From: | Carmen Anthony J carmen.aj@******.com |
---|---|
Subject: | Question about Spell Defense |
Date: | Tue, 30 May 2000 10:52:45 -0400 |
using Spell Defense dice in SR3. I just can't seem to get a handle on the
rules. According to SR3, a magician may allocate Sorcery and Spell Pool
dice to defense. Now, does this mean that magicians have access to a
"Defense Pool" equal to their Spell Pool + Sorcery, one which presumably
refreshes every Combat Turn? Or, as with holding back Sorcery dice for
Drain, do dice used for Spell Defense deduct from the number available to
cast spells? For example, if Joe-Bob the shaman has a Sorcery of 6 and
decides during his first Initiative Pass to put 2 Sorcery dice towards
defense, he only has 4 remaining for casting a spell (or whatever). If this
is true, and it turns out Joe-Bob didn't use the defense dice, what happens
during his second Initiative Pass? Are those defense dice still available
(meaning he would still have 2 set aside for defense and his full 6 Sorcery
dice for whatever), or does he have to re-allocate his 6 dice every Pass?
Any help at all would be greatly appreciated.
Thanx in advance,
Tony