From: | Robyn King-Nitschke <rking@********.COM> |
---|---|
Subject: | Question about spell locks 'n' barrier spells |
Date: | Fri, 29 Mar 1996 09:28:08 -0800 |
I'm new to the list (I was on it a long time ago, but had to
leave due to the traffic...)
Anyway, my GM has interpreted the rules for spell locks to
say that if you put a barrier spell in one of them and the
barrier is breached, the spell lock is either destroyed or the
spell is down to level 0 and therefore useless. I say this is
kinda silly, since examples of characters in the sourcebooks
and novels with barriers on spell locks abound, and anybody would
be a fool to do this under those circumstances.
Can someone point me to a place in the rules where it discusses
what happens to a barrier on a spell lock when it's gotten through?
GM has told me he will consider changing his mind if he sees it
in writing or if he hears it from an actual FASA person.
BTW, just a little relevant background on our campaign: it's low
lethality (we like character development over high power, but so far
it hasn't hurt our ability to get through punched-up versions of the
standard FASA modules), no Initiation is allowed (I finally got GM
to make up a set of severely modified Initiation rules, but they're
nothing like the ones in the book), and power levels are strictly
controlled (very little stuff from Shadowtech/Cybertechnology yet,
no bioware--one character just learned about Dikote after about a year
and a half of game time). GM is slowly introducing stuff in from the later
sourcebooks, but long-term playability is our prime concern.
Thanks a lot,
--Rat
(My SR page: http://www.best.com/~shadorat/shadorun.htm)
PS: My British mage PC, Winterhawk, takes great offense at the
comment about London being full of "stuck-up snobs." :-)