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Message no. 1
From: Colin Smith <csmith@*****.SCT.GU.EDU.AU>
Subject: Priorities
Date: Wed, 29 Apr 92 09:41:38 +1000
>non-archtypical characters. We approached the character generation this
>way:
>
> As long as you spend 10 points in priorities, everything will be ok.
>
> Rat Rasta ^. .^
> John DeLaHunt =>.<=
> JDELAHUNT@******.COLORADO.EDU "

Finally! Somebody's got it right! This is the way I think character
archetype generation should be -- a 10 point system such as this
equalizes characters for the start of play. The rule in some editions
that states that priorities from 4 to 0 MUST be all used -- even if
it means that some priority points are completely wasted, such as a
3 or less in Race -- is a load of drek, IMHO.

If you're not using all of your priority points, you're missing out on
something.

*******************************************************************************
--Nightflyer <Colin Smith -- csmith@*****.sct.gu.edu.au>//////////////////////
//////////////////////////////////////////////////////"Keep the shadows dark."
*******************************************************************************
Message no. 2
From: "Richard Pieri/Stainless Steel Rat"
Subject: Re: Priorities
Date: Wed, 29 Apr 92 15:29:04 EDT
>>>>> On Wed, 29 Apr 92 09:41:38 +1000, Colin Smith
<csmith@*****.SCT.GU.EDU.AU>
said:

>non-archtypical characters. We approached the character generation this
>way:
>
> As long as you spend 10 points in priorities, everything will be ok.

csmith> Finally! Somebody's got it right! This is the way I think
csmith> character archetype generation should be -- a 10 point system such
csmith> as this equalizes characters for the start of play. The rule in
csmith> some editions that states that priorities from 4 to 0 MUST be all
csmith> used -- even if it means that some priority points are completely
csmith> wasted, such as a 3 or less in Race -- is a load of drek, IMHO.

First edition uses the ``add up to 10 rule.'' Third (corrected) edition and
up use the 0-1-2-3-4 rule.

csmith> If you're not using all of your priority points, you're
csmith> missing out on something.

I agree here, though.

--Rat
Message no. 3
From: Terry Amburgey <xanth@****.UKY.EDU>
Subject: priorities
Date: Sun, 2 Jul 1995 13:27:12 -0400
Luke said:
>2) In my opinion, when you choose your Priority A, you're making
> a statement about the `heart' of the character. And if you
> allow everyone to climb to the same level, it makes this
> first choice nowhere near as significant or defining.
I generally agree. But, if the 'heart' of the character that you want is
stellar attributes, I don't think you would choose attributes at A. Lets
face it, augmentation is the name of the game if you wanna be the fastest
boy on the block and 'ware costs nuyen [I'm ignoring the inconvenient fact
that my hermetic with the spell locked +3 initiative is faster than the
bioware samurai when he has the lock turned on].

Terry L. Amburgey Office: 606-257-7726
Associate Professor Home: 606-224-0636
College of Business & Economics Fax: 606-257-3577
University of Kentucky
Lexington, KY 40506
Message no. 4
From: Sebastian Wiers <seb@***.RIPCO.COM>
Subject: Re: priorities
Date: Sun, 2 Jul 1995 17:45:28 -0500
> I'm ignoring the inconvenient fact
> that my hermetic with the spell locked +3 initiative is faster than the
> bioware samurai when he has the lock turned on].
>
> Terry L. Amburgey Office: 606-257-7726

Faster than a bioware samurai, maybe. Not faster than Mongose, who is maxed
on bioware, cyber, and quikness and Int. Again, priorities.
Sebastian Wiers
Message no. 5
From: Charles KcKenzie <kilroy@**.WISC.EDU>
Subject: Re: priorities
Date: Mon, 3 Jul 1995 16:58:10 -0500
On Sun, 2 Jul 1995, Sebastian Wiers wrote:

> > I'm ignoring the inconvenient fact
> > that my hermetic with the spell locked +3 initiative is faster than the
> > bioware samurai when he has the lock turned on].
> >
> > Terry L. Amburgey Office: 606-257-7726
>
> Faster than a bioware samurai, maybe. Not faster than Mongose, who is maxed
> on bioware, cyber, and quikness and Int. Again, priorities.
> Sebastian Wiers
>
Well, not for certain.
I played a hermetic mage (Initiate Grade 3) with synaptic accelerators 2,
enhanced articulation, and a few masked spellocks. (Quicknes+4, Int+4,
Reaction +3)

The total came out to 15 + 6d6 for initative.

Kilroy (@******.cs.wisc.edu)

PS: Munchkins Ahoy!
Message no. 6
From: TopCat <topcat@**.CENCOM.NET>
Subject: Re: priorities
Date: Mon, 3 Jul 1995 18:47:38 -0500
Wasn't it said here that (per FASA) a 4D6 initiative is the absolute maximum
and in the case of cyber/bioware/magic/phyad power combinations of any
variety only the highest bonus applies? I'm pretty sure it was. If so, I
feel sorry for the guy who gave up his magic points for that bioware.


-- TopCat
(wonders if the GM will ever see this post... LOL!)
Message no. 7
From: Jani Fikouras <feanor@**********.UNI-BREMEN.DE>
Subject: Re: priorities
Date: Tue, 4 Jul 1995 10:38:31 +0200
> Well, not for certain.
> I played a hermetic mage (Initiate Grade 3) with synaptic accelerators 2,
> enhanced articulation, and a few masked spellocks. (Quicknes+4, Int+4,
> Reaction +3)
>
> The total came out to 15 + 6d6 for initative.

You canot combine enhanced reflexes coming from bio/cyberware with
magical enhancement. Magic doesnt mix with tech.

--
GCS d H s+: !g p1 !au a- w+ v-(?) C++++ UA++$S++L++$>++++ L++>+++ E--- N+ h*(+)
W(+)(---) M-- !V(--) -po+(---) Y+ t++ 5++ R+++ tv b++ e+ u++(-) f+ r- n!(-) y?

Moderator of alt.c00ld00z (coolness in general)
Message no. 8
From: Jani Fikouras <feanor@**********.UNI-BREMEN.DE>
Subject: Re: priorities
Date: Tue, 4 Jul 1995 10:40:01 +0200
> Wasn't it said here that (per FASA) a 4D6 initiative is the absolute maximum
> and in the case of cyber/bioware/magic/phyad power combinations of any
> variety only the highest bonus applies? I'm pretty sure it was. If so, I
> feel sorry for the guy who gave up his magic points for that bioware.

Ahh it seems its time for that old favourite PA initiative/shielding :)
Well may I remind you that the rules do explicitly state that combining
the PA power of enhanced reflexes with the spell Increase Reflexes. After
all is all magic.

--
GCS d H s+: !g p1 !au a- w+ v-(?) C++++ UA++$S++L++$>++++ L++>+++ E--- N+ h*(+)
W(+)(---) M-- !V(--) -po+(---) Y+ t++ 5++ R+++ tv b++ e+ u++(-) f+ r- n!(-) y?

