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Message no. 1
From: "Fisher, Victor" <Victor-Fisher@******.COM>
Subject: Re: Prison in Shadowrun - Cyberia
Date: Tue, 9 Dec 1997 10:54:49 -0500
Here's an idea I'm use for an experimental prison in my game world.

All inmates upon incarceration, are placed in a isolated Matrix
simulation of a prison, a virtual machine. Depending on the severity of
their crime, they can be allowed to interact with other prisoners in the
sim, or be filtered out', so it appears as if they're all alone in the
prison. Imagine, being trapped in solitary confinement, not seeing
another soul for several years or more, only hearing the disembodied
voices of their 'wardens', as they direct you upon your daily
activities.
Through the use of a specially designed Recticular Activation
System Override (locomotor cuttout), the prisoner is effectively
immobilized, and prevented from causing any mischief. The number of
prison personnel would be cut exponentially, to mostly support
personnel. many functions would be automated.
They are feed introveneously, and muscles exercised to prevent
atrophy by mild electical stimulation (to the prisoner, this translates
as he or she working out in the prison courtyard.). Waste management
would be handled via catheters, and the occasional attendant
(now,THERE'S a pleasant job!)
Also, they would undergoe psychotropic conditioning utilizing the
forms of ICE presently used against illegal incursion by deckers,
rehabilitating them into more 'productive, positive members of society'.
Their memories would be whipped clean over a period of month or years,
through the use of Event Reprogramming, combining drug therapy,
biofeedback, and electro-chemical stimulation. It's more 'humane' than
just executing them, and above all more cost effective, especially to a
corp sponsoring the prison. They may even get a loyal corp slave after a
few years, filling all those low life janitorial jobs and the like no
one else wants to touch!
In my world, there's one such experimental prison, located in the
Ukraine. A group of my PCs have to bust a valuable prisoner out of it,
for the information he carries in his head. And that's just the start!
<EGMG>.

Here's another wicked little thought. Anybody every thought about
having a prison whose construction was funded by organized crime money?
They have a slush fund one year, and it turns out to be a good
investment in the long term, so they go for it. That's what happens in
the movie _Mean Guns_. It's such a twisted idea that makes sense, i
immediately latched onto it. <evil grin>.

Victor
Quote of the Week:
* RIMMER: So, Kryten, you've heard of this "Inquisitor?"
* KRYTEN: (With unnecessary melodrama) Only as a myth; a dark fable; a
horror tale, told across the flickering embers of a midnight fire,
wherever hardened space dogs gather to drink fermented vegetable
products and compete in tales of blood-chilling terror!!
* RIMMER: A simple "yes" would have sufficed.
>
Message no. 2
From: Fredrik Lindblom <fredrik.lindblom@******.KALMAR.SE>
Subject: Re: Prison in Shadowrun - Cyberia
Date: Tue, 9 Dec 1997 17:13:21 +0100
At 10:54 1997-12-09 -0500, you wrote:
> Here's an idea I'm use for an experimental prison in my game world.
>
> All inmates upon incarceration, are placed in a isolated Matrix
>simulation of a prison, a virtual machine. Depending on the severity of
>their crime, they can be allowed to interact with other prisoners in the
>sim, or be filtered out', so it appears as if they're all alone in the
>prison. Imagine, being trapped in solitary confinement, not seeing
>another soul for several years or more, only hearing the disembodied
>voices of their 'wardens', as they direct you upon your daily
>activities.

They say you can live 3 minutes without oxygen, 3 days without water, 3
weeks without food, and 3 months without communication...

Dunno where I got that. Of course you can _live_ longer than 3 months in
total solitude, but not without starting to talk to inanimate objects
around you, and in other ways starting to go slightly nuts. (_total_
solitude means no pets and no input whatsoever, such as books, tv, radio)

So I do not believe that solitude would work in a correctional fashion on
criminals. Simsense therapy could, though.

Apart from that the idea makes sense more or less. Should probably let 'em
go for a walk once a day or so. Ever seen the movie "Seven"? That's what
happens to someone who does not get out of bed for a year...

There's something similar in CP. Think it's called "braindance".


