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Message no. 1
From: Dark Poet <rivenmysts@*******.COM>
Subject: Questions and thoughts about some locations.
Date: Tue, 5 Jan 1999 05:18:17 PST
Heyo Folks

I dont know if this has ever come up on the list before or not but has
anyone got any ideas about the status of Area 51 or the South American
Nazca lines in the Shadowrun universe?

Im thinking about the roleplaying potential of these two locations in my
upcomming game, what Im planning on having the locations be are:

1. Area51 before it came into the hands of NAN was a testing facility
for incredibly advanced aircraft and (possibly) technology not of human
manufacture.

2. The Nazca lines I'm thinking of working as sites similar to the stone
circles described in the London sourcebook, and perhaps creating an
archetype of a South American spell caster that is something like a
crossbetween a standard shaman and a druid. Perhaps someone who has an
element for a totem?

Also just as a curiosity has anyone ever tried to incorporate aliens
into your games? I have just been kinda wondering how a non (meta)human
race would react to a magicaly active world. Here is a thought, magicaly
active aliens. Hmmm now I am inspired....Roswell New Mexico, late
1940's a craft of a magicaly active ET race enters earth's giasphere,
they have a technology that they use in the voi of space that alows a
few magic dependant systems to function, they deactivate this system
thinking the Earth's mana can support them....then they crash and burn
as their magical craft enters an environ that for all intents and
purposes is magicaly dead...

Ok Im ranting now so Ill throw this out on the list so you folks can
play your demonic game of pingpong with it.

-DarkPoet
"Liberavi animam meam."
"Walk tall, walk proud, walk with fire." -Vincent St. Flame, Battlemage
"If an enemy belives with all it's being that it cannot be defeated then
no matter the outcome of the conflict they have not been defeated, you
cannot fight a marytr." -???

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Message no. 2
From: Bruce <gyro@********.CO.ZA>
Subject: Re: Questions and thoughts about some locations.
Date: Tue, 5 Jan 1999 15:59:35 +0200
-----Original Message-----
From: Dark Poet <rivenmysts@*******.COM>
To: SHADOWRN@********.ITRIBE.NET <SHADOWRN@********.ITRIBE.NET>
Date: 05 January 1999 03:10
Subject: Questions and thoughts about some locations.



<snip Area 51>
>2. The Nazca lines I'm thinking of working as sites similar to the
stone
>circles described in the London sourcebook, and perhaps creating an
>archetype of a South American spell caster that is something like a
>crossbetween a standard shaman and a druid. Perhaps someone who has
an
>element for a totem?


I suggest you read Graeme Hancocks Fingerprints of the Gods before you
decide on anything about the Nazca lines.

-- BRUCE <gyro@********.co.za>
*Executive Engineer* *FrontLine Games*
Eva's Gyro
Hi! I'm a .sig virus! Join the fun and copy me into yours! :)
Message no. 3
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: Questions and thoughts about some locations.
Date: Tue, 5 Jan 1999 18:22:56 EST
In a message dated 1/5/99 8:18:57 AM US Eastern Standard Time,
rivenmysts@*******.COM writes:

> I dont know if this has ever come up on the list before or not but has
> anyone got any ideas about the status of Area 51 or the South American
> Nazca lines in the Shadowrun universe?

Nazca Lines, IMO, use the same rules as "Power Sites" and "Aspected
Lines"
(IIRC), which is first introduced in the "Druids" section of the London
Sourcebook. It's later discussed in "Awakenings".

Area 51 (as it stands now) is in the control of Ute' nation, IIRC. I might
have this mixed up with PCC however. What's there is anyone's guess.

> Im thinking about the roleplaying potential of these two locations in my
> upcomming game, what Im planning on having the locations be are:
>
> 1. Area51 before it came into the hands of NAN was a testing facility
> for incredibly advanced aircraft and (possibly) technology not of human
> manufacture.

Always a good option.

> 2. The Nazca lines I'm thinking of working as sites similar to the stone
> circles described in the London sourcebook, and perhaps creating an
> archetype of a South American spell caster that is something like a
> crossbetween a standard shaman and a druid. Perhaps someone who has an
> element for a totem?

Elemental Totems are a topic I worked on several years ago here in the home
games, and there was some measure of success. The only really harsh trick was
my interpretation of "Water" and "Earth". Both of which, in many
belief
structures, are directly connected with "Life Force" energies. IMO, that
indicates "Health" magic.

Man, did that one start a fight with the two guys playing "Hermetically
Oriented" characters....

> Also just as a curiosity has anyone ever tried to incorporate aliens
> into your games? I have just been kinda wondering how a non (meta)human
> race would react to a magicaly active world. Here is a thought, magicaly
> active aliens. Hmmm now I am inspired....Roswell New Mexico, late
> 1940's a craft of a magicaly active ET race enters earth's giasphere,
> they have a technology that they use in the voi of space that alows a
> few magic dependant systems to function, they deactivate this system
> thinking the Earth's mana can support them....then they crash and burn
> as their magical craft enters an environ that for all intents and
> purposes is magicaly dead...

Which kinds, how many, how old, and how much influence.

In other words, yes, we have. To, again, varying degrees of success.

> Ok Im ranting now so Ill throw this out on the list so you folks can
> play your demonic game of pingpong with it.

Demonic Game??? Funny, I thought that thunder was Angel's Bowling in
Heaven... ;)

-K

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