Moderator of alt.c00ld00z (coolness in general)
Message no. 9
From: Mark Steedman <RSMS@******.EEE.RGU.AC.UK>
Subject: Re: priorities
Date: Wed, 5 Jul 1995 11:27:27 GMT
> From: Charles KcKenzie <kilroy@**.WISC.EDU>

>
> Well, not for certain.
> I played a hermetic mage (Initiate Grade 3) with synaptic accelerators 2,
> enhanced articulation, and a few masked spellocks. (Quicknes+4, Int+4,
> Reaction +3)
>
> The total came out to 15 + 6d6 for initative.
>
the books do not ban this one, and it is all too easy to do. To those
who were wondering about 4D6 max someone said there was a DLOH ruling
that 4D6 was the maximum but remember jazz and kamikaze. In practice
the i have yet to see anyone roll more then 4D6 for initative, never
mind the fact that in therory you could research +4D6 initative
spells for 1 more drain level. (just run before the GM says no!!! -
sense is liable to prevail!)

Mark


> Kilroy (@******.cs.wisc.edu)
>
> PS: Munchkins Ahoy!
>
Message no. 10
From: Ioannis Pantelidis <jpante@******.COMPULINK.GR>
Subject: Re: priorities
Date: Wed, 5 Jul 1995 17:49:45 +0300
On Wed, 5 Jul 1995, Mark Steedman wrote:

> > From: Charles KcKenzie <kilroy@**.WISC.EDU>
>
> >
> > Well, not for certain.
> > I played a hermetic mage (Initiate Grade 3) with synaptic accelerators 2,
> > enhanced articulation, and a few masked spellocks. (Quicknes+4, Int+4,
> > Reaction +3)
> >
> > The total came out to 15 + 6d6 for initative.
you can not bioware is not cumulative with magic :)

> >
> the books do not ban this one, and it is all too easy to do. To those
> who were wondering about 4D6 max someone said there was a DLOH ruling
> that 4D6 was the maximum but remember jazz and kamikaze. In practice
> the i have yet to see anyone roll more then 4D6 for initative, never
> mind the fact that in therory you could research +4D6 initative
> spells for 1 more drain level. (just run before the GM says no!!! -
> sense is liable to prevail!)
>
> Mark
>
>
> > Kilroy (@******.cs.wisc.edu)
> >
> > PS: Munchkins Ahoy!
> >
Message no. 11
From: robert frazine <shade@*****.EDU>
Subject: Re: priorities
Date: Wed, 5 Jul 1995 11:29:23 -0400
On Wed, 5 Jul 1995, Ioannis Pantelidis wrote:

> On Wed, 5 Jul 1995, Mark Steedman wrote:
>
> > {snip}

To those
> > who were wondering about 4D6 max someone said there was a DLOH ruling
> > that 4D6 was the maximum but remember jazz and kamikaze. In practice
> > the i have yet to see anyone roll more then 4D6 for initative

{snip}

Well I had a wired III ork on kamikaze once...He went at 5D6, of
course he only used it twice...he found out it was dangerous...but the
first time he was on it...the FBI was sure surprised to see me go from
one end of a house to the other...before they could act...

Shade Michaels...(All is as the pattern weaves)
Message no. 12
From: Charles KcKenzie <kilroy@**.WISC.EDU>
Subject: Re: priorities
Date: Wed, 5 Jul 1995 14:50:35 -0500
On Tue, 4 Jul 1995, Jani Fikouras wrote:

> > Well, not for certain.
> > I played a hermetic mage (Initiate Grade 3) with synaptic accelerators 2,
> > enhanced articulation, and a few masked spellocks. (Quicknes+4, Int+4,
> > Reaction +3)
> >
> > The total came out to 15 + 6d6 for initative.
>
> You canot combine enhanced reflexes coming from bio/cyberware with
> magical enhancement. Magic doesnt mix with tech.
>
> --
No, I think the rule just said that cybernetic reflexes were incompatable.
Bioware still destroys Magic points, but it's more natural.
Message no. 13
From: Mark Steedman <RSMS@******.EEE.RGU.AC.UK>
Subject: Re: priorities
Date: Thu, 6 Jul 1995 08:49:30 GMT
> From: Ioannis Pantelidis <jpante@******.COMPULINK.GR>

> On Wed, 5 Jul 1995, Mark Steedman wrote:
>
> > >
> > > Well, not for certain.
> > > I played a hermetic mage (Initiate Grade 3) with synaptic accelerators 2,
> > > enhanced articulation, and a few masked spellocks. (Quicknes+4, Int+4,
> > > Reaction +3)
> > >
> > > The total came out to 15 + 6d6 for initative.
> you can not bioware is not cumulative with magic :)
>
It does not actually say that in Shadowtech!, ok that was most likely
a FASA oversight rather than intended but.

> > > PS: Munchkins Ahoy!
> > >
>

All to easy if you mix Shadowtech and GR2.

Mark
Message no. 14
From: Sascha Pabst <Sascha.Pabst@****.INFORMATIK.UNI-OLDENBURG.DE>
Subject: Re: priorities
Date: Thu, 6 Jul 1995 15:30:21 +0200
Charles KcKenzie wrote:

> I played a hermetic mage (Initiate Grade 3) with synaptic accelerators 2,
> enhanced articulation, and a few masked spellocks. (Quicknes+4, Int+4,
> Reaction +3)
> The total came out to 15 + 6d6 for initative.

That's fine, send a magician with a spell lock against me. Wether I am
playing oder gamemastering, I _love_ these guys... Play "Turn Mage To
Handgrande" with them...

Remember: Active Spellocks are present in astral space, and have a
force of 1. AND they are present in the "normal" space as well, so send
a nice little physical Area-spell through 'em. My Shaman even learned
"Powerball" just for this reason.

Oh, a side-effect: Of course no spell lock would survive a F6 Powerball.
*shrug* 10K=Y= turned to dust.

Any solution: Sure... Initiate, quicken spell with force of 5 or 6. But
this cost's _lot_ of Karma...

Sascha
--
+---___---------+-----------------------------------------+------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst | The one does not |
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de |learn from history|
| \___ __/ | or | is bound to live |
|==== \_/ ======| Westerstr. 20 / 26121 Oldenburg | through it again.|
|LOGOUT FASCISM!| *Wearing hats is just a way of live* | |
+---------------+-----------------------------------------+------------------+
Message no. 15
From: Mark Steedman <RSMS@******.EEE.RGU.AC.UK>
Subject: Re: priorities
Date: Thu, 6 Jul 1995 16:34:05 GMT
> From: Sascha Pabst <Sascha.Pabst@****.INFORMATIK.UNI-OLDENBURG.DE>
>
> That's fine, send a magician with a spell lock against me. Wether I am
> playing oder gamemastering, I _love_ these guys... Play "Turn Mage To
> Handgrande" with them...
>
Ah fun!!!

