From: | kyle kohler <kkohler@**.UCR.EDU> |
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Subject: | PSI: And idea or Three |
Date: | Tue, 12 Jul 1994 00:29:27 -0700 |
mechanics similar to Psionics seems best as we are all (hopefully) already
familiar with the system. And are we going to go with our fearless
leader's idea of specialization types (i.e. Telekinetic punch). If so,
then another good system that uses this type is GURPS Supers. I borrowed
it from a friend of mine once and it had all kinds of additions and
limitations to each power, makiung a myraid of possibilities for each one.
I also have a suggestion for FL's idea. Perhaps we could make
each power like a spell class. Just like for spells there is Combat,
Manipulation, etc. for Psionics there could be Telekinesis and whatever
other powers there were. You would pay whatever points to be able to
access the category and spend additional points to be able to use the
powers in each category. This way, the character could either be very
focused on group, such as telekinetic manipulations, or diverse, knowing
many categories but having little initial power. Or he could just be
something in-between. You get the picture.
So what say ye'?
Oh, and maybe we should move this over to NERPS. This might be a
good idea since there have been responses stating that readers of Shadowrn
don't want to read it and NERPS is pretty dead as you said. Perhaps this
could "liven" up the group?
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