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Message no. 1
From: Brian Moore <mooreb@*****.FAC.COM>
Subject: Questions on Familiars
Date: Mon, 24 Nov 1997 16:26:49 -0500
I've got many questions about Familiars and would appreciate some
advice or info from the list. That includes personal experience,
web references, or opinions. Reply to the list if you want to
discuss it, or reply to me directly if not. I'll summarize once I
get back from vacation (gone 11-26 through 12-2).

Background:
I have a character who is interested in conjuring a familiar.
He is an elven hermetic mage, specializing in healing magic and
enchanting. He is a level 1 Initiate, and will be using this as
his ordeal to become level 2. As he is an enchanter, he plans on
creating an homonculus of a puma, and having his familiar Inhabit
the homonculus.

Note: * is a question, MO is My Opinion, DA is Devil's Advocate

General Familiar questions:

*) Can a familiar speak? If so, what language(s)?
MO) Yes, the familiar gets one language skill free (creator's
native language), others must be purchased.

*) The Grimoire specifies that for a familiar to learn a spell,
its creator must "learn a spell for his familiar". The magician
pays the karma, but only the familiar can cast the spell.
I don't recall the formula for time required to learn a spell...
Does the creator use his stats and skills to determine the learning
time? Can he count himself as a teacher if he already knows the
spell?
MO) Yes, he uses his own stats, and he can count as a teacher.

*) Can a Familiar use temporary karma for rerolls?
DA) No, as a GM controlled entity it only has a threat rating.
DA) Yes, it uses its creator's temp karma.
DA) Yes, but only group temp karma from its creator's group(s).
DA) Yes, if given extra temp karma by its creator. It has a
Temp Karma Pool limited by 1 + Total Karma/10.

Inhabiting familiar questions:

INFO from The Grimoire: An Inhabiting Familiar gets physical stats
equal to the normal critter plus the Force rating of the familiar.
Mental stats are equal to the creator at the time of creation. The
familiar gets immunity to disease and pathogens. If the familiar
dies, it can be re-conjured into a new body, or the Inhabiting power
can be removed.

*) Does Reaction get adjusted by the Force rating?
MO) Yes, because Quickness increases. The same applies to
normal critters with adjusted stats.
DA) Perhaps Int should be taken into account. All normal
critters have Reaction = Quickness (+/- 1), as instinct.
A familiar should have Reaction = (Int + Quick) / 2.

*) Does Attack Power get adjusted by the Force rating?
MO) Depends. Probably yes on Strength or Quick based attacks.
The same applies to normal critters with adjusted stats.
DA) No, it may be logical, but the rules don't say so.

*) Does an Inhabiting familiar age?
MO) Yes, and it can die from old age. Of course it can be put
into a new body as per standard procedures.

*) Does an inhabiting familiar get a normal attack for free? Normal
critters get an attack with skill dice = Reaction.
MO) Yes. Unknown whether to use adjusted or unadjusted Reaction.
DA) No. The creator must give the Familiar Unarmed Combat skill
(and pay for it with Karma). Otherwise the Familiar has to
default to a stat.
DA) The creator must learn the special skill "attack as (critter)"
and pay the karma to give it to the familiar.

*) Does an Inhabiting Familiar get a Threat Rating like normal
critters (what value?) or a Combat Pool like characters?
DA) The GM controls it, so it has an unknown Threat Rating.

*) Does an Inhabiting Familiar get appropriate critter senses?
MO) Of course.

Homonculus questions:

INFO from The Grimoire: "More impressively," a magician may get
a spirit focus to act as the body for an Inhabiting Familiar. The
Familiar gets impact and ballistic armor based on the material used.

*) Does the magician have to bond the spirit focus at all? To
himself or the spirit?
MO) The magician bonds the focus to himself (spending karma), but
the bond is transferred to the Familiar during the ritual.

*) What rating does the spirit focus have to be?
MO) Spirit focus rating = initial Familiar Force
DA) Spirit Focus Rating = initial familiar Complexity (karma/5)

*) Does the Spirit Focus help in any of the rituals?
MO) No. It is just a body for the Familiar.