/FL
Message no. 3
From: Court Schuett <z979112@****.FARM.NIU.EDU>
Subject: Re: Prison in Shadowrun - Cyberia
Date: Tue, 9 Dec 1997 11:43:22 -0600
<Snip idea about prison system. VR prisons>
What about mages? Wouldn't that constitute cruel and unusual punishment?
I don't have LoneStar SB, so could someone fill me in on what LS does to
mages? (I'm desperatly looking for the book, I'd happily buy it and make
Mike happy, but I can't :( ) How do they control them, and keep them from
casting spells, or in the case of shaman, summoning spirits? What about
going astral? I'd imagine, they'd have some form of living wall
surrounding the jail.

On a slight side note. I put a rigger character under probabtion once. He
had a small plug put into his datajack. Basicaly disabled him...until he
could get to someone who could get it out. Especially hard to find, when
it's rigged straight into your brain, and your'e not really sure if they
put any explosives in or not. :)

-Court, who's going to get Cyberpirates this afternoon. :))))))
Message no. 4
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Prison in Shadowrun - Cyberia
Date: Tue, 9 Dec 1997 13:01:47 -0500
On Tue, Dec 09, 1997 at 11:43:22AM -0600, Court Schuett wrote:
> <Snip idea about prison system. VR prisons>
> What about mages? Wouldn't that constitute cruel and unusual punishment?
> I don't have LoneStar SB, so could someone fill me in on what LS does to
> mages? (I'm desperatly looking for the book, I'd happily buy it and make
> Mike happy, but I can't :( ) How do they control them, and keep them from
> casting spells, or in the case of shaman, summoning spirits? What about
> going astral? I'd imagine, they'd have some form of living wall
> surrounding the jail.
>
> On a slight side note. I put a rigger character under probabtion once. He
> had a small plug put into his datajack. Basicaly disabled him...until he
> could get to someone who could get it out. Especially hard to find, when
> it's rigged straight into your brain, and your'e not really sure if they
> put any explosives in or not. :)
>
> -Court, who's going to get Cyberpirates this afternoon. :))))))

My copy of LS in at the house, but they can use the mage hoods etc
while detaining them, and I believe keep them traqued to
the eyeballs otherwise. I'd think living walls of some type would be standard, just to
keep runners etc from wander the place.
Otherwise, anything that affects a mages concentration, can make
it very hard to do magic. Also, wonder what type of background count
a prison would get. Lots of abuse and hopelessness there, and I'd
imagine any spirit a shaman could summon would be fairly pitiful
argumentative etc.
So far none of my players have ever been foolish enough to get
caught yet and go to jail. (Even when I've tried to catch them).
I did however have an ex-con character once.
Anyway ciao.

--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
Time is the best teacher. Unfortunately it kills all of its students.
Message no. 5
From: Mon goose <landsquid@*******.COM>
Subject: Re: Prison in Shadowrun - Cyberia
Date: Tue, 9 Dec 1997 11:17:23 PST
>My copy of LS in at the house, but they can use the mage hoods etc
> while detaining them, and I believe keep them traqued to
>the eyeballs otherwise.

Good on a temporoary basis,and for transportation. A problem in the
long term.

> I'd think living walls of some type would be standard, just to keep
>runners etc from wander the place.

Probably.

>Otherwise, anything that affects a mages concentration, can make
>it very hard to do magic. Also, wonder what type of background count
>a prison would get. Lots of abuse and hopelessness there, and I'd
>imagine any spirit a shaman could summon would be fairly pitiful
>argumentative etc.

A few well positioned "Astral Static" spells, anchored or locked (mayb
quickened) in the "mage wing" could go a LONG way towards making
offensive magic use difficult. A few powerful elementals on continous
astal patrol could attack and kill any spells or spirits that apear, and
do an ambush on any mage who tries to project- they could even be nice
and attack for stun.

Confining a mage in a "unpleasent" background count situation might
drive him nutty in the long term, leading to a worse criminal than you
started with. Like a toxic shaman.

On the other hand, prison officials TODAY seem unconcerned with the fact
that they are producing worse criminals instead of rehabilitated
citizens. As long as they get that govt. pork, who cares.

