From: | Avenger <Avenger@*******.DEMON.CO.UK> |
---|---|
Subject: | Psychic or Magic |
Date: | Tue, 13 Jan 1998 01:09:02 +0000 |
Certain alleged abilities of people today are covered loosely by the
term Psychic.
Things like precognition, second sight, telekinsesis etc. Also, we have
"allegedly" ghosts.
I allow certain creatures and people (read civilians) to have "special
powers" occassionaly. It's rare and my players have only met one person
with an ability beyond the norm. However, it's something that I find
curious.
In SR terms, certain things can be explained as "magic" and just
shuffled under the carpet. Other things, like telekinesis, pyrokinesis
etc can also be given the "it's magic" tag and swept into a corner to
rot. But there are undoubtedly people with strange abilities in the
world.
I've considered writing house rules to cover this, but it's a thing I
don't really want to undertake (for obvious reasons). What I was
wondering - assuming any others have implimented similar things in their
campaigns is how it is explained.
Are mental abilities psychic or magic.
If magic, is it treated as a form of Adept skill, or would it be treated
much like a wildcard. The person with the ability(ies) is magically
aware but only in a very limited form, and would this form of awakening
come under he adept or one of the broader traditions like Shamanism,
hermetic blah, blah. And would the effects be elemental or more
standard magical effects. (If magical, how could the lack of need for
LOS be explained?)
If psychic, how could the effects be explained, natural manipulation or
something more paranormal?
Ghosts. Does anyone use such a thing. Are ghosts - spirits, or a
manifestation of a strong emotional situation? If spirits, could they
be controlled/summoned (much like a (pre)pubescent child and
poltergeists (psychic abilities or manifestation of something else?) If
a manifestation of an emotional nature would this work as a background
count to the area, or something else?
Oh, and a bunch of other questions I'll probably field later on. :)
I am aware of the alternative universe stuff that's around, and have
used some of the Ianus books to "interesting" effect in my games, but I
am at this time more concerned with the "normal" paranormal effects
experienced in today's world.
--
Dark Avenger -:- http://www.shalako.demon.co.uk/index.htm -
Unofficial Shadowtk Newbies Guide, Edgerunners Datastore &
Beginnings of the Underseas Sourcebook.
http://freespace.virgin.net/pete.sims/index.htm - Alternative UK Sourcebook
(U/C)