Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: loneeagle@********.co.uk (Lone Eagle)
Subject: Professional skill lists (was Re: Character background
Date: Wed, 01 Jan 2003 13:48:16 +0000
At 01:01 PM 1/1/2003 +0100, Gurth wrote:
>I don't have the message with the list aymore, so I can't give many
>specific examples, but I do remember things like Demolitions being in
>there, which IMHO should not be a required skill.

It's there because Shadowrun is a civvy game (for the most part) Every
ex-military guy I know has some knowledge of explosives, certainly notably
more than an average civvy - even if it's just where to put a grenade and
how to pack it to cause maximum structural damage or blow a usable
loophole. Perhaps it should only be at 1 (somebody's shown you how to do it
(or more likely you've seen it done a couple of times and asked questions))
but...
It's the same reasoning as is behind leadership, yes your average squadie
isn't rated very highly for leadership qualities within the armed forces, a
REMF certainly isn't. But in the civilian world people with military
experience (even if it's just as an electrician's mate's brother-in-law
third class of 2062 :-) ) is able to take charge in situations which are
beyond the scope of experience of the civvies; they're the people who're
able to keep their heads when all about them are loosing theirs.
There are a few skills which are there for that reason, granted there are
fewer "civilians" in the world of most SR games but gangers aren't military :D

>Perhaps a better way to set up a skill list (for any profession, not just
>ex-military) is to require a certain set of skills, and also give a set of
>skills on which players need to spend at least a certain number of points.
>So a military skill list could be something like:
>
>Required:
> Assault Rifles: 3
> Athletics: 3
> Biotech: 2
> Etiquette (Military): 3
> Stealth: 2
> Throwing Weapons: 1

Doh! I've got to rejig my list now, I totally forgot about grenades <sound
of hand slapping forehead>

>Optional (spend 10 points at least):
> Any other weapons or combat skills
> Car
> Demolitions
> Electronics
> Leadership
>
>(Keep in mind this is a very quick write-up, not something I thought about
>for very long, so it can probably use a lot of tweaking if anyone wants to
>use it seriously.)

There are a lot of skills which could be listed as optional if I were to
write them as rules, one thing I'd have to do though is force a minimum
number of choices from the optional skill list... either that or actually
list every general "career" (which would take a lot on time and work :-)


--
Lone Eagle
"Hold up lads, I got an idea."

www.wyrmtalk.co.uk - Please be patient, this site is under construction

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GE d++(---) s++: a->? C++(+) US++ P! L E? W++ N o? K? w+ O! M- V? PS+ PE-()
Y PGP? t+@ 5++ X- R+>+++$>* tv b+++ DI++++ D+ G++ e+ h r* y+>+++++
-----END GEEK CODE BLOCK-----

GCC0.2: y75>?.uk[NN] G87 S@:@@[SR] B+++ f+ RM(RR) rm++ rr++ l++(--) m- w
s+(+++) GM+++(-) A GS+(-) h++ LA+++ CG--- F c+

Further Reading

If you enjoyed reading about Professional skill lists (was Re: Character background, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.