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 6
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Prison in Shadowrun - Cyberia
Date: Tue, 9 Dec 1997 14:26:10 -0500
On Tue, Dec 09, 1997 at 11:17:23AM -0800, Mon goose wrote:
> >My copy of LS in at the house, but they can use the mage hoods etc
> > while detaining them, and I believe keep them traqued to
> >the eyeballs otherwise.
>
> Good on a temporoary basis,and for transportation. A problem in the
> long term.
>

True, heck they can just do alittle experimental surgery and solve
the problem.


<SNIP>
>
> A few well positioned "Astral Static" spells, anchored or locked (mayb
> quickened) in the "mage wing" could go a LONG way towards making
> offensive magic use difficult. A few powerful elementals on continous
> astal patrol could attack and kill any spells or spirits that apear, and
> do an ambush on any mage who tries to project- they could even be nice
> and attack for stun.
>
> Confining a mage in a "unpleasent" background count situation might
> drive him nutty in the long term, leading to a worse criminal than you
> started with. Like a toxic shaman.
>
> On the other hand, prison officials TODAY seem unconcerned with the fact
> that they are producing worse criminals instead of rehabilitated
> citizens. As long as they get that govt. pork, who cares.
>

True. Astral Static is a wonderful spell. You have to remember there
is one thing about our society that is unlikely to change in
the future. We treat the symptons not underlying problems.
As long as your happy and rich, who cares about the rest.
Typical Corp attitude in shadowrun.

--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
Time is the best teacher. Unfortunately it kills all of its students.
Message no. 7
From: Adam J <fro@***.AB.CA>
Subject: Re: Prison in Shadowrun - Cyberia
Date: Tue, 9 Dec 1997 18:06:59 -0700
At 10:54 12/9/97 -0500, you wrote:
> Here's an idea I'm use for an experimental prison in my game world.
>
> All inmates upon incarceration, are placed in a isolated Matrix
>simulation of a prison, a virtual machine. Depending on the severity of

I can't remember where I originally heard this idea.. I'm pretty sure it
wasn't in a FASA book (Maybe it was in some shadowtalk..). It might have
been NAGEE, or another net.book, or it might have been a post either to
rec.games.frp.cyber or here, but, anyways:

Upon imprisoment, you're given a simsense chip that makes you *think*
you've been in prison for X number of years, when really you've only been
in for a few days, depending on how long the simsense lasts.. then, you're
released. So you feel like you've been in prison 10 years, or 25, but you
haven't actually aged, or cost the goverment or corp the several hundred
thousand it would have normally cost.

If this is your idea, please, er, well, 'claim' it, as I would like to
thank you :)

-Adam

-
http://shadowrun.home.ml.org \ TSS Productions \ The Shadowrun Supplemental
ShadowRN Assistant Fearless Leader \ AdamJ@******** \ fro@***.ab.ca
The Shadowrun Archive Co-Maintainer: http://www.interware.it/shadowrun
Message no. 8
From: "Logan Graves <Fenris>" <logan1@*****.INTERCOM.NET>
Subject: Re: Prison in Shadowrun - Cyberia
Date: Tue, 9 Dec 1997 20:17:48 -0500
In our last epsiode, Court Schuett wrote:
>
> On a slight side note. I put a rigger character under probabtion
> once. He had a small plug put into his datajack. Basicaly disabled
> him...until he could get to someone who could get it out. Especially
> hard to find, when it's rigged straight into your brain, and your'e
> not really sure if they put any explosives in or not. :)

We used similar (un-named plugs) in our campaigns for years. Thanks to
the Lone Star book they now have names: Jackstoppers & Skilltwichers

A 'Jackstopper' is an oft' ceramic plug which is *literally* super glued
into the "offending" chip or datajack. Once the decker/rigger/resercher
gets outta jail, they're free to go to their street-doc-of-choice & pay
for removal & cleaning.

Skilltwichers (or 'Twichers) are inserted (glued!) into skillsoft
ports. They produce an electronic jamming signal which effectively
disables skillwires. Must visit a shadow-cutter to remove the epoxy
here, too.

