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Message no. 1
From: Phil Smith phil_urbanhell@*******.com
Subject: Probability
Date: Tue, 11 Jul 2000 17:08:59 GMT
Guys; specificly Mongoose but anyone else can chip in. How do you represent
a 1 in 4 chance on D6? I was thinking anything less than 4 on 2D6 but you
can't roll a 1 on 2D6 so that would represent a 2 in 11 chance. Any ideas?

Thanking you in advance.

Phil

That's it; get out of my castle!
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Message no. 2
From: James Mick sinabian@********.net
Subject: Probability
Date: Tue, 11 Jul 2000 13:16:05 -0400
>Guys; specificly Mongoose but anyone else can chip in. How do you
represent
>a 1 in 4 chance on D6? I was thinking anything less than 4 on 2D6 but you
>can't roll a 1 on 2D6 so that would represent a 2 in 11 chance. Any ideas?
>
>Thanking you in advance.
>
>Phil
>
>That's it; get out of my castle!


I would personally just roll 1D6 and then re-roll on a 5 or 6.
Message no. 3
From: James Mick sinabian@********.net
Subject: Probability
Date: Tue, 11 Jul 2000 13:17:38 -0400
...or just go out and buy a 4-sided die if you don't already have it. I have
one of those D&D tubes of dice for just such occasions. (I once had a
character who had a 75% chance of going psychotic! The GM flinched every
time he saw me going for my 10-siders!)
Message no. 4
From: dbuehrer@******.carl.org dbuehrer@******.carl.org
Subject: Probability
Date: Tue, 11 Jul 2000 11:45:18 -0600
Phil Smith wrote:
>Guys; specificly Mongoose but anyone else can chip in. How do you
>represent a 1 in 4 chance on D6? I was thinking anything less than 4 on
>2D6 but you can't roll a 1 on 2D6 so that would represent a 2 in 11
>chance. Any ideas?
>
>Thanking you in advance.

You have a 9 in 36 chance of rolling 3 or less on 2d6, ergo a 1 in 4 chance.


To Life,
-Graht
http://www.users.uswest.net/~abaker3
--
"Wisdom has two parts: having a lot to say, and not saying it."
Message no. 5
From: dbuehrer@******.carl.org dbuehrer@******.carl.org
Subject: Probability
Date: Tue, 11 Jul 2000 11:52:23 -0600
dbuehrer@******.carl.org wrote:
>Phil Smith wrote:
>>Guys; specificly Mongoose but anyone else can chip in. How do you
>>represent a 1 in 4 chance on D6? I was thinking anything less than 4 on
>>2D6 but you can't roll a 1 on 2D6 so that would represent a 2 in 11
>>chance. Any ideas?
>>
>>Thanking you in advance.
>
>You have a 9 in 36 chance of rolling 3 or less on 2d6, ergo a 1 in 4 chance.

Arg. I completely screwed that up. Please ignore the above statement.



To Life,
-Graht
http://www.users.uswest.net/~abaker3
--
"Anything I have ever done that ultimately was worthwhile....
initially scared me to death."
-Betty Bender
Message no. 6
From: Phil Smith phil_urbanhell@*******.com
Subject: Probability
Date: Tue, 11 Jul 2000 17:54:30 GMT
>From: "James Mick" <sinabian@********.net>
>...or just go out and buy a 4-sided die if you don't already have it.

I would but I'm trying to make this rule fit with SR, where D6 are supposed
to be the only dice that hit the table. It would make my life that little
bit easier though.

Phil

That's it; get out of my castle!
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Message no. 7
From: dbuehrer@******.carl.org dbuehrer@******.carl.org
Subject: Probability
Date: Tue, 11 Jul 2000 11:56:51 -0600
Phil Smith wrote:
>Guys; specificly Mongoose but anyone else can chip in. How do you
>represent a 1 in 4 chance on D6? I was thinking anything less than 4 on
>2D6 but you can't roll a 1 on 2D6 so that would represent a 2 in 11
>chance. Any ideas?
>
>Thanking you in advance.

Okay, got it right this time.

You have a 1 in 4 chance of rolling a 5 or a 6 (or, an 8 or a 9) on 2d6.


