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Message no. 1
From: Oliver McDonald <oliver@*********.COM>
Subject: Question on Rigger2
Date: Wed, 29 Oct 1997 18:03:55 +0800
In looking under vehicle design in Rigger2, I noted that the allowed power plants for
various chassis does
not jibe with currently available designs.

Specifically for large and medium ACVs the only allowed power plant is diesel. I was
intending to build a
jet-turbine powered unit based on the 'Panzer' in Hard-Wired. Not possible according to
Rigger2. However
it is a fact that the US Army has armoured ACV landing craft that use jet-turbines...

Any ideas, comments?

-----------------------------------------------------------
Oliver McDonald - oliver@*********.com
http://web2.spydernet.com

Space. The Final Frontier. Let's not close it down.

Brought to you via CyberSpace, the recursive frontier.
Message no. 2
From: Dvixen <dvixen@********.COM>
Subject: Re: Question on Rigger2
Date: Wed, 29 Oct 1997 21:39:50 -0800
Oliver McDonald wrote:
>
> In looking under vehicle design in Rigger2, I noted that the allowed power plants for
various chassis does
> not jibe with currently available designs.

The rules in RiggerBB 2 aren't supposed to jive with the established
vehicles. The purpose of the RBB2 was to 'fix' the existing vehicle system,
and make Riggers playable the way they were intended. (The RBB2 takes
precedence over anything published to date. Especially in my games)

> Specifically for large and medium ACVs the only allowed power plant is diesel. I was
intending to build a
> jet-turbine powered unit based on the 'Panzer' in Hard-Wired. Not possible according
to Rigger2.

Not for use in my campaign, you aren't.

btw, Oliver, your reply-to is overriding the list. Check your mailer
settings.

--

Dvixen Code-word : Weevil-chuck. dvixen@********.com
"And I thought First Ones were rare." - Ivanova - Babylon 5
FAQ Flunky of the SRcard and ShadowRN Mailing Lists
http://coastnet.com/~dvixen/shadowrn/srnfaq1.html <= Get it. Memorize!
Required Reading => http://coastnet.com/~dvixen/srtcg/tcgfaq1.html
Message no. 3
From: Gurth <gurth@******.NL>
Subject: Re: Question on Rigger2
Date: Thu, 30 Oct 1997 10:47:05 +0100
Oliver McDonald said on 18:03/29 Oct 97...

> In looking under vehicle design in Rigger2, I noted that the allowed
> power plants for various chassis does not jibe with currently available
> designs.
>
> Specifically for large and medium ACVs the only allowed power plant is
> diesel. I was intending to build a jet-turbine powered unit based on the
> 'Panzer' in Hard-Wired. Not possible according to Rigger2. However it is
> a fact that the US Army has armoured ACV landing craft that use
> jet-turbines...

The USMC does; I'm not sure if the US Army even has ACVs... :)

Another thing is that it's somehow not possible to fit a diesel engine to
a small ACV, which is just as strange. If you can put a gasoline engine
into a vehicle, then a diesel is also possible. (Granted, you don't see
many diesel-powered motorcycles :)

I think if you want to have a propeller- or turbine-powered hovercraft,
you'll need to write up a set of engine stats yourself. A bit of research
into ACVs shouldn't be too difficult, and aloow you to come up with some
stats close enough to RL values to be useable in SR.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
'K moest kloppen want de bel doet het niet.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
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Message no. 4
From: The Bookworm <Thomas.M.Price@*******.EDU>
Subject: Re: Question on Rigger2
Date: Thu, 30 Oct 1997 11:16:03 -0600
On Wed, 29 Oct 1997, Dvixen wrote:
> Oliver McDonald wrote:
> > In looking under vehicle design in Rigger2, I noted that the allowed
> > power plants for various chassis does
> > not jibe with currently available designs.
> The rules in RiggerBB 2 aren't supposed to jive with the established
> vehicles. The purpose of the RBB2 was to 'fix' the existing vehicle system,
> and make Riggers playable the way they were intended. (The RBB2 takes
> precedence over anything published to date. Especially in my games)

Umm i think he ment that the limits in R2 to do not agree whith what we
have in current 1997 vehicles. IE current Air Cussion Vehicles can use
turbine, gasoline, and diesle engines but in R2 you can only use diesle.

Thomas Price
aka The Bookworm
thomas.m.price@*******.edu
tmprice@***********.com
Message no. 5
From: "Paul J. Adam" <shadowrn@********.DEMON.CO.UK>
Subject: Re: Question on Rigger2
Date: Fri, 31 Oct 1997 01:11:38 +0000
In article <199710300947.KAA07705@*****.xs4all.nl>, Gurth
<gurth@******.NL> writes
>I think if you want to have a propeller- or turbine-powered hovercraft,
>you'll need to write up a set of engine stats yourself. A bit of research
>into ACVs shouldn't be too difficult, and aloow you to come up with some
>stats close enough to RL values to be useable in SR.

Not twenty miles from my house, there's a turbine-powered hovercraft
that makes the passenger run to the Isle of Wight on a near-hourly basis
;)

Most hovercraft (like the USMC LCAC) are gas-turbine powered. The
airflow helps keep the skirts inflated.

--
There are four kinds of homicide: felonious, excusable, justifiable and
praiseworthy...

Paul J. Adam paul@********.demon.co.uk
Message no. 6
From: Oliver McDonald <oliver@*********.COM>
Subject: Re: Question on Rigger2
Date: Thu, 30 Oct 1997 18:02:16 +0800
On Fri, 31 Oct 1997 01:11:38 +0000, Paul J. Adam wrote:

>>I think if you want to have a propeller- or turbine-powered hovercraft,
>>you'll need to write up a set of engine stats yourself. A bit of research
>>into ACVs shouldn't be too difficult, and aloow you to come up with some
>>stats close enough to RL values to be useable in SR.
>
>Not twenty miles from my house, there's a turbine-powered hovercraft
>that makes the passenger run to the Isle of Wight on a near-hourly basis
>;)

I don't suppose you could "borrow" some engineering stats on them?

-----------------------------------------------------------
Oliver McDonald - oliver@*********.com
http://web2.spydernet.com

Space. The Final Frontier. Let's not close it down.

Brought to you via CyberSpace, the recursive frontier.

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