Many of these posts have been about how to 'deal with' magically
awakened perps. Well, the Star routinely uses a 'magemask.' This
little gem of a plastic hood (which, BTW, is available from beter
security outlets), has a plastic mouth tube that allows breathing but
not speech. The mask effectively blocks off the mage's vision & it also
comes with a 90dB white-noise generator, which will effectively ruin his
concentration while switched on.

-----------------------------------------------------
Just to whet your appitites for the LS book, here are a couple o' more:
[Hey, ya want the particulars, buy the fraggin' book!]

o Manicles which exert agonizing pressure on tendons & bones as long as
said appendage "pops its claws."

o Conducting polymer 'Pulse Cuffs,' which produce a current capable of
rendering cyberware useless for the duration of the binding.

o A 'headjammer' which scrambles all headware radios/phones (can also
cause feedback induced pain). (Not sure if this would apply to Cranial
Cyberdecks, but give the Star time--they will!)
-----------------------------------------------------

A last thing to consider, all of these toys fall under the category of
'standard loads' for Lone Star partol vehicles. Just thought I'd alert
ya to the dangers, 'cause it never hurts to know your enemy.

Plesant dreams...
--Fenris
_______________________________________________logan1@*****.intercom.net
(>) Relax. This city has been here for a hundred
years. How much damage can a few 'runners do in
only eight hours? Here, have another donut.
(>) --Officer Axly, Lone Star Security Services
Message no. 9
From: Deosyne <deosyne@*********.NET>
Subject: Re: Prison in Shadowrun - Cyberia
Date: Wed, 19 Nov 1997 00:09:35 -0500
----------
> From: Logan Graves <Fenris> <logan1@*****.INTERCOM.NET>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Prison in Shadowrun - Cyberia
> Date: Tuesday, December 09, 1997 8:17 PM
>
> In our last epsiode, Court Schuett wrote:
> >
> > On a slight side note. I put a rigger character under probabtion
> > once. He had a small plug put into his datajack. Basicaly
disabled
> > him...until he could get to someone who could get it out.
Especially
> > hard to find, when it's rigged straight into your brain, and your'e
> > not really sure if they put any explosives in or not. :)
>
> We used similar (un-named plugs) in our campaigns for years. Thanks
to
> the Lone Star book they now have names: Jackstoppers & Skilltwichers
>

Note the many references to the Lone Star book. It really is a cherry
book to have for any gaming group, so go get it and learn even cooler
ways to screw... er, entertain your PC's. :)

> A 'Jackstopper' is an oft' ceramic plug which is *literally* super
glued
> into the "offending" chip or datajack. Once the
decker/rigger/resercher
> gets outta jail, they're free to go to their street-doc-of-choice &
pay
> for removal & cleaning.
>

Mostly for beat cops, I'd think. In a prison, there wouldn't be
anything for the prisoner to jack into.


> Skilltwichers (or 'Twichers) are inserted (glued!) into skillsoft
> ports. They produce an electronic jamming signal which effectively
> disables skillwires. Must visit a shadow-cutter to remove the epoxy
> here, too.
>

If the ports are plugged, the wires wouldn't be much use, except for
progs in headware memory. How about a memory wiper? :)


> Many of these posts have been about how to 'deal with' magically
> awakened perps. Well, the Star routinely uses a 'magemask.' This
> little gem of a plastic hood (which, BTW, is available from beter
> security outlets), has a plastic mouth tube that allows breathing but
> not speech. The mask effectively blocks off the mage's vision & it
also
> comes with a 90dB white-noise generator, which will effectively ruin
his
> concentration while switched on.
>

Always a fun one to slap on a PC and watch him/her try to BS a spell
past you. :)

> -----------------------------------------------------
> Just to whet your appitites for the LS book, here are a couple o'
more:
> [Hey, ya want the particulars, buy the fraggin' book!]
>
> o Manicles which exert agonizing pressure on tendons & bones as long
as
> said appendage "pops its claws."
>
> o Conducting polymer 'Pulse Cuffs,' which produce a current capable
of
> rendering cyberware useless for the duration of the binding.
>

Just to be extra careful, I'd figured the cops would slap a tranq patch
on any hardcore muscleboys. In a prison, these would probably be
integrated into the prison uniforms, as they would be useful on all
prisoners.