> Remember: Active Spellocks are present in astral space, and have a
> force of 1. AND they are present in the "normal" space as well, so send
> a nice little physical Area-spell through 'em. My Shaman even learned
> "Powerball" just for this reason.
>
i watched 4 out of 6 PC's fall over in suprise to this trick, ok i
used a GM designed area effect spell, try 6D stun, power so it
speads, what no detect enemies, oh you don't know its comming so no
shielding (ah poor initiate - booooooooommmmm). The other 2 were just
a touch unhappy.

> Oh, a side-effect: Of course no spell lock would survive a F6 Powerball.
> *shrug* 10K=Y= turned to dust.
>
45K per lock, steet index 2, how about trying that powerfocus??? - i
ruled locks not destroyed to ease the side effects of this one both
in Karma and money. My solution when playing is all locks off unless
astral perception is up, not as powerful but at least that way you
get to see it comming and get to defend yourself.

> Any solution: Sure... Initiate, quicken spell with force of 5 or 6. But
> this cost's _lot_ of Karma...
>
And its still vulnerable. The only real solution is to mask the
things, but that takes grade and gets real dear very very fast. But
then for a super powerful boost noone can detect or take advantage
off what do you expect to pay [ok you can get through that mask but
the requirements include percept NOT project them metaplanar to scan
aura]

> Sascha
> --
Mark
Message no. 16
From: Dave Woods <spuwdsda@*******.AC.UK>
Subject: Re: priorities
Date: Fri, 7 Jul 1995 13:56:03 +0100
On Thu, 6 Jul 1995, Mark Steedman wrote:

> > From: Sascha Pabst
<Sascha.Pabst@****.INFORMATIK.UNI-OLDENBURG.DE>
> >
> > That's fine, send a magician with a spell lock against me. Wether I am
> > playing oder gamemastering, I _love_ these guys... Play "Turn Mage To
> > Handgrande" with them...
> >
> Ah fun!!!
>
> > Remember: Active Spellocks are present in astral space, and have a
> > force of 1. AND they are present in the "normal" space as well, so
send
> > a nice little physical Area-spell through 'em. My Shaman even learned
> > "Powerball" just for this reason.
> >
> i watched 4 out of 6 PC's fall over in suprise to this trick, ok i
> used a GM designed area effect spell, try 6D stun, power so it
> speads, what no detect enemies, oh you don't know its comming so no
> shielding (ah poor initiate - booooooooommmmm). The other 2 were just
> a touch unhappy.

Where does it say an initiate need awareness of attack to shield? As I
play it you allocate your dice and they stay there until you what them
for something else. Or is that just my GM's house rule?

>
> > Oh, a side-effect: Of course no spell lock would survive a F6 Powerball.
> > *shrug* 10K=Y= turned to dust.
> >
> 45K per lock, steet index 2, how about trying that powerfocus??? - i
> ruled locks not destroyed to ease the side effects of this one both
> in Karma and money. My solution when playing is all locks off unless
> astral perception is up, not as powerful but at least that way you
> get to see it comming and get to defend yourself.
>
> > Any solution: Sure... Initiate, quicken spell with force of 5 or 6. But
> > this cost's _lot_ of Karma...

Say you had a force 6 power focus. You could only activate it for
shielding. That way you would get 6+initiate grade dice of shielding and
anyone trying to break the focus would be looking for 12+grade and the
focus would defend with 12+grade dice. Pretty safe no?

> >
> And its still vulnerable. The only real solution is to mask the
> things, but that takes grade and gets real dear very very fast. But
> then for a super powerful boost noone can detect or take advantage
> off what do you expect to pay [ok you can get through that mask but
> the requirements include percept NOT project them metaplanar to scan
> aura]
>
> > Sascha
> > --
> Mark
>

Mask the locks and get a high force power focus. Since the power focus
adds to MA the masking is harder to see through.

- David
Message no. 17
From: Jani Fikouras <feanor@**********.UNI-BREMEN.DE>
Subject: Re: priorities
Date: Fri, 7 Jul 1995 15:16:40 +0200
> > i watched 4 out of 6 PC's fall over in suprise to this trick, ok i
> > used a GM designed area effect spell, try 6D stun, power so it
> > speads, what no detect enemies, oh you don't know its comming so no
> > shielding (ah poor initiate - booooooooommmmm). The other 2 were just
> > a touch unhappy.
>
> Where does it say an initiate need awareness of attack to shield? As I
> play it you allocate your dice and they stay there until you what them
> for something else. Or is that just my GM's house rule?

No its not a house rule. Official FASA rules say that you can
use spell defence even when you are not aware of the danger, as
long as the threat is direkted at you personally.

> Say you had a force 6 power focus. You could only activate it for
> shielding. That way you would get 6+initiate grade dice of shielding and
> anyone trying to break the focus would be looking for 12+grade and the
> focus would defend with 12+grade dice. Pretty safe no?

Could you please elaborate. As I see it the focus would defend with
6 dice (its rating) and the opponent would have a TN of 6 (once again
the rating).

--
GCS d H s+: !g p1 !au a- w+ v-(?) C++++ UA++$S++L++$>++++ L++>+++ E--- N+ h*(+)
W(+)(---) M-- !V(--) -po+(---) Y+ t++ 5++ R+++ tv b++ e+ u++(-) f+ r- n!(-) y?

Moderator of alt.c00ld00z (coolness in general)
Message no. 18
From: Dave Woods <spuwdsda@*******.AC.UK>
Subject: Re: priorities
Date: Fri, 7 Jul 1995 15:54:41 +0100
On Fri, 7 Jul 1995, Jani Fikouras wrote:

> > > i watched 4 out of 6 PC's fall over in suprise to this trick, ok i
> > > used a GM designed area effect spell, try 6D stun, power so it
> > > speads, what no detect enemies, oh you don't know its comming so no
> > > shielding (ah poor initiate - booooooooommmmm). The other 2 were just
> > > a touch unhappy.
> >
> > Where does it say an initiate need awareness of attack to shield? As I
> > play it you allocate your dice and they stay there until you what them
> > for something else. Or is that just my GM's house rule?
>
> No its not a house rule. Official FASA rules say that you can
> use spell defence even when you are not aware of the danger, as
> long as the threat is direkted at you personally.
>
> > Say you had a force 6 power focus. You could only activate it for
> > shielding. That way you would get 6+initiate grade dice of shielding and
> > anyone trying to break the focus would be looking for 12+grade and the
> > focus would defend with 12+grade dice. Pretty safe no?
>
> Could you please elaborate. As I see it the focus would defend with
> 6 dice (its rating) and the opponent would have a TN of 6 (once again
> the rating).

Initiate Shielding works in two ways. It increases the TN for the
attacking spell and adds dice to the resisting attribute. i.e.