To Life,
-Graht
http://www.users.uswest.net/~abaker3
--
"Apparently I'm insane. But I'm one of the happy kinds!"
-Wally
Message no. 8
From: James Mick sinabian@********.net
Subject: Probability
Date: Tue, 11 Jul 2000 14:03:04 -0400
>I would but I'm trying to make this rule fit with SR, where D6 are supposed
>to be the only dice that hit the table. It would make my life that little
>bit easier though.
>
>Phil
>
>That's it; get out of my castle!


Well, see this isn't so much an official SR ruling. I don't think they
counted on you doing anything with the laws of averages or anything. It
seems to be designed to just do most everything on the fly. Besides, it's
not the gamers who get the nifty dice. My house rule is the GM gets all the
kewl toys! ; )~

(this includes those miniature TSR 6-siders...anybody know if they still
make those? I need some more...)
Message no. 9
From: Phil Smith phil_urbanhell@*******.com
Subject: Probability
Date: Tue, 11 Jul 2000 18:01:30 GMT
>From: dbuehrer@******.carl.org
>Arg. I completely screwed that up. Please ignore the above statement.

You just want more Citrus Polos now don't you Graht :)>

Phil

That's it; get out of my castle!
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Message no. 10
From: Wordman wordman@*******.com
Subject: Probability
Date: Tue, 11 Jul 2000 14:01:52 -0400
> Guys; specifically Mongoose but anyone else can chip in. How do
> you represent a 1 in 4 chance on D6?

You could:

a) Roll a d6, rerolling anything above 4.

b) Buy a d4.

c) Roll 2d6. There are 36 possible outcomes. If you can find an easy way to
detect 9 of them, you'd have a 1 in 4 chance (9/36 = 1/4). The possible ways
of generating each number are:

2 - 1 combination (1,1)
3 - 2 combinations (1,2) (2,1)
4 - 3 combinations (1,3) (2,2) (3,3)
5 - 4 combinations (1,4) (2,3) (3,2) (4,1)
6 - 5 combinations (1,5) (2,4) (3,3) (4,2) (5,1)
7 - 6 combinations (1,6) (2,5) (3,4) (4,3) (5,2) (6,1)
8 - 5 combinations (2,6) (3,5) (4,4) (5,3) (6,2)
9 - 4 combinations (3,6) (4,5) (5,4) (6,3)
10 - 3 combinations (4,6) (5,5) (6,4)
11 - 2 combinations (5,6) (6,5)
12 - 1 combination (6,6)

So, roll a 2d6. If the result is 3,4 or 5 (9 possible combinations) you made
it. There are other possibilities.

> I was thinking anything less than 4 on 2D6 but you
> can't roll a 1 on 2D6 so that would represent a 2 in 11 chance.

Actually, as the above chart indicates, anything less than 4 would be a 3 in
36 (or 1 in 12) chance.

When rolling x n-sided dice, there are n^x possible outcomes.

Wordman
Message no. 11
From: Phil Smith phil_urbanhell@*******.com
Subject: Probability
Date: Tue, 11 Jul 2000 18:10:05 GMT
>From: "James Mick" <sinabian@********.net>
> >I would but I'm trying to make this rule fit with SR, where D6 are
>supposed
> >to be the only dice that hit the table. It would make my life that
>little
> >bit easier though.

>Well, see this isn't so much an official SR ruling. I don't think they
>counted on you doing anything with the laws of averages or anything. It
>seems to be designed to just do most everything on the fly. Besides, it's
>not the gamers who get the nifty dice. My house rule is the GM gets all the
>kewl toys! ; )~

SR3 page 38 "Shadowrun uses a number of six sided dice to resolve any
challenge for a character".

*Phil looks in the mirror and realises that he is turning into a rules
lawyer*

I'm sorry, please forgive me.

>(this includes those miniature TSR 6-siders...anybody know if they still
>make those? I need some more...)

Something that is bothering me - how do you make 4 sided dice. No wait,
stupid question, you don't make them a cube.

Phil

That's it; get out of my castle!

