powerful characters.
> If they really want to, they can, but the powerlevel of the NPCs will
> rise with theirs.
> >
> > Phil
> >
> Tobias

i like this characters, too. But i like them because of the fact that they
are "realistitc". It needs such a long time in reality to train a skill that
it would be a 5 or 6 (read the description of the skill levels in SR 3.01).
So most of my charactershave a maximum of 1 or 2 skills (mages/shamans with
sorcery and conjuring because i think that these skills have more to do with
talent than witht training) at level 6.

Inccubus

> ---------
> http://home.t-online.de/home/tobias.d
>
>
Message no. 8
From: Phil Smith phil_urbanhell@*******.com
Subject: Power level
Date: Mon, 23 Oct 2000 17:16:46 GMT
>From: "Chipeloi" <chipeloi@***.nl>
>With our group it usialy the other way around,
>the caracter can put up an good fight but most of them are not
>build as combat monsters
>the one exeption is..me =)
>my caracters are build for combat and little els so my caracters
>nomaly save the other pc's hoops
>the down side to this is: my caracter die a lot faster since they are
>normaly in the front line

Gurth, this wouldn't be that troll ganger who killed a lot of his team and
ended a campaign you were telling me about would it?

>anyone know an solution for that?
>and please no anwsers like: don't get shot or get an other caracter
>If you put an kick ass team against them you would kill them all in
>an few rounds

I would encourage the other chraracters to pull their own weight, but then,
my games aways seem to be full of kamikazi adepts and street sams, and me
:)>

Phil

Dieing is an art like everything else.
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Message no. 9
From: Gurth gurth@******.nl
Subject: Power level
Date: Mon, 23 Oct 2000 19:52:20 +0200
According to Phil Smith, at 17:16 on 23 Oct 00, the word on the street
was...

> Gurth, this wouldn't be that troll ganger who killed a lot of his team and
> ended a campaign you were telling me about would it?

It's the same player, but not the same character. Within our group, we try
to bring up that incident as little as possible, though :)

> I would encourage the other chraracters to pull their own weight, but then,
> my games aways seem to be full of kamikazi adepts and street sams, and me
> :)>

The other characters in our group can usually handle themselves fairly
well, but Chipeloi usually builds characters whose area of strength is
combat (regardless of what game we're playing), while the other players
build characters who can do other stuff well first and combat second (or
third, or even lower). Quite simply, this means that his characters tend
to be the ones that get involved in fights a lot more -- partly because
that's the way he tends to play them, and partly because the other players
know his characters are well equipped for combat, so they tend to hide
behind them when things start going too far wrong.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
It was a warning shot that missed.
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
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Message no. 10
From: Necron necron@*********.com
Subject: Power level
Date: Mon, 23 Oct 2000 16:50:42 -0400
>On the theme of Munchkinazation,
>with what power level does your runnes run ? Normaly. THey know they
>are about to enter a Con where there are armed Sec with lethal ammo.

>Mine usually with an Armor of 7-9 (Armorjacket+helmet, Security Armour)
>and with no more than a assault rifle. Most Do have a SMG though.
>Skill of 8 ( Specialisation + Enhanced articulation)
>Same for the Security guys. They only do have Armorjackets (due low
>quickness) and SMG kill of 6 (specialsation) or so. (only cyberware
>is Smart sometimes boostet Reflexes) If my chars runs into some real
>bad guys (a counterstrike team is more lethal is cy´bered and equiped
>like some Sammeis (WR2 Smart Skill of 8)
>No APDS, no IPE Grenades. (well, I usally give my chars 1 (one) Clip
>of APDS - if they want more they have to get it from a couterstike
>team)


>Winternight.

Interesting, the people I run with and I tend to favor high, to extremely
high (like I made a char with init 22+3D6 and the GM though it was great)
powered campaigns. We don't even do that much combat, its more just knowing
that you don't have to worry about 4 gangers jumping you, or really much
else, that lets us relax and get to serious roleplaying. Mind you, we have
gone up against things that would boggle the mind, and my last character
retired after he became a gibbering maniac from fighting a zombie dragon,
enhanced by blood magic and toxic magic, and protected by a horde of bug
spirits but he retired with close to 150 karma. As a side note, how much
karma would you rate as average for a high powered campaign, and how long do
characters usually last for you guys.

-Necron "MY GM is waaaaay more evil than yours!"
Message no. 11
From: Chipeloi chipeloi@***.nl
Subject: Power level
Date: Tue, 24 Oct 2000 12:00:54 +0200
In the asylum, Keith Duthie whispered in the corridors:

>
> <snip>
> > the down side to this is: my caracter die a lot faster since they
> > are normaly in the front line
> >
> > anyone know an solution for that?
>
> Cover, FFBA, surprise, and more cover. The other characters can make
> good cover in bad situations ;-)

I think this is what the other players consider my caracter,:
An great way to take cover behind/distraction when my caracter is
getting shot/beaten/maimed/bitten/run over and loads more =)


but Gurth is right i normaly play an caracter that kicks but big time
all the other types of caracters don't realy atract me

But i'm not an total munchcin that i make the biggest badest
caracters that money/point can buy




--
>If you thought Chipeloi was crazy just wait till you meet me !
Message no. 12
From: Chipeloi chipeloi@***.nl
Subject: Power level
Date: Tue, 24 Oct 2000 12:12:06 +0200
In the asylum, Gurth whispered in the corridors:

> According to Phil Smith, at 17:16 on 23 Oct 00, the word on the street
> was...
>
> > Gurth, this wouldn't be that troll ganger who killed a lot of his
> > team and ended a campaign you were telling me about would it?
>
> It's the same player, but not the same character. Within our group, we
> try to bring up that incident as little as possible, though :)

The reason behind this is they are still mad at me for killing most of
the PC's
(and if the camain would have gone on they would have all been
dead)
And after an long time of thinking why i did it?
wel for one..becose they alway's looked at my caracter as an
dumb idiot that alway's did stupit things, and as i see it it was in
caracter playing (don't even think about it gurth=)
oke oke you can say that an troll dressed up as an clown is not
your "normal" shadowrunner, But hee you can play anything you
want ....

reason two why i killed them.. wel i just a minute ago new the
anwser to that:

Becose i could.




> The other characters in our group can usually handle themselves fairly
> well, but Chipeloi usually builds characters whose area of strength is
> combat (regardless of what game we're playing), while the other
> players build characters who can do other stuff well first and combat
> second (or third, or even lower). Quite simply, this means that his
> characters tend to be the ones that get involved in fights a lot more
> -- partly because that's the way he tends to play them, and partly
> because the other players know his characters are well equipped for
> combat, so they tend to hide behind them when things start going too
> far wrong.
>
yep and the next shadowrun adventure we are going to play i'm
going to play an caracter that can't fight that wel, probebly an
pasafist
hehehe i just want to see how they are going to survive when there
the bullet catcher is gone.... =)

--
>If you thought Chipeloi was crazy just wait till you meet me !

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