*) Is a homonculus a normal critter with armor, or a living statue?
MO) It is a living statue. But it acts like a normal critter.

*) What personality/instincts does a Homonculus have?
MO) Whatever the creator gives it. Generally, it has the instincts
and personality associated with the critter it is shaped after.

*) Does a homonculus still need to eat, excrete, sleep, age?
MO) It may sleep, but it doesn't eat, excrete, or age.

*) Does a homonculus heal naturally?
MO) No. It has to be magically healed or physically repaired.

*) Does a Homonculus get a normal critter attack as above?
MO) Yes. If it can move and perceive as a normal critter (all
learned responses or instincts), it can attack as well.
DA) No, it lacks the instincts since it wasn't "merged" with a
real critter. But it can still move and perceive.

*) Can the spirit focus body be a combination, with other focuses
that the familiar can use?
MO) No. Too powerful.
DA) Yes. An Inhabiting Familiar with the Sorcery Power should
be able to use a built-in Power Focus, Spell Locks, or Specific
or Category Spell Focuses. Any homonculus can use Weapon Focus
claws or teeth.

*) Can the spirit focus body be targeted astrally, to break the focus
and ground spells?
MO) No, it becomes part of the aura of the familiar and cannot be
separately targeted.
DA) Yes, and breaking it returns the Familiar to his home plane.

*) Can the spirit focus body anchor spells?
MO) Only if normal critters can (I forget).

--
Brian Moore, mooreb@***.com | I wrote up a nice script to truncate all News&
First Albany Corp. Sysadmin | Mail sigs that are greater than 4 lines long.
standard disclaimers apply | It is still in beta testing due to an off-by-
Message no. 2
From: "Logan Graves <Fenris>" <logan1@*****.INTERCOM.NET>
Subject: Re: Questions on Familiars
Date: Mon, 24 Nov 1997 20:48:51 -0500
In our last episode, Brian Moore wrote:
>
> I've got many questions about Familiars and would appreciate some
> advice or info from the list. That includes personal experience,
> web references, or opinions. Reply to the list if you want to
> discuss it, or reply to me directly if not. I'll summarize once I
> get back from vacation (gone 11-26 through 12-2).
<snip some excellent Q's>

When I read the top bit of your post, I was planning on replying, but
after I getting down to the specifics, it was obvious that your
knowledge surpasses mine on the subject of humon.. homonym.. homunculi.

(Dare I say, you're more ~familiar~ with 'em than I??!!)

Sorry ;-P
--Fenris (who's in an extremely silly mood 2-nite)

_______________________________________________logan1@*****.intercom.net
(>) Pull trigger. Repeat as necessary.
(>) --Instructions included with all Ares Arms
Message no. 3
From: Gurth <gurth@******.NL>
Subject: Re: Questions on Familiars
Date: Tue, 25 Nov 1997 12:42:13 +0100
Brian Moore said on 16:26/24 Nov 97...

> *) Can a familiar speak? If so, what language(s)?
> MO) Yes, the familiar gets one language skill free (creator's
> native language), others must be purchased.

That's what I'd rule too.

> *) The Grimoire specifies that for a familiar to learn a spell,
> its creator must "learn a spell for his familiar". The magician
> pays the karma, but only the familiar can cast the spell.
> I don't recall the formula for time required to learn a spell...

SRII pages 132-133 has the "learning spells" stuff. The time required is
one day per point of Force.

> Does the creator use his stats and skills to determine the learning
> time? Can he count himself as a teacher if he already knows the
> spell?
> MO) Yes, he uses his own stats, and he can count as a teacher.

I don't think he can count as a teacher, as IMHO the creator is the one
learning the spell, and it's somehow transferred to the ally in the
process of learning it. The ally doesn't get to roll _any_ kind of tests,
which implies it doesn't really learn things but just "steals" the
knowledge from the creator.

> *) Can a Familiar use temporary karma for rerolls?