Character with willpower 4 and 4 dice of shielding. Has a mana spell cast
at him. The TN for the attack is 8 and he get 8 dice to resist.

OK force rating isn't an attribute as such, but we play it the same way.
Also personal shielding covers carried bonded foci. In the above example
I would only use all 6 dice from the power focus to the shielding pool. i.e

Power focus rating 6 and 6 dice of shielding gives TN 12 and 12 dice to
resist.

>
> --
> GCS d H s+: !g p1 !au a- w+ v-(?) C++++ UA++$S++L++$>++++ L++>+++ E--- N+ h*(+)
> W(+)(---) M-- !V(--) -po+(---) Y+ t++ 5++ R+++ tv b++ e+ u++(-) f+ r- n!(-) y?
>
> Moderator of alt.c00ld00z (coolness in general)
>

- David
Message no. 19
From: Robert Watkins <bob@**.NTU.EDU.AU>
Subject: Re: priorities
Date: Sat, 8 Jul 1995 01:06:16 +0930
Dave Woods wrote:
> Where does it say an initiate need awareness of attack to shield? As I
> play it you allocate your dice and they stay there until you what them
> for something else. Or is that just my GM's house rule?

It's your GM's house rule... nowhere is it mentioned that spell defence,
let alone shielding, is always up or down. My personal ruling is that
shielding requires concentration, but innate spell defence of YOURSELF is
always active while you're concious (provided you've got the dice left).

> > > Any solution: Sure... Initiate, quicken spell with force of 5 or 6. But
> > > this cost's _lot_ of Karma...
>
> Say you had a force 6 power focus. You could only activate it for
> shielding. That way you would get 6+initiate grade dice of shielding and
> anyone trying to break the focus would be looking for 12+grade and the
> focus would defend with 12+grade dice. Pretty safe no?

No... It'd defend at 6. It's a force six focus. Shielding would stop a
spell AFTER it's broken the focus, not before.

--
Robert Watkins bob@**.ntu.edu.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.
*** Finger me for my geek code ***
Message no. 20
From: Jani Fikouras <feanor@**********.UNI-BREMEN.DE>
Subject: Re: priorities
Date: Fri, 7 Jul 1995 18:30:05 +0200
> > > Say you had a force 6 power focus. You could only activate it for
> > > shielding. That way you would get 6+initiate grade dice of shielding and
> > > anyone trying to break the focus would be looking for 12+grade and the
> > > focus would defend with 12+grade dice. Pretty safe no?
> >
> > Could you please elaborate. As I see it the focus would defend with
> > 6 dice (its rating) and the opponent would have a TN of 6 (once again
> > the rating).
>
> Initiate Shielding works in two ways. It increases the TN for the
> attacking spell and adds dice to the resisting attribute. i.e.
>
> Character with willpower 4 and 4 dice of shielding. Has a mana spell cast
> at him. The TN for the attack is 8 and he get 8 dice to resist.
>
> OK force rating isn't an attribute as such, but we play it the same way.
> Also personal shielding covers carried bonded foci. In the above example
> I would only use all 6 dice from the power focus to the shielding pool. i.e
>
> Power focus rating 6 and 6 dice of shielding gives TN 12 and 12 dice to
> resist.

Ok I was thinking about vanilla spell defence, shielding can raise the
TN. Anyway as you said applying the shielding modifiers to non-attributes
is a house rule and a subject of great dispute if I might add. All I say is
"damaging manipulations" :)

--
GCS d H s+: !g p1 !au a- w+ v-(?) C++++ UA++$S++L++$>++++ L++>+++ E--- N+ h*(+)
W(+)(---) M-- !V(--) -po+(---) Y+ t++ 5++ R+++ tv b++ e+ u++(-) f+ r- n!(-) y?

Moderator of alt.c00ld00z (coolness in general)
Message no. 21
From: Jani Fikouras <feanor@**********.UNI-BREMEN.DE>
Subject: Re: priorities
Date: Fri, 7 Jul 1995 18:32:50 +0200
> > Say you had a force 6 power focus. You could only activate it for
> > shielding. That way you would get 6+initiate grade dice of shielding and
> > anyone trying to break the focus would be looking for 12+grade and the
> > focus would defend with 12+grade dice. Pretty safe no?
>
> No... It'd defend at 6. It's a force six focus. Shielding would stop a
> spell AFTER it's broken the focus, not before.

The real question here is "Can a magician use spell defence to protect
his foci/locks/etc?" If that goes then he can just as easily use shileding.

--
GCS d H s+: !g p1 !au a- w+ v-(?) C++++ UA++$S++L++$>++++ L++>+++ E--- N+ h*(+)
W(+)(---) M-- !V(--) -po+(---) Y+ t++ 5++ R+++ tv b++ e+ u++(-) f+ r- n!(-) y?

Moderator of alt.c00ld00z (coolness in general)
Message no. 22
From: Ian Smith <KildTheCat@***.COM>
Subject: Re: priorities
Date: Fri, 7 Jul 1995 18:02:34 -0400
Dave Woods wrote:
> Where does it say an initiate need awareness of attack to shield? As I
> play it you allocate your dice and they stay there until you what them
> for something else. Or is that just my GM's house rule?

I just assume that the Magic Pool is similar to the Combat Pool. You can't
dodge if you are suprised, so why should you be able to magically defend?
Message no. 23
From: Ian Smith <KildTheCat@***.COM>
Subject: Re: priorities
Date: Fri, 7 Jul 1995 18:05:46 -0400
> The real question here is "Can a magician use spell defence >to protect
>his foci/locks/etc?" If that goes then he can just as easily >use shileding.

If a mage can use Spell Defense/ Shielding to protect his amigos meters away
from him, why couldn't he protect his toys that are right on his body?
Message no. 24
From: Dave Woods <spuwdsda@*******.AC.UK>
Subject: Re: priorities
Date: Sat, 8 Jul 1995 01:42:41 +0100
On Fri, 7 Jul 1995, Ian Smith wrote:

> Dave Woods wrote:
> > Where does it say an initiate need awareness of attack to shield? As I
> > play it you allocate your dice and they stay there until you what them
> > for something else. Or is that just my GM's house rule?
>
> I just assume that the Magic Pool is similar to the Combat Pool. You can't
> dodge if you are suprised, so why should you be able to magically defend?
>

I assume that Shielding is mystical and innate (to initiates) mana
barrier type-thing-but-different which covers the aura (including
worn/touched bonded foci) of those it is protecting. No awareness needed,
just how much power you have in it. I must confess that I only have the
Grimiore, so what does the Main rules say about Spell Defence?

If awareness was needed for Spell defense the dynamics of our game would
be shot to hell. Take for example a character wanting to astrally
percieve. There is a Mage astral waiting for this very moment, and pumps
through a force 6 exclusive Hell blast with say 12 dice (not uncommon). The
Mage being astral and the character in the middle of complexe action, 9
times out of 10 he will be surprise. Place the character sheet in the
dead file.