> o A 'headjammer' which scrambles all headware radios/phones (can also
> cause feedback induced pain). (Not sure if this would apply to
Cranial
> Cyberdecks, but give the Star time--they will!)
> -----------------------------------------------------
>

In prison, maybe an "ICEbox" attached to the datajack; C3 deck goes
active, the ICEbox drops a couple of high rating ICE or viruses to
change their minds.

> A last thing to consider, all of these toys fall under the category
of
> 'standard loads' for Lone Star partol vehicles. Just thought I'd
alert
> ya to the dangers, 'cause it never hurts to know your enemy.
>

That's the key: "Standard Loads". Imagine what the SWAT team has! :)

> Plesant dreams...
> --Fenris
>

> (>) Relax. This city has been here for a hundred
> years. How much damage can a few 'runners do in
> only eight hours? Here, have another donut.
> (>) --Officer Axly, Lone Star Security Services

LOL!

Shawn

_____________________________________________________________________

That which does not kill me has made a big friggin' mistake.
Message no. 10
From: Jeremiah Stevens <jeremiah@********.EDU>
Subject: Re: Prison in Shadowrun - Cyberia
Date: Tue, 9 Dec 1997 23:23:46 -0500
>
> Always a fun one to slap on a PC and watch him/her try to BS a spell
> past you. :)
That's why you gotta love those touch based spells. :)
Message no. 11
From: James Lindsay <jlindsay@******.CA>
Subject: Re: Prison in Shadowrun - Cyberia
Date: Wed, 10 Dec 1997 05:14:43 GMT
On Tue, 9 Dec 1997 18:06:59 -0700, Adam J wrote:

> At 10:54 12/9/97 -0500, you wrote:
> > Here's an idea I'm use for an experimental prison in my game world.
> >
> > All inmates upon incarceration, are placed in a isolated Matrix
> >simulation of a prison, a virtual machine. Depending on the severity of
>
> I can't remember where I originally heard this idea.. I'm pretty sure it
> wasn't in a FASA book (Maybe it was in some shadowtalk..). It might have
> been NAGEE, or another net.book, or it might have been a post either to
> rec.games.frp.cyber or here, but, anyways:
>
> Upon imprisoment, you're given a simsense chip that makes you *think*
> you've been in prison for X number of years, when really you've only been
> in for a few days, depending on how long the simsense lasts.. then, you're
> released. So you feel like you've been in prison 10 years, or 25, but you
> haven't actually aged, or cost the goverment or corp the several hundred
> thousand it would have normally cost.
>
> If this is your idea, please, er, well, 'claim' it, as I would like to
> thank you :)

Sounds more like something from Star Trek, except that they used a funky
memory alteration technique instead of a piece of implanted hardware like a
simsense chip (Miles O'Brien from a DS:9 episode, I believe).



James W. Lindsay Vancouver, British Columbia
"http://www.prosperoimaging.com/ground_zero";

Money talks... it usually says "bend over"...
Message no. 12
From: Gurth <gurth@******.NL>
Subject: Re: Prison in Shadowrun - Cyberia
Date: Wed, 10 Dec 1997 11:44:07 +0100
Adam J said on 18:06/ 9 Dec 97...

> Upon imprisoment, you're given a simsense chip that makes you *think*
> you've been in prison for X number of years, when really you've only been
> in for a few days, depending on how long the simsense lasts.. then, you're
> released. So you feel like you've been in prison 10 years, or 25, but you
> haven't actually aged, or cost the goverment or corp the several hundred
> thousand it would have normally cost.

That's in the Lone Star sourcebook. Ah, finally, I found it. Page 78, the
last comment in the left-hand column begins talking about this method of
"locking" people up. Something similar was also used in a DS9 episode,
BTW.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - 5044116
N.B. Please do not read the lyrics while listening to the recordings.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Message no. 13
From: Barbie <barbie@**********.COM>
Subject: Re: Prison in Shadowrun - Cyberia
Date: Wed, 10 Dec 1997 17:22:22 +0100
At 10-Dez-97 wrote Adam J:

[snip sim prison]

>If this is your idea, please, er, well, 'claim' it, as I would like to
>thank you :)

I have seen something like this in one of the Outer limits shows on TV,
and ST:DS9 had somethink like this too.