Temporary Karma? I'm assuming you mean the Karma Pool by this.

It's the _creator's_ Karma Pool, not the ally's. For that reason, I'd say
the ally will have to make do with its Threat Rating, and not any Karma
Pool dice (unless you use the recently posted house rule that a character
can donate Karma Pool points to another person, for immediate use).

> Inhabiting familiar questions:
>
> INFO from The Grimoire: An Inhabiting Familiar gets physical stats
> equal to the normal critter plus the Force rating of the familiar.
> Mental stats are equal to the creator at the time of creation. The
> familiar gets immunity to disease and pathogens. If the familiar
> dies, it can be re-conjured into a new body, or the Inhabiting power
> can be removed.
>
> *) Does Reaction get adjusted by the Force rating?

I'd say Reaction is calculated as for (meta)humans, and since the ally's
Force is added to the critter's Quickness, it also increases Reaction.

> *) Does Attack Power get adjusted by the Force rating?

If the Force is added to the critter's Strength, then I'd mostl ikely
increase the Power Level of the critter's Attack damage by the same
amount.

> *) Does an Inhabiting familiar age?

The spirit doesn't really age, as far as I'm concerned. The critter which
it is inhabiting will, though.

> *) Does an inhabiting familiar get a normal attack for free? Normal

What do you mean with an attack "for free"? That the spirit uses the
critter's attack and has the option of using its own as well? IMHO the
ally uses the critter's attack and that's it, with the increased Damage
Code (if you choose to use that suggestion), and the familiar's Reaction
(i.e. calculated from Quickness and Intelligence) as its "skill".

> *) Does an Inhabiting Familiar get a Threat Rating like normal
> critters (what value?) or a Combat Pool like characters?
> DA) The GM controls it, so it has an unknown Threat Rating.

It's probably best for important NPCs like this to use dice pools rather
than threat ratings. Unfortunately SR doesn't give many guidelines for
assigning a threat rating to critters or spirits, so if you choose for a
TR, then how large this TR will be is entirely up to you.

> *) Does an Inhabiting Familiar get appropriate critter senses?

I'd say it does.

> Homonculus questions:
>
> INFO from The Grimoire: "More impressively," a magician may get
> a spirit focus to act as the body for an Inhabiting Familiar. The
> Familiar gets impact and ballistic armor based on the material used.
>
> *) Does the magician have to bond the spirit focus at all? To
> himself or the spirit?

The focus must be bonded to the magician, IMO. More Karma for conjuring an
ally, yes...

> *) What rating does the spirit focus have to be?

It doesn't say, but I'd go for a rating equal to the spirit's Force.

> *) Does the Spirit Focus help in any of the rituals?

It's a specific focus for the ally, so I'd probably let it help in
conjuring said ally.

> *) Is a homonculus a normal critter with armor, or a living statue?

A living statue.

> *) What personality/instincts does a Homonculus have?

You can go two ways here; if you view the ally as a reflection of what the
conjurer wants it to be, then the magician shapes the ally's behavior.
The alternative is to say that the spirit has a personality of its own
before it is summoned.

> *) Does a homonculus still need to eat, excrete, sleep, age?

I don't think so. If the ally were inhabiting a normal critter it would
have to do all those things, but a living statue doesn't.

> *) Does a homonculus heal naturally?
> MO) No. It has to be magically healed or physically repaired.

Agreed.

> *) Does a Homonculus get a normal critter attack as above?

It's not a real critter -- it's a statue of a critter, so it doen't get
any attacks the critter does, instead it gets one that seems right for
the statue.

> *) Can the spirit focus body be a combination, with other focuses
> that the familiar can use?

It doesn't say that the spirit focus can't be combined with another, so if
you really want to do this, I don't see why not.

> *) Can the spirit focus body be targeted astrally, to break the focus
> and ground spells?

Since the focus is specific for the spirit, and the spirit inhabits it,
I'd rule the two are one and cannot be separately targeted.

> *) Can the spirit focus body anchor spells?