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Message no. 12
From: Phil Smith phil_urbanhell@*******.com
Subject: Probability
Date: Tue, 11 Jul 2000 18:14:19 GMT
>From: "Wordman" <wordman@*******.com>
> > Guys; specifically Mongoose but anyone else can chip in. How do
> > you represent a 1 in 4 chance on D6?
>
>You could:
>
>a) Roll a d6, rerolling anything above 4.
>
>b) Buy a d4.
>
>c) Roll 2d6. There are 36 possible outcomes. If you can find an easy way to
>detect 9 of them, you'd have a 1 in 4 chance (9/36 = 1/4). The possible
>ways
>of generating each number are:
>
> 2 - 1 combination (1,1)
> 3 - 2 combinations (1,2) (2,1)
> 4 - 3 combinations (1,3) (2,2) (3,3)
> 5 - 4 combinations (1,4) (2,3) (3,2) (4,1)
> 6 - 5 combinations (1,5) (2,4) (3,3) (4,2) (5,1)
> 7 - 6 combinations (1,6) (2,5) (3,4) (4,3) (5,2) (6,1)
> 8 - 5 combinations (2,6) (3,5) (4,4) (5,3) (6,2)
> 9 - 4 combinations (3,6) (4,5) (5,4) (6,3)
>10 - 3 combinations (4,6) (5,5) (6,4)
>11 - 2 combinations (5,6) (6,5)
>12 - 1 combination (6,6)
>
>So, roll a 2d6. If the result is 3,4 or 5 (9 possible combinations) you
>made
>it. There are other possibilities.
>
> > I was thinking anything less than 4 on 2D6 but you
> > can't roll a 1 on 2D6 so that would represent a 2 in 11 chance.
>
>Actually, as the above chart indicates, anything less than 4 would be a 3
>in
>36 (or 1 in 12) chance.
>
>When rolling x n-sided dice, there are n^x possible outcomes.

Thanks; you're not just a pretty character sheet :)>

Phil

That's it; get out of my castle!
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Message no. 13
From: James Mick sinabian@********.net
Subject: Probability
Date: Tue, 11 Jul 2000 14:20:21 -0400
>Something that is bothering me - how do you make 4 sided dice. No wait,
>stupid question, you don't make them a cube.
>
>Phil
>
>That's it; get out of my castle!


Pyramid-shaped...but the one that always locks up my mind because I want to
insist there would be a way of doing this, but it's just not possible...
3-sided dice! (I don't think it can be done, in fact I'm sure it can't other
than making a ball with three flat surfaces or something and why the hell
not just use a 6-sider...but I digress) Every time I get started on this one
I spend hours just trying to visualize it and work it out in my mind. Then I
get a headache and drink a lot of beer and everything is sooo much better
with the world! ::grinz::

(okay, so I ranted...)

little more than my usual .02¥
Message no. 14
From: Phil Smith phil_urbanhell@*******.com
Subject: Probability
Date: Tue, 11 Jul 2000 19:20:49 GMT
>From: "James Mick" <sinabian@********.net>
>Pyramid-shaped...but the one that always locks up my mind because I want to
>insist there would be a way of doing this, but it's just not possible...
>3-sided dice! (I don't think it can be done, in fact I'm sure it can't
>other
>than making a ball with three flat surfaces or something and why the hell
>not just use a 6-sider...but I digress) Every time I get started on this
>one
>I spend hours just trying to visualize it and work it out in my mind. Then
>I
>get a headache and drink a lot of beer and everything is sooo much better
>with the world! ::grinz::
>
>(okay, so I ranted...)
>
>little more than my usual .02¥

*Concentrates real hard*

Yeah, I can see the sphere with three flat bits on it. But then the way
they normally do it is put each number on a six sided dice twice.

Phil

That's it; get out of my castle!
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Message no. 15
From: caelric@****.com caelric@****.com
Subject: Probability
Date: Tue, 11 Jul 2000 13:36:20 -0700
At 01:16 PM 7/11/00 -0400, you wrote:
>>Guys; specificly Mongoose but anyone else can chip in. How do you
>represent
>>a 1 in 4 chance on D6? I was thinking anything less than 4 on 2D6 but you
>>can't roll a 1 on 2D6 so that would represent a 2 in 11 chance. Any ideas?
>>
>>Thanking you in advance.
>>
>>Phil
>>
>>That's it; get out of my castle!
>
>
>I would personally just roll 1D6 and then re-roll on a 5 or 6.
>
>
>

But, but, but....thats thinking outside the box! You can't do that! ;)

Dave
Message no. 16
From: caelric@****.com caelric@****.com
Subject: Probability
Date: Tue, 11 Jul 2000 13:40:09 -0700
At 11:45 AM 7/11/00 -0600, you wrote:
>
>You have a 9 in 36 chance of rolling 3 or less on 2d6, ergo a 1 in 4 chance.
>
>
Err, are you sure about that? 3 or less on 2d6 is a 2 or a 3; two of the
possible results out of 11 total possible. 2/11 is less than 1/4, even not
counting for the bell shaped curve. So, maybe I misunderstood you?