This would make it to easy IMHO on both sides. If the Characters had the
iniative they could wipe the floor with a Dragon, and if the Chars were
ambushed they would stand little chance.

- David
Message no. 25
From: Ian Smith <KildTheCat@***.COM>
Subject: Re: priorities
Date: Sat, 8 Jul 1995 00:01:52 -0400
>If awareness was needed for Spell defense the dynamics of >our game would
>be shot to hell. Take for example a character wanting to >astrally
>percieve. There is a Mage astral waiting for this very >moment, and pumps
>through a force 6 exclusive Hell blast with say 12 dice (not >uncommon).
> . . . Place the character sheet in the
>dead file.

Haven't you found the same to be true of sniper rifles? Not only do they
have damage codes a lot higher than most rifles
( my characters Barrett goes at 16D ), but if the victim lives he doesn't
necessarily know where the shot came from.
Although, I will give you that spells are area effect, and hence far more
deadly - so you may have a point. Isn't there an official ruling on this?
Some obscure rule that most don't know? Anyone?
Message no. 26
From: Gurth <gurth@******.NL>
Subject: Re: priorities
Date: Sat, 8 Jul 1995 11:37:23 +0200
>Say you had a force 6 power focus. You could only activate it for
>shielding. That way you would get 6+initiate grade dice of shielding and
>anyone trying to break the focus would be looking for 12+grade and the
>focus would defend with 12+grade dice. Pretty safe no?

It takes a Simple Action to activate a focus, so you can't just flick it on
the instant you need extra shielding dice...


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
I got it from Dead Animals Direct!
Geek Code v2.1: GS/AT/! -d+ H s:- !g p?(3) !au a>? w+(+++) v*(---) C+(++) U
P? !L !3 E? N++ K- W+ -po+(po) Y+ t(+) 5 !j R+(++)>+++$ tv+(++) b+@ D+(++)
B? e+ u+@ h! f--(?) !r(--)(*) n---->!n y? Unofficial Shadowrun Guru :)
Message no. 27
From: Gurth <gurth@******.NL>
Subject: Re: priorities
Date: Sat, 8 Jul 1995 11:37:52 +0200
>There is a Mage astral waiting for this very moment, and pumps
>through a force 6 exclusive Hell blast with say 12 dice (not uncommon). The
>Mage being astral and the character in the middle of complexe action, 9
>times out of 10 he will be surprise. Place the character sheet in the
>dead file.

And the NPC's sheet too -- Force 6 Hell Blast will do something like 9D
Physical drain :)


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
I got it from Dead Animals Direct!
Geek Code v2.1: GS/AT/! -d+ H s:- !g p?(3) !au a>? w+(+++) v*(---) C+(++) U
P? !L !3 E? N++ K- W+ -po+(po) Y+ t(+) 5 !j R+(++)>+++$ tv+(++) b+@ D+(++)
B? e+ u+@ h! f--(?) !r(--)(*) n---->!n y? Unofficial Shadowrun Guru :)
Message no. 28
From: Dave Woods <spuwdsda@*******.AC.UK>
Subject: Re: priorities
Date: Sun, 9 Jul 1995 02:31:53 +0100
On Sat, 8 Jul 1995, Gurth wrote:

> >Say you had a force 6 power focus. You could only activate it for
> >shielding. That way you would get 6+initiate grade dice of shielding and
> >anyone trying to break the focus would be looking for 12+grade and the
> >focus would defend with 12+grade dice. Pretty safe no?
>
> It takes a Simple Action to activate a focus, so you can't just flick it on
> the instant you need extra shielding dice...
>

News to me. We play it that the focus is active only when you use dice
from it. There is no turning it off and on.

Away wouldn't you want to enter a run with the shielding up?

>
> Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
> I got it from Dead Animals Direct!
> Geek Code v2.1: GS/AT/! -d+ H s:- !g p?(3) !au a>? w+(+++) v*(---) C+(++) U
> P? !L !3 E? N++ K- W+ -po+(po) Y+ t(+) 5 !j R+(++)>+++$ tv+(++) b+@ D+(++)
> B? e+ u+@ h! f--(?) !r(--)(*) n---->!n y? Unofficial Shadowrun Guru :)
>

- David
Message no. 29
From: Dave Woods <spuwdsda@*******.AC.UK>
Subject: Re: priorities
Date: Sun, 9 Jul 1995 02:42:07 +0100
On Sat, 8 Jul 1995, Gurth wrote:

> >There is a Mage astral waiting for this very moment, and pumps
> >through a force 6 exclusive Hell blast with say 12 dice (not uncommon). The
> >Mage being astral and the character in the middle of complexe action, 9
> >times out of 10 he will be surprise. Place the character sheet in the
> >dead file.
>
> And the NPC's sheet too -- Force 6 Hell Blast will do something like 9D
> Physical drain :)
>

Magic Attribute less than six! What a wimp of a NPC. Your GM must be a Teddy
Bear 8*).

I was thinking more along the lines of a grade 3 initiate with the aid of
a fire elemental (say force 6). With a willpower of 6, and Sour. of 6,
this would give him 19 dice to resist 9D stun. Worth several fried
characters I think.



>
> Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
> I got it from Dead Animals Direct!
> Geek Code v2.1: GS/AT/! -d+ H s:- !g p?(3) !au a>? w+(+++) v*(---) C+(++) U
> P? !L !3 E? N++ K- W+ -po+(po) Y+ t(+) 5 !j R+(++)>+++$ tv+(++) b+@ D+(++)
> B? e+ u+@ h! f--(?) !r(--)(*) n---->!n y? Unofficial Shadowrun Guru :)
>

- David
Message no. 30
From: Sebastian Wiers <seb@***.RIPCO.COM>
Subject: Re: priorities
Date: Sat, 8 Jul 1995 22:33:04 -0500
> > >There is a Mage astral waiting for this very moment, and pumps
> >
> > And the NPC's sheet too -- Force 6 Hell Blast will do something like 9D
> > Physical drain :)
>
> Magic Attribute less than six! What a wimp of a NPC. Your GM must be a Teddy
> Bear 8*).

At issue here is not the magic attribute, but the fact that any drain from a
spell cast while astral manifests as physical damage. Most mages would not
risk any sort of 6+ D physical drain, no matter how much help they have
resisting it (well, within reason).
Message no. 31
From: Sascha Pabst <Sascha.Pabst@****.INFORMATIK.UNI-OLDENBURG.DE>
Subject: Re: priorities
Date: Sun, 9 Jul 1995 11:02:07 +0200
> spell cast while astral manifests as physical damage. Most mages would not
> risk any sort of 6+ D physical drain, no matter how much help they have
> resisting it (well, within reason).

