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Message no. 1
From: Zebulin L. Magby zebulingod@*****.com
Subject: Question on Gas Vent - Opinions Wanted
Date: Fri, 14 Apr 2000 22:31:53 -0700
A player of mine has put forth an idea concerning gas-vents, and I wanted to
see what people thought about this. (Note: I am going on two and a half
hours of sleep and so I haven't thought it through all that completely
myself, so...)

Gas-vent provides recoil based on its level as below:

Gas-vent I - One point of recoil compensation for every four rounds fired.
Gas-vent II - One point per three rounds.
Gas-vent III - One point per two rounds.
Gas-vent IV - One point per round.

There was a restriction...but I cannot think for the life of me what it is
at this point. (Something about losing power or something. Perhaps 1 point
per Gas-vent rating? I don't quite remember though.)

Thoughts?

-Zebulin-Magby-
ICQ: 21932827
SRGC: SR1 SR2++ SR3+++ h+ b+++ !B UB IE+
RN+ STK++ W- dk+ ri++ m-(d++) gm++ M- P++


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Message no. 2
From: Lars Ericson lericson@****.edu
Subject: Question on Gas Vent - Opinions Wanted
Date: Sun, 16 Apr 2000 13:53:43 -0500
"Zebulin L. Magby" wrote:

> Gas-vent provides recoil based on its level as below:
>
> Gas-vent I - One point of recoil compensation for every four rounds fired.
> Gas-vent II - One point per three rounds.
> Gas-vent III - One point per two rounds.
> Gas-vent IV - One point per round.
>
> There was a restriction...but I cannot think for the life of me what it is
> at this point. (Something about losing power or something. Perhaps 1 point
> per Gas-vent rating? I don't quite remember though.)

So basically instead of the rating determining how much gas can be
vented, it determines the rate at which it is vented. I'm not sure if
this is realistic or not because the firing may happen an a much smaller
time scale than any improvement in rate of gas venting. I'm not expert
though.

In terms of game mechanics, let's look at some types of attacks from a
7M attack (3 round burst, 6 round burst, and ten round burst; probably
the most common full auto attacks). Assuming excess recoil is rounded up
(3 bullets with GV1 = 3 recoil * 3/4 = 9/4 = 2.25 = 3 points of recoil)
and -1 Power per level.

3 Round Burst:
=============Gas-Vent I: +3 recoil, 9S damage
Gas-Vent II: +2 recoil, 8S damage
Gas-Vent III: +2 recoil, 7S damage
Gas-Vent IV: +0 recoil, 6S damage

6 Round Burst:
=============Gas-Vent I: +5 recoil, 12D damage
Gas-Vent II: +4 recoil, 11D damage
Gas-Vent III: +3 recoil, 10D damage
Gas-Vent IV: +0 recoil, 9D damage

10 Round Burst:
==============Gas-Vent I: +8 recoil, 16D damage
Gas-Vent II: +7 recoil, 15D damage
Gas-Vent III: +5 recoil, 14D damage
Gas-Vent IV: +0 recoil, 13D damage!!!!!!!!!!

So, in all but one cast, there is really the same or more recoil with
reduced damage. Only in the extreme 10 round burst does this have enough
of a difference from the exising rules. The biggest problem is the very
extreme case emphasized above. With a GV4, a 10 round burst has no
recoil. That is going to be very disrupting to game play once the
players realize that, or the GM starts firing them back at the players.
Surviving such a burst is very difficult and the lethality will increase
drastically for everyone but the big troll street samurai.

I say, leave the rules as they are.

--
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-Lars Ericson: Professional Vagabond
Smalley Research Group, Rice University
E-Mail: lericson@****.edu
WWW: http://www.ruf.rice.edu/~lericson/

Life is like a Wankel Engine. In between the emptiness of boredom and
despair, and the compression of stress in one's life, there's that one
spark of enjoyment that keeps you going.

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