Or perhaps you meant rolling each one of them 3 or less?

Dave
Message no. 17
From: Joel Agee jagee@******.com
Subject: Probability
Date: Tue, 11 Jul 2000 14:48:39 -0700
> From: "James Mick" <sinabian@********.net>
>
> Pyramid-shaped...but the one that always locks up my mind because I want to
> insist there would be a way of doing this, but it's just not possible...
> 3-sided dice! (I don't think it can be done, in fact I'm sure it can't other
> than making a ball with three flat surfaces or something and why the hell
> not just use a 6-sider...but I digress) Every time I get started on this one
> I spend hours just trying to visualize it and work it out in my mind. Then I
> get a headache and drink a lot of beer and everything is sooo much better
> with the world! ::grinz::

Shape it like a brazil nut - 3 American football outlines (pointed ovals) joined
along their sides.
--
Joel (Still waiting for someone to make a real two-sider - a plastic slug with a
1 on one side, and a 2 on the other.)
Message no. 18
From: paulcollins paulcollins@*******.com
Subject: Probability
Date: Wed, 12 Jul 2000 13:51:18 +1000
> Besides, it's
>>not the gamers who get the nifty dice. My house rule is the GM gets all the
>>kewl toys! ; )~
>
>Something that is bothering me - how do you make 4 sided dice. No wait,
>stupid question, you don't make them a cube.
>

Have you seen any of the D100 sided dice? Looks just perfect for putting
practice. :o)

Annachie
Message no. 19
From: paulcollins paulcollins@*******.com
Subject: Probability
Date: Wed, 12 Jul 2000 13:44:12 +1000
>===== Original Message From dbuehrer@******.carl.org ====>dbuehrer@******.carl.org
wrote:
>>Phil Smith wrote:
>>>Guys; specificly Mongoose but anyone else can chip in. How do you
>>>represent a 1 in 4 chance on D6? I was thinking anything less than 4 on
>>>2D6 but you can't roll a 1 on 2D6 so that would represent a 2 in 11
>>>chance. Any ideas?
>>>
>>>Thanking you in advance.
>>
>>You have a 9 in 36 chance of rolling 3 or less on 2d6, ergo a 1 in 4 chance.
>
>Arg. I completely screwed that up. Please ignore the above statement.




I wouldn't say completely, as it was only the verbal that's misleading, not
the math.
When rolling 2 dice, there is a 1 in 4 chance of both dice comming up 3 or
less.
Course rerolling 5's and 6's on 1D6 is much simpler.


Or go buy a D4. (I know a bloke who can spin a D4 on a point. Never could do
it myself)

Annachie.
Message no. 20
From: Gurth gurth@******.nl
Subject: Probability
Date: Wed, 12 Jul 2000 11:54:47 +0200
According to Phil Smith, at 18:10 on 11 Jul 00, the word on the street
was...

> SR3 page 38 "Shadowrun uses a number of six sided dice to resolve any
> challenge for a character".
>
> *Phil looks in the mirror and realises that he is turning into a rules
> lawyer*

Read the sentence again: it says _Shadowrun_ uses six-sided dice. It
doesn't say anything about what kind of dice the players are supposed to
use... (Hey, if you're going to be a rules lawyer, make the most of it ;)

> Something that is bothering me - how do you make 4 sided dice. No wait,
> stupid question, you don't make them a cube.

Next time you're in a big city, go to a game store and buy a tube of six
or seven dice (D4, D6, D8, D10, D12, D20, and often an extra D10), and
you'll discover what a D4 looks like soon enough :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Yes, I am broadcasting myself!
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

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Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 21
From: Gurth gurth@******.nl
Subject: Probability
Date: Wed, 12 Jul 2000 11:54:47 +0200
According to James Mick, at 14:20 on 11 Jul 00, the word on the street
was...