--

Barbie
---------------------------------------------------------------
Did you know what a rhinoceros is?
All that is left from the unicorn.

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
Message no. 14
From: "Fisher, Victor" <Victor-Fisher@******.COM>
Subject: Re: Prison in Shadowrun - Cyberia
Date: Wed, 10 Dec 1997 12:27:32 -0500
Nah. The idea for a cyber~prison has been floating around alot
longer than those two. I'm not sure whether it just came to me, or if it
was something I read. The place I took most inspiration from was the
comic book 'WildCats', written by Alan moore, who used the idea to best
effect, running recalatrant criminals thru sims over and over and over
again, utilizing psychotheraputic mental manipulatiuon, to get them
closer to the controlling character's way of thinking. <evil grin>. Of
course the first several dozen times, the entrapped character kept
'killing 'her host!

Victor
Quote of the Day:
* Wyatt Earp: I spent my whole life not knowing what I want out of it,
just chasing my tail. Now for the first time I know exactly what I want
and who... that's the damnable misery of it.
>* - from the movie _Tombstone_
Message no. 15
From: Andy Gardner <A.Gardner@******.COM>
Subject: Re: Prison in Shadowrun - Cyberia
Date: Wed, 10 Dec 1997 17:53:49 +0000
On Tue. 9 December 23:;23:46 -0500, Jeremiah Stevens wrote
>
> > Always a fun one to slap on a PC and watch him/her try to BS a spell
> > past you. :)
> That's why you gotta love those touch based spells. :)
>

By my understanding, even for touch-based spells a line of sight is
needed. The mage must see the aura of his target before he can
synchronise the energy and release it into the target.
The only exception as far as I can tell is if both caster and target
are astrally active when the spell is cast. Then the astral/physical
divide is not a problem, as it would otherwise be according to the
basic rule book.
As I think about it though, another exception would be manipulation
spells since they create actual physical effects which can affect
targets out of LOS.

Fox on the Net
Message no. 16
From: Jeremiah Stevens <jeremiah@********.EDU>
Subject: Re: Prison in Shadowrun - Cyberia
Date: Wed, 10 Dec 1997 15:30:05 -0500
On Wed, 10 Dec 1997, Andy Gardner wrote:

> On Tue. 9 December 23:;23:46 -0500, Jeremiah Stevens wrote
> >
> > > Always a fun one to slap on a PC and watch him/her try to BS a spell
> > > past you. :)
> > That's why you gotta love those touch based spells. :)
> >
>
> By my understanding, even for touch-based spells a line of sight is
> needed. The mage must see the aura of his target before he can
> synchronise the energy and release it into the target.
> The only exception as far as I can tell is if both caster and target
> are astrally active when the spell is cast. Then the astral/physical
> divide is not a problem, as it would otherwise be according to the
> basic rule book.
> As I think about it though, another exception would be manipulation
> spells since they create actual physical effects which can affect
> targets out of LOS.
>
> Fox on the Net
>
no, touch based spells only require touch. Basically, LOS is needed to
synchronize auras, but the same may be accomplished through touch. Also,
as the caster is always 'touching' his aura, he can always cast touch
based spells on himself.
Message no. 17
From: Avenger <Avenger@*******.DEMON.CO.UK>
Subject: Re: Prison in Shadowrun - Cyberia
Date: Wed, 10 Dec 1997 22:42:14 +0000
In article <3.0.5.32.19971209180659.00932ea0@****.lis.ab.ca>, Adam J
<fro@***.AB.CA> waffled & burbled about Prison in Shadowrun - Cyberia
>At 10:54 12/9/97 -0500, you wrote:
>> Here's an idea I'm use for an experimental prison in my game world.
>>
>> All inmates upon incarceration, are placed in a isolated Matrix
>>simulation of a prison, a virtual machine. Depending on the severity of

<snip>
>Upon imprisoment, you're given a simsense chip that makes you *think*
>you've been in prison for X number of years, when really you've only been
>in for a few days, depending on how long the simsense lasts.. then, you're
>released. So you feel like you've been in prison 10 years, or 25, but you
>haven't actually aged, or cost the goverment or corp the several hundred
>thousand it would have normally cost.