Ask a Bear or Wolf Shaman wounded... should surprise you... as rules mention:
"A berserk shaman will attack the closest living thing using his most
Powerful weapons [...]". Is really worth the time seeing... :-)

--
+---___---------+-----------------------------------------+------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst | The one does not |
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de |learn from history|
| \___ __/ | or | is bound to live |
|==== \_/ ======| Westerstr. 20 / 26121 Oldenburg | through it again.|
|LOGOUT FASCISM!| *Wearing hats is just a way of live* | |
+---------------+-----------------------------------------+------------------+
Message no. 32
From: Gurth <gurth@******.NL>
Subject: Re: priorities
Date: Sun, 9 Jul 1995 12:01:20 +0200
>> It takes a Simple Action to activate a focus, so you can't just flick it on
>> the instant you need extra shielding dice...
>
>News to me. We play it that the focus is active only when you use dice
>from it. There is no turning it off and on.
>
>Away wouldn't you want to enter a run with the shielding up?

Of course. What I thought you meant was that you flipped on the focus at the
_moment_ you need it -- like "The NPC mage is casting a Mana Bolt at you.
Roll Willpower." "Wait a sec! I turn on my power focus for extra dice!"
That is impossible, because SR2 says on page 137 that "It takes on Simple
Action to activate the focus, but requires no action to use or apply." So
you can turn it on before the fight, and freely use the dice it provides,
but you can't turn it on at the exact moment you need its benefits...


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
I got it from Dead Animals Direct!
Geek Code v2.1: GS/AT/! -d+ H s:- !g p?(3) !au a>? w+(+++) v*(---) C+(++) U
P? !L !3 E? N++ K- W+ -po+(po) Y+ t(+) 5 !j R+(++)>+++$ tv+(++) b+@ D+(++)
B? e+ u+@ h! f--(?) !r(--)(*) n---->!n y? Unofficial Shadowrun Guru :)
Message no. 33
From: Jani Fikouras <feanor@**********.UNI-BREMEN.DE>
Subject: Re: priorities
Date: Sun, 9 Jul 1995 12:15:52 +0200
> > The real question here is "Can a magician use spell defence >to protect
> >his foci/locks/etc?" If that goes then he can just as easily >use
shileding.
>
> If a mage can use Spell Defense/ Shielding to protect his amigos meters away
> from him, why couldn't he protect his toys that are right on his body?

Thats exactly the way I see it. As long as something has an aura it can be
protected. I'll try and get an explicit rule for ya.

--
GCS d H s+: !g p1 !au a- w+ v-(?) C++++ UA++$S++L++$>++++ L++>+++ E--- N+ h*(+)
W(+)(---) M-- !V(--) -po+(---) Y+ t++ 5++ R+++ tv b++ e+ u++(-) f+ r- n!(-) y?

Moderator of alt.c00ld00z (coolness in general)
Message no. 34
From: Charles KcKenzie <kilroy@**.WISC.EDU>
Subject: Re: priorities
Date: Tue, 11 Jul 1995 08:33:36 -0500
On Thu, 6 Jul 1995, Sascha Pabst wrote:

> Charles KcKenzie wrote:
>
> > I played a hermetic mage (Initiate Grade 3) with synaptic accelerators 2,
> > enhanced articulation, and a few masked spellocks. (Quicknes+4, Int+4,
> > Reaction +3)
> > The total came out to 15 + 6d6 for initative.
>
> That's fine, send a magician with a spell lock against me. Wether I am
> playing oder gamemastering, I _love_ these guys... Play "Turn Mage To
> Handgrande" with them...
>
> Remember: Active Spellocks are present in astral space, and have a
> force of 1. AND they are present in the "normal" space as well, so send
> a nice little physical Area-spell through 'em. My Shaman even learned
> "Powerball" just for this reason.
>
> Oh, a side-effect: Of course no spell lock would survive a F6 Powerball.
> *shrug* 10K=Y= turned to dust.
>
> Any solution: Sure... Initiate, quicken spell with force of 5 or 6. But
> this cost's _lot_ of Karma...
>
> Sascha
That's why I mentioned that the mage was an initiate...
They can mask spell locks so that only a higher rating initiate can see them.


On the same note, can an initiate with quickened spells mask them?

Kilroy
Message no. 35
From: Mark Steedman <RSMS@******.EEE.RGU.AC.UK>
Subject: Re: priorities
Date: Tue, 11 Jul 1995 14:37:18 GMT
> From: Dave Woods <spuwdsda@*******.AC.UK>
> On Thu, 6 Jul 1995, Mark Steedman wrote:
>
> Where does it say an initiate need awareness of attack to shield? As I
> play it you allocate your dice and they stay there until you what them
> for something else. Or is that just my GM's house rule?
>
This is a sort of gray area. I rule that you need to either see the
spell coming (but don't require a dice roll if you are looking in the
right direction) or have detect enemies. Paranoid mages can also
concentrate somewhat and preallocate but then i require you to
specify what attribute you are shielding at the time you allocate the
dice (though you then get them even against stuff you don't see
coming).
The offical FASA requirement is for you to allocate spell
defecnce (any type) at declare actions the initative you act and who
each dice is covering but most GM's just let players use any left
over from casting as and when they feel like it, not only does it
help characters but it really saves on silly admin!!!

> Say you had a force 6 power focus. You could only activate it for
> shielding. That way you would get 6+initiate grade dice of shielding and
> anyone trying to break the focus would be looking for 12+grade and the
> focus would defend with 12+grade dice. Pretty safe no?
>
several folks commented on this. I would say treat any foci as if
they were friends (ie add spell defense or shielding as applicable to
either roll or rating)

> Mask the locks and get a high force power focus. Since the power focus
> adds to MA the masking is harder to see through.
>
> - David
>
I only allow power foci for the three things it SPECIFICALLY states
that magic pools, force spells with stun drain and dice in attack!,
ok looser implementations can also be correct. I certainly would not
count magic rating gained from a power focus for masking target
numbers. Same goes for no foci for those points of int fron +4 int
spells and NO use of dice from +4 will for drain!!! Magicains are
plenty hard enough, never mind that using magic to affect magic is
certainly metamagic in its own right and spell locks power foci
e.t.c. are NOT metamagical abilities!

The real solution to all this lot is initation grade and simply mask
ALL your astral connections, only vaugely safe method short not
having any.

