From: | Sean McGrath nafien@*******.com |
---|---|
Subject: | Question: Shock hand implant, lasers |
Date: | Fri, 14 May 1999 02:08:40 +1000 |
Now, this is a VERY rules-lawyer type question and I've already made up my
mind about it but I thought I'd ask the esteemed ShadowRN folk and stir up
pointless debate.
Is the Shock Hand implant from Cybertechnology used with the Cyber-Implant
Combat skill (as technically it IS a cyber implant) or the Unarmed Combat
skill (as really, all you are doing is punching/slapping the poor fool
you're fighting) ?? Both?
IMO it would be Unarmed as they're basically the same as Shock Gloves but
...
And while I'm at it (I've loaned out my copy of SR3 so I can't check this
and I'm not sure its mentioned anyway): strap-on forearm snap blades.
Cyber-Implant skill? Edged weapons? Which one and why?
Oh and lasers ....
The thought came to me recently that magical barriers of any kind (Barrier,
Armor spells) wouldn't stop a laser weapon as they are mostly transparent
ie. The caster/ppl on the other side are quite visible except I think for a
to +1 TN for the Barrier spell.
Does this mean that FutureSoldier(TM) has nothing to fear from the
SuperMage(C) with a Force 20 Armor sustaining focus? Or would a magical
barrier stop a laser simply because it is "magical", a decision which I'm
not comfortable with.
Anybody have any thoughts on this?
- Scam