Been watching Deep Space Nine again while working on TSS Adam?

There was an episode not so distantly that had Miles O'Brien experience
exactly this, but it was subliminally implanted 3 hours equaled thirty
years or somesuch.

Not beyond the realms of SR tech.

--
Dark Avenger -:- http://www.shalako.demon.co.uk/index.htm -
Unofficial Shadowtk Newbies Guide, Edgerunners Datastore &
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http://freespace.virgin.net/pete.sims/index.htm - Alternative UK Sourcebook
(U/C)
Message no. 18
From: "Just me, Glenn" <hypoxic@*****.NET>
Subject: Re: Prison in Shadowrun - Cyberia
Date: Thu, 11 Dec 1997 08:13:51 -0700
In reference to a Magemask, Jeremiah Stevens wrote:
>
> >
> > Always a fun one to slap on a PC and watch him/her try to BS a spell
> > past you. :)
> That's why you gotta love those touch based spells. :)


Touch based spells still require adequate concentration, they aren't
simply touch alone. Otherwise everytime you touch someone they would go
off. A magemask still defeats these spells due to the whitenoise
generator that blows your concentration.

Glenn
Message no. 19
From: James Paul Morgan <jpmorgan@***.EDU>
Subject: Re: Prison in Shadowrun - Cyberia
Date: Thu, 11 Dec 1997 09:09:29 -0700
On Tue, 9 Dec 1997, Adam J wrote:

> Upon imprisoment, you're given a simsense chip that makes you *think*
> you've been in prison for X number of years, when really you've only been
> in for a few days, depending on how long the simsense lasts.. then, you're
> released. So you feel like you've been in prison 10 years, or 25, but you
> haven't actually aged, or cost the goverment or corp the several hundred
> thousand it would have normally cost.
>
> If this is your idea, please, er, well, 'claim' it, as I would like to
> thank you :)
>

Actually, this was the plot to an Outer Limits on Showtime last year. In
that show, it was a computerized system that hooked into a helmet they
wore that accellerated your perception of time.

I've seen similar stuff in other places. Star Trek:Deep Space 9 had an
episode where O'Brien got implanted with the memories of a long prison
term. It felt to him like he'd actually experienced it.



See ya around the Mulberry bush.

--James

:)
Message no. 20
From: Andy Gardner <A.Gardner@******.COM>
Subject: Re: Prison in Shadowrun - Cyberia
Date: Thu, 11 Dec 1997 17:41:06 +0000
On Wed, 10 Dec 1997 15:30:05 -0500 Jeremiah Stevens wrote

> > By my understanding, even for touch-based spells a line of sight is
> > needed. The mage must see the aura of his target before he can
> > synchronise the energy and release it into the target.
> > The only exception as far as I can tell is if both caster and target
> > are astrally active when the spell is cast. Then the astral/physical
> > divide is not a problem, as it would otherwise be according to the
> > basic rule book.
> > As I think about it though, another exception would be manipulation
> > spells since they create actual physical effects which can affect
> > targets out of LOS.
> >
> > Fox on the Net
> >
> no, touch based spells only require touch. Basically, LOS is needed to
> synchronize auras, but the same may be accomplished through touch. Also,
> as the caster is always 'touching' his aura, he can always cast touch
> based spells on himself.

I'd look forward to others views on this. In the grimoire my
impression of the different range types was that they only affected
the distance over which you could cast and not the casting
requirements.
I do agree though that a mage can cast touch based spells at himself
without having to see. However I wouldn't restrict that to just
touch spells but I'd allow that for all spells.
Though why somebody'd want to stunbolt themselves.... ;-)
However things like detection spells would be quite valid.
For prisons (back to the original subject) the white noise gen would
take care of them all by destroying the mages concentration, as well
as his hearing. A deaf mage of course woudn't have any problem with
that side of things.

Could somebody please mail the FAQ to me as that part of the server
is listed as unavailable and I've never had a chance to read them
yet.

Fox on the Net

Further Reading

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