Mark
Message no. 36
From: Mark Steedman <RSMS@******.EEE.RGU.AC.UK>
Subject: Re: priorities
Date: Tue, 11 Jul 1995 15:21:12 GMT
> From: Dave Woods <spuwdsda@*******.AC.UK>

> On Fri, 7 Jul 1995, Jani Fikouras wrote:
>
> > > > i watched 4 out of 6 PC's fall over in suprise to this trick, ok i
> > > > used a GM designed area effect spell, try 6D stun, power so it
> > > > speads, what no detect enemies, oh you don't know its comming so no
> > > > shielding (ah poor initiate - booooooooommmmm). The other 2 were just
> > > > a touch unhappy.
> > >
> > > Where does it say an initiate need awareness of attack to shield? As I
> > > play it you allocate your dice and they stay there until you what them
> > > for something else. Or is that just my GM's house rule?
> >
> > No its not a house rule. Official FASA rules say that you can
> > use spell defence even when you are not aware of the danger, as
> > long as the threat is direkted at you personally.
> >
And where does it say that?? Fine you can shield if you specifically
put the dice there but the example at the top os this that i wrote
occured while the PC's were relaxing in a bar, totally unawares,
sorry but Shielding is an power / skill based so as ithe attack
arrived from the astral and no detect enemies BOOM!!. had they been
prewarned the mage could have been holding half shielding on both
body and willpower but i don't think thats reasonable 24hrs per day,
ok you could run it for say 10 minutes during a meet where you think
you might get hit by surprise but thats a much more alert and
concentrate situation.

Mark.
Message no. 37
From: Gurth <gurth@******.NL>
Subject: Re: priorities
Date: Wed, 12 Jul 1995 12:27:58 +0200
>That's why I mentioned that the mage was an initiate...
>They can mask spell locks so that only a higher rating initiate can see them.

Not quite true: any initiate can try to break through the masking of any
other initiate. You just need more successes on your test.

>On the same note, can an initiate with quickened spells mask them?

Yes and no, depending on who and which ruling you believe.


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
WANNEER HOUDT DIE KLOTE HITTE NOU EENS OP?!?!
Geek Code v2.1: GS/AT/! -d+ H s:- !g p?(3) !au a>? w+(+++) v*(---) C+(++) U
P? !L !3 E? N++ K- W+ -po+(po) Y+ t(+) 5 !j R+(++)>+++$ tv+(++) b+@ D+(++)
B? e+ u+@ h! f--(?) !r(--)(*) n---->!n y? Unofficial Shadowrun Guru :)
Message no. 38
From: Wolfchild <nathan.olsen@*******.MSUS.EDU>
Subject: Priorities
Date: Wed, 28 Oct 1998 01:12:36 -0600
I just went into my SR2 book to whip up a new character I was thinking of
when I realized that pages 45-50 are missing! Wouldn't ya know it that's
where the priorities chart is at. Since it would be silly to purchase a
whole new book just to get 6 lousy pages, could someone send me the
SKILLS, ATTRIBUTES, and RESOURCES/FORCE POINTS columns? I'd really
appreciate it.

TIA


Wolfchild - "Discinctaque in otia natus."
--
_,-/ "Desperanda tibi salva concordia socru." \-,_
,-~ / -Juvenal, Satire 6 \ ~-,
/' | /(_ "Quin tu istanc orationem hinc _)\ | `\
/' / \,_/ .\ veterem atque antiquam amoves?" /. \_,/ \ `\
| | /, ,-' -Plautus, Miles Gloriosus `-, ,\ | |
| | ,-, \ \,?| There are nights when the wolves are |@,/ / ,-, | |
| ,-|/ / ,_\,_/_ silent, and only the moon howls. _\_,/_ \ \|-, |
|/' | __, _) ZOMBIE@****.MANKATO.MSUS.EDU (_ ,__` | `\|
| `;-~_.--~ ZOMBIE@****.MANKATO.MSUS.EDU ~--._~-;' |
\ \__ http://krypton.mankato.msus.edu __/ /
`,-,`` /~zombie/lynx.htm '',-,'
((|))____/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\____((|))
Message no. 39
From: Wolfchild <nathan.olsen@*******.MSUS.EDU>
Subject: Priorities
Date: Sat, 31 Oct 1998 14:29:37 -0600
I hate to be a nag on this buuuuuuuuut (there's always a "but" isn't
there?), I'd really appreciate it if someone out there can email me a copy
of the SR2 priorities chart for character generation. Somehow 6 pages out
of the character generation section are missing from my book. Considering
that I'm completely broke ($7 to my name) and I have the only SR book in
our group, this has effectively shut down our group.



Wolfchild - "Discinctaque in otia natus."
--
_,-/ "Desperanda tibi salva concordia socru." \-,_
,-~ / -Juvenal, Satire 6 \ ~-,
/' | /(_ "Quin tu istanc orationem hinc _)\ | `\
/' / \,_/ .\ veterem atque antiquam amoves?" /. \_,/ \ `\
| | /, ,-' -Plautus, Miles Gloriosus `-, ,\ | |
| | ,-, \ \,?| There are nights when the wolves are |@,/ / ,-, | |
| ,-|/ / ,_\,_/_ silent, and only the moon howls. _\_,/_ \ \|-, |
|/' | __, _) ZOMBIE@****.MANKATO.MSUS.EDU (_ ,__` | `\|
| `;-~_.--~ ZOMBIE@****.MANKATO.MSUS.EDU ~--._~-;' |
\ \__ http://krypton.mankato.msus.edu __/ /
`,-,`` /~zombie/lynx.htm '',-,'
((|))____/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\____((|))
Message no. 40
From: Hatchetman <hatchet@*********.BC.CA>
Subject: Re: Priorities
Date: Sat, 31 Oct 1998 12:44:34 -0800
Shoot, I saw this message the first time, but it was hours after it was
posted, I'd figured someone else'd have answered.
So, here you go: (remarkably similar to the Mechwarrior Priorities table)

Priority Race Magic Attributes Skills
Resources
A Meta Human magician 30 40 1mil¥/50 force
B Human Human adept/ 24 30
400k¥/35force
Meta magician 20 24
90k¥/25force
C Human Meta Adept
D Human - 17 20
5,000¥/15force
E Human - 15 17
500¥/5force

Happy gaming.

----------
> From: Wolfchild <nathan.olsen@*******.MSUS.EDU>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Priorities
> Date: Saturday, October 31, 1998 12:29 PM
>
> I hate to be a nag on this buuuuuuuuut (there's always a "but" isn't
> there?), I'd really appreciate it if someone out there can email me a
copy
> of the SR2 priorities chart for character generation. Somehow 6 pages
out
> of the character generation section are missing from my book.
Considering
> that I'm completely broke ($7 to my name) and I have the only SR book in
> our group, this has effectively shut down our group.
>
>
>
> Wolfchild - "Discinctaque in otia natus."
> --
> _,-/ "Desperanda tibi salva concordia socru." \-,_
> ,-~ / -Juvenal, Satire 6 \ ~-,
> /' | /(_ "Quin tu istanc orationem hinc _)\ | `\
> /' / \,_/ .\ veterem atque antiquam amoves?" /. \_,/ \ `\
> | | /, ,-' -Plautus, Miles Gloriosus `-, ,\ | |
> | | ,-, \ \,?| There are nights when the wolves are |@,/ / ,-, | |
> | ,-|/ / ,_\,_/_ silent, and only the moon howls. _\_,/_ \ \|-, |
> |/' | __, _) ZOMBIE@****.MANKATO.MSUS.EDU (_ ,__` | `\|
> | `;-~_.--~ ZOMBIE@****.MANKATO.MSUS.EDU ~--._~-;' |
> \ \__ http://krypton.mankato.msus.edu __/ /
> `,-,`` /~zombie/lynx.htm '',-,'
> ((|))____/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\____((|))
Message no. 41
From: Wolfchild <nathan.olsen@*******.MSUS.EDU>
Subject: Re: Priorities
Date: Sat, 31 Oct 1998 21:42:07 -0600
Thanks to Hatchetman, Michael, and Tim for your help with my missing
pages. I thank you and my group thanks you.