> Pyramid-shaped...but the one that always locks up my mind because I want to
> insist there would be a way of doing this, but it's just not possible...
> 3-sided dice! (I don't think it can be done, in fact I'm sure it can't other
> than making a ball with three flat surfaces or something and why the hell
> not just use a 6-sider...but I digress)

I've got a couple of D6's with only the numbers 1 to 3 on them (and some
with only 1s and 2s), but that's as close as you're going to get to a D3.
A D2 could be done with a flat "die," but it'd be awkward to throw as
you'd have to flip it like a coin. "Roll 5D2" wouldn't be very easy that
way :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Yes, I am broadcasting myself!
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ UL P L+ E? W(++) N o? K- w+ O V? PS+
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Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 22
From: Dan Grabon djmoose@******.kornet.net
Subject: Probability
Date: Wed, 12 Jul 2000 22:57:12 +0900
> I've got a couple of D6's with only the numbers 1 to 3 on them (and some
> with only 1s and 2s), but that's as close as you're going to get to a D3.
> A D2 could be done with a flat "die," but it'd be awkward to throw as
> you'd have to flip it like a coin. "Roll 5D2" wouldn't be very easy that
> way :)

There's a traditional game in Korea which uses four sticks that are round
with one flat side. The cross-section is sort of like a capital "D," and
the sticks are about the size of a pencil, only shorter and a little
thicker. Anyway, you throw all four into the air at once with a little
flip. You score points depending on whether or not they land flat side up
or down. Could work for a handful of D2's, but then again I'm not sure if
the two 'sides' have an equal chance of coming up. Still, it's a lot more
fun than flipping coins. :)

-moose

---
Dan "Moose" Grabon - djmoose@******.kornet.net

Q: What are you going to do with your life?
A: Live a pretty interesting one.
--Jimmy Buffett, "A Pirate Looks at Fifty"
Message no. 23
From: Fanguad fanguad@****.rit.edu
Subject: Probability
Date: Wed, 12 Jul 2000 10:00:53 -0400
> > I've got a couple of D6's with only the numbers 1 to 3 on them (and some
> > with only 1s and 2s), but that's as close as you're going to get to a D3.
> > A D2 could be done with a flat "die," but it'd be awkward to throw as
> > you'd have to flip it like a coin. "Roll 5D2" wouldn't be very easy
that
> > way :)
>
> There's a traditional game in Korea which uses four sticks that are round
> with one flat side. The cross-section is sort of like a capital "D," and
> the sticks are about the size of a pencil, only shorter and a little
> thicker. Anyway, you throw all four into the air at once with a little
> flip. You score points depending on whether or not they land flat side up
> or down. Could work for a handful of D2's, but then again I'm not sure if
> the two 'sides' have an equal chance of coming up. Still, it's a lot more
> fun than flipping coins. :)
>
> -moose

A couple of years ago I made a pair of "2-sided dice" for myself. All
they are is a little piece of shrinky-dink with 1 and 2 on the sides. (I
thought it was quite clever). I've never seen anyone else with 2-sided
dice nearly as cool as mine.

-- Fanguad

---------------------------------

No electrons were harmed in the making of this e-mail.
Message no. 24
From: Xerxes a.j.denhollander@*******.utwente.nl
Subject: Probability
Date: Wed, 12 Jul 2000 19:28:41 +0200
Uhmm i could be stupid, but wouldn't rolling 2d6 do, if both are 4 or
higher test is made, else not.

Xerxes
Message no. 25
From: Phil Smith phil_urbanhell@*******.com
Subject: Probability
Date: Wed, 12 Jul 2000 17:38:09 GMT
>From: "Gurth" <gurth@******.nl>
> > SR3 page 38 "Shadowrun uses a number of six sided dice to resolve any
> > challenge for a character".
> >
> > *Phil looks in the mirror and realises that he is turning into a rules
> > lawyer*
>
>Read the sentence again: it says _Shadowrun_ uses six-sided dice. It
>doesn't say anything about what kind of dice the players are supposed to
>use... (Hey, if you're going to be a rules lawyer, make the most of it ;)

I'm trying _not_ to be a rules lawyer :)>

The only reason I want to work it out using D6 is so that the players will
not have to go out of their way to find a D6 just to resolve one problem.
Not to mention the fact that I don't own a D4.

