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Message no. 1
From: steven mancini <mancinis@******.CC.PURDUE.EDU>
Subject: Q: HMHVV
Date: Tue, 23 Nov 1993 22:39:51 EST
Goblinized Creature: HMHVV Results in:
Ork Wendigo
Troll Dzoo******qua
Formorian (optional)
GHOUL ?___________?

Anyone out there care to fill in the blank?

Da Minotaur
Message no. 2
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: Re: Q: HMHVV
Date: Tue, 23 Nov 1993 22:38:57 -0600
On Tue, 23 Nov 1993, steven mancini wrote:

> Goblinized Creature: HMHVV Results in:
> Ork Wendigo
> Troll Dzoo******qua
> Formorian (optional)
> GHOUL ?___________?
>
> Anyone out there care to fill in the blank?

Pat Robertson?

____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
\ /__ -=-=-=-=- <=> -=-=-=-=-
\/ / Finger for Geek Code Info <=> Veteran of the Bermuda Triangle
\/ Finger for PGP 2.3a Public Key <=> Expeditionary Force -- 1993-1951
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n-(---) h+(*) f+ g+ w++ t++ r++ y+(*)
Message no. 3
From: "David R. Henry" <dhenry@******.NODAK.EDU>
Subject: Re: Q: HMHVV
Date: Tue, 23 Nov 1993 23:06:52 CST
> Goblinized Creature: HMHVV Results in:
> Ork Wendigo
> Troll Dzoo******qua
> Formorian (optional)
Human Vampire or
Nosferatu
Dwarf Goblin
Elf Banshee

It's Dzoo-noo-qua, btw.

> GHOUL ?___________?

No vampiric form's been given, yet. In Earthdawn, for what it's worth,
they're a Goblinization caused by direct manipulation of the Horrors, so
maybe they don't get to be vampiric. (This is as opposed to the five main
"human" races being just different gene expressions in a high mana field). I
say run your players against a shamanic Ghoul or two first (Toxic Insect
totem Ghoul shaman with cyberware, perhaps?) before going for that Vampiric
overkill.

I was wondering about the "werewolfization" of the other human races myself.
Humans get to become loup-garou (lucky us). What would a galloping Troll-
garou become? Besides icky, of course.

Then there was the Toxic Dragons I was playing with... but that's enough
for now.

drh
Message no. 4
From: "Colin R. Heichman" <MS344410@*****.BITNET>
Subject: Re: Q: HMHVV
Date: Tue, 23 Nov 1993 23:58:48 EST
On Tue, 23 Nov 1993 22:39:51 EST steven mancini said:
>Goblinized Creature: HMHVV Results in:
> GHOUL ?___________?
Since a Ghoul is a goblinized human or metahuman, a ghoul infected with
HMHVV would be whatever HMHVV did to the ghoul's original race. Thus a ghoul
who was once an ork would be a ghoul wendigo if infected, etc.

Here's another conversation starter:

Do any of you have problems with inter-party conflicts? We do. More of
our party members have died at hands of other party members than have died from
bad guys. Comments?

Run Hard,

Colin
bad guys
Message no. 5
From: The Deb Decker <RJR96326@****.UTULSA.EDU>
Subject: Re: Q: HMHVV
Date: Tue, 23 Nov 1993 23:49:09 -0600
> Do any of you have problems with inter-party conflicts? We do. More of
>our party members have died at hands of other party members than have died from
>bad guys. Comments?

Well, speaking as a player whose character EVERYONE wants to kill, both PC and
NPC, let me say that as long as all the players are having fun, it's not a
problem. However, if people are attacking each other's characters as a means of
harrasing the players, it's time to say time out and make pax. Here's the
example from my current game (GURPS Forgotten Realms):
My character is a very impulsive Mad Mardigan type fighter. He runs off
on his own ahead of the party to spy on the bad guys and prove his worth to the
merc regiment that booted him out for being a loose cannon. Along the way he
gets ambushed by a dozen Major Evil Bad Guys; to save his life he offers them
"information". The party leader, who is flying above, hears this and almost
zaps me on the spot! He then collars me, drags me back to the party, where I
clear my name but they don't trust me to let me run off on my own to complete
my original task. I contend that it's stupid for me to hang with them after
the bad guys think I might turn over to them (I personally recognized one of
the enemy NPCs and thus had a plan that only I could fully understand. After
a brief fight, they let me go but the PCs have both decided to treat me as an
enemy. In the meantime, I've misinformed the enemy army but now wear their
armor, plan to escape to the other side and fight for my friends. I've even
forwarded the enemy plans to my friends, who took them with enough salt to
kill a pigeon.
Anyway, next session is going to be one big battle. My friends and
the merc company will be swinging for me; when I start trying to fight the real
bad guys THEY'LL start swinging at me. So, I'm making a new character. BUT,
all of us are having fun and really love this story; even if my character is
killed, though, he may not be able to adventure with the party, but no matter
what it's a cool story.
Anyway, if your players keep on disrupting themselves as a group, they
won't last long as shadowrunners. I think somewhere in the rules it says the
PCs are a team; lone wolves and back-stabbers don't last long in the shadow
world. If it's the characters, talk to the players and see what you can do
to get them to work together; if the problem's the players, well: that's a
whole 'nother can 'o' worms.


J Roberson

Further Reading

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