Wolfchild - "Discinctaque in otia natus."
--
.sig deleted because it's 6 times longer than this post!
Message no. 42
From: Graht Graht@**********.worldnet.att.net
Subject: Priorities
Date: Mon, 27 Sep 1999 19:03:09 -0500
Check out this guy's site. He's written some very good articles on GMing and
Roleplaying.

http://members.aol.com/dwcope/home.html

-Graht
--
ShadowRN GridSec
The ShadowRN FAQ: http://shadowrun.html.com/hlair/faqindex.php3
Geek Code: GCS d-( ) s++:->+ a@ C++>$ US P L >++ E? W++>+++ !N o-- K-
w+ o? M- VMS? PS+(++) PE+(++) Y+ !PGP t+(++) 5+(++) X++(+++) R+>$ tv+b++ DI++++
D+(++) G e+>+++ h--->---- r+++ y+++
http://home.att.net/~Graht
"The battles that count aren't the ones for gold medals.
The struggles within yourself; the invisible, inevitable
battles inside all of us; that's where it's at."
-Jesse Owens
Message no. 43
From: Lars Ericson lericson@****.edu
Subject: Priorities
Date: Tue, 28 Sep 1999 08:54:06 -0500
Graht wrote:
>
> Check out this guy's site. He's written some very good articles on GMing and
> Roleplaying.
>
> http://members.aol.com/dwcope/home.html

I agree, there are really good guides to GMing and Role-playing,
especially a Guide to Roleplaying for Non-Roleplayers (i.e. parents,
critics, and the curious).

--
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-Lars Ericson: Professional Vagabond
Smalley Research Group, Rice University
E-Mail: lericson@****.edu
WWW: http://www.ruf.rice.edu/~lericson/

Life is like a Wankel Engine. In between the emptiness of boredom and
despair, and the compression of stress in one's life, there's that one
spark of enjoyment that keeps you going.
Message no. 44
From: shadowrn@*********.com (Poe Saoer)
Subject: priorities?
Date: Tue Apr 17 21:10:01 2001
i was wondering if there is anyway possible to have a hermetic full magician
have A as their priorities?
is there an exception to the rule somewhere?
any help would be wonderful
thank you
Drew

_________________________________________________________________
Get your FREE download of MSN Explorer at http://explorer.msn.com
Message no. 45
From: shadowrn@*********.com (BD)
Subject: priorities?
Date: Tue Apr 17 22:10:01 2001
> i was wondering if there is anyway possible to have a hermetic full
> magician
> have A as their priorities?
> is there an exception to the rule somewhere?
> any help would be wonderful
> thank you
> Drew

I'm not 100% sure what you're asking here, Drew. Are you looking for a
way to give a full hermetic mage 1,000,000Y, or 30 Attribute points, or
however many skill points Priority A is? If so, no, you can't, not under
the Priority system. Too bad, so sad.

If, however, you're using the Building point system, then yes, you can.
And will :) That's the system in the Shadowrun Companion that lets you
assign points instead of priorities... being a full magician costs 30
points, then you can spend however you see fit: 60 more points spent will
give you the maximum of 30 Attribute points, etc, etc. Of course, you'll
have less to spend on everything else, but hey, them's the breaks.

====-Boondocker

__________________________________________________
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Message no. 46
From: shadowrn@*********.com (Gurth)
Subject: priorities?
Date: Wed Apr 18 06:45:01 2001
According to Poe Saoer, on Wed, 18 Apr 2001 the word on the street was...

> i was wondering if there is anyway possible to have a hermetic full magician
> have A as their priorities?

Well yes, certainly -- A for Magic ;)

> is there an exception to the rule somewhere?

You could take the optional rule from the SR2 Companion, where you got 10
points to spend: A=4, B=3, C=2, D=1 and E=0. That way, you could
take A for
Magic (being a full magician) and for, say, Skills. That'd leave you with 2
points left, giving you the choice between one C and two Es or two Ds and
one E for the remaining three categories.

--
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Message no. 47
From: shadowrn@*********.com (Graht)
Subject: priorities?
Date: Wed Apr 18 10:00:01 2001
At 01:10 AM 4/18/2001 +0000, Poe Saoer wrote:
>i was wondering if there is anyway possible to have a hermetic full
>magician have A as their priorities?
>is there an exception to the rule somewhere?
>any help would be wonderful

You mean, spend A on Magic, and still have an A left over for something
else? No, not by the rules as written.

The only way to do it is to get an exception from your GM. I might let
someone have two A's for priorities during character creation in exchange
for trading in their B and C priorities (they'd have A, A, D, and E
priorities for character creation), but that's just me. And, the character
would have to have a good background reason.

If you want to have an A, A, B, C, D character, I suggest making a regular
character and then make it that character's goal to achieve whatever that
extra A would accomplish.

To Life,
-Graht
ShadowRN Gridsec, Nice Guy Division
--
"Apparently I'm insane. But I'm one of the happy kinds!"
-Wally
Message no. 48
From: shadowrn@*********.com (shadowrn@*********.com)
Subject: priorities?
Date: Wed Apr 18 10:25:01 2001
In a message dated 4/17/01 10:17:48 PM Eastern Daylight Time,
l3oondocker@*****.com writes:

> If, however, you're using the Building point system, then yes, you can.
> And will :) That's the system in the Shadowrun Companion that lets you
> assign points instead of priorities... being a full magician costs 30
> points, then you can spend however you see fit: 60 more points spent will
> give you the maximum of 30 Attribute points, etc, etc. Of course, you'll
> have less to spend on everything else, but hey, them's the breaks.

Also note that the build point system is a little unfriendly to mage's (most
of the priority or build to ten mages I make end up being worth 150ish points
for instance)
The problem being that skills and attributes are not linear in the priority
system, it's more of a base amount + a number of points per level. <shrug>
Message no. 49
From: shadowrn@*********.com (abortion_engine)
Subject: priorities?
Date: Wed Apr 18 12:30:01 2001
From: "Poe Saoer" <a_k_a_goldenfist@*******.com>
> i was wondering if there is anyway possible to have a hermetic full
magician
> have A as their priorities?
> is there an exception to the rule somewhere?

If you're using the MCCT [Master Character Creation Table] and not the
points system, the only way to do this that I can think of is in SR2, using
the optional More Metahumans rule and some other trickery. But in SR3? No, I
don't think so.

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