From: | "Paolo Falco" <Falco@****.it> |
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Subject: | Re: PuWa's guide part 3 (and 3 & 1/2) |
Date: | Fri, 24 May 1996 19:52:04 +0000 |
> I didn't say take a second look at what you wrote, I said take
> a second look at the skills. As in "perhaps you should examine
> their potentials again, rather than assuming that they are
> useless". I'm being nice right now, so before responding, ask
> yourself "Did I, perhaps, misunderstand him. And was the
> sarcasm, perhaps, uncalled for?"
I sincerely hope. :) However, just to close the subject, what I
meant by the fact that they were "useless" is NOT that they were
"useless", and that could account for misunderstanding ME :),
but that they were of some use in very special occasions. Skis
need snow, rafting and scuba need water, base jumping needs tall
(REALLY tall) buidings, and so on. While they CAN make a one-off
game fun (a-la James Bond, as you all pointed out rightly), they
should not be regarded as a way to turn a cyberpunk game into a
rad craziness... Or, better, if you like rad craziness, that's
OK with me, but don't blame me if you players then all want 10
points of each coz "they only cost a karma per 2 points" and
"we cannot live without them" :)
P.S.- the idea of using scuba gear in the sewers was really
good, if a little smelly :) Hafta write an adventure about it,
my *cat* shaman is gonna like it (EVIL GRIN)
Anyways, scuba is the subject of the next part of PuWa's guide
(which is going to be "3 & 1/2" since part 2 was skipped)... Any
ideas? Yes, you CAN tell me you don't want to hear about it
(from me)! - counts as an idea! :)
Paolo Falco [Falco@****.it] Ironbound Section (Near Avenue L)
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All I really want is [...] a way to calm the angry voice...
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