> > Something that is bothering me - how do you make 4 sided dice. No wait,
> > stupid question, you don't make them a cube.
>
>Next time you're in a big city, go to a game store and buy a tube of six
>or seven dice (D4, D6, D8, D10, D12, D20, and often an extra D10), and
>you'll discover what a D4 looks like soon enough :)

I miss those neat blocking dice you got in Blood Bowl :)>

Phil

Let us assume we have a can opener.
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Message no. 26
From: Gurth gurth@******.nl
Subject: Probability
Date: Wed, 12 Jul 2000 19:51:38 +0200
According to Dan Grabon, at 22:57 on 12 Jul 00, the word on the street
was...

> There's a traditional game in Korea which uses four sticks that are round
> with one flat side. The cross-section is sort of like a capital "D," and
> the sticks are about the size of a pencil, only shorter and a little
> thicker. Anyway, you throw all four into the air at once with a little
> flip. You score points depending on whether or not they land flat side up
> or down. Could work for a handful of D2's, but then again I'm not sure if
> the two 'sides' have an equal chance of coming up. Still, it's a lot more
> fun than flipping coins. :)

There is a way a D3 can be made with three sides, although it needs ends --
make it like those shard-dice that came out not all that long ago (people
were buying handfuls of them at GenCon last year, for example). They'd
have a triangular cross-section, and if you figure out the number
positioning right, it could be done.

I just made one out of a Post-It note, to see if it could work, and it
can. On each of the three sides, you put two numbers: one is the right
side up, the other is upside-down; the upright one is the same on both
sides that are showing, and is the one you rolled, like on a D4. My proof-
of-concept prototype (it needs more development ;) has one side with a 1
and an upside-down 2, one side with a 1 and an upside-down 3, and a side
with a 3 and an upside-down 2. (Fold a piece of paper and write numbers on
it, you'll see what I mean.)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Yes, I am broadcasting myself!
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ UL P L+ E? W(++) N o? K- w+ O V? PS+
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Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 27
From: kawaii trunks@********.org
Subject: Probability
Date: Wed, 12 Jul 2000 14:52:02 -0400
From: "Gurth" <gurth@******.nl>
Subject: Re: Probability


> I just made one out of a Post-It note, to see if it could work, and it
> can. On each of the three sides, you put two numbers: one is the right
> side up, the other is upside-down; the upright one is the same on both
> sides that are showing, and is the one you rolled, like on a D4. My proof-
> of-concept prototype (it needs more development ;) has one side with a 1
> and an upside-down 2, one side with a 1 and an upside-down 3, and a side
> with a 3 and an upside-down 2. (Fold a piece of paper and write numbers on
> it, you'll see what I mean.)
>
> --
> Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
> Yes, I am broadcasting myself!
> -> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
> -> The Plastic Warriors Page: http://plastic.dumpshock.com <-
>
> GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ UL P L+ E? W(++) N o? K- w+ O V? PS+
> PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
> Incubated into the First Church of the Sqooshy Ball, 21-05-1998
>
>

Essentially, it is the same as rolling a d6 and dividing by two, no? =) In
one of our games, we didn't have any d4s, so we rolled d8s and then divided
by two...

The probablities stay the same, for the most part. =)

Ever lovable and always scrappy,
kawaii
Message no. 28
From: Ashley Griffiths dagdamor@***********.co.uk
Subject: Probability
Date: Thu, 13 Jul 2000 05:56:49 +0100
>
> >Something that is bothering me - how do you make 4 sided dice. No wait,
> >stupid question, you don't make them a cube.
> >
> >Phil
> >
> >That's it; get out of my castle!
>
>
> Pyramid-shaped...but the one that always locks up my mind because I want
to
> insist there would be a way of doing this, but it's just not possible...
> 3-sided dice! (I don't think it can be done, in fact I'm sure it can't
other
> than making a ball with three flat surfaces or something and why the hell
> not just use a 6-sider...but I digress) Every time I get started on this
one
> I spend hours just trying to visualize it and work it out in my mind. Then
I
> get a headache and drink a lot of beer and everything is sooo much better
> with the world! ::grinz::
>
> (okay, so I ranted...)
>
> little more than my usual .02¥

We had this discussion recently on a message board i visit. D3's can be
made my using a triangular prism with rounded ends. It doesn't
geometrically have 3 sides. But it only has 3 sides it can land on.

Further Reading

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