From: | Helge Diernaes <ecocide@***.econ.cbs.dk> |
---|---|
Subject: | Problems with triggerhappy gamers MMMV (was: problems) |
Date: | Tue, 9 Jan 1996 11:36:26 +0100 (MET) |
> > shadowrun game (two years). I hope you could help me out a bit: 1)I'm
> > having difficulty in restraining my players when it comes to keeping calm
> > when dealing with the opposition.They unnnecessarily draw weapons and get
> > into a fight on almost every little thing. They even manage to ruin full
> > adventures that I spend hours on creating in less then a minute.
>
[Snipping Gurths suggestion with important NPC's getting smoked]
Alternatively, make contracts like - target wanted alive, no bad
publicity, minimum noise - long time in the future also, and last my
goldie - almost the same as Gurths:
Make the session so complicated that shooting around indistriminately
will effectively destroy their contracts (who want to be linked to
amateurs?), their sources (hey, these fellas are psycopaths - dangerous.
Besides, maybe the police and other stakeholders will take interst in me
:( because of that connection =:O ), etc.
And when all is finished, and they sit glaring sullenly at you, kindly
explain to them why they fucked so seriously up :)
Very few players want to do so twice, and the feeling of minimum 8 hours
wasted time tend to carve that in stone ... hehehehehe
--
Respectfully,
Silhouette
------------------------------------------------------------------------------
THIS ENTIRE OPUS IS RESPECTFULLY DEDICATED TO
ALL THOSE WHO HAVE LOVED UNCONDITIONALLY
ONLY TO HAVE THEIR HEARTS UNANAESTHETICALLY
RIPPED OUT: BASE NOT YOUR JOY UPON THE DEEDS
OF OTHERS, FOR WHAT IS GIVEN CAN BE TAKEN AWAY.
NO HOPE = NO FEAR. - PETER, TYPE 0 NEGATIVE
------------------------------------------------------------------------------
Helge Diernaes ecocide@***.econ.cbs.dk
------------------------------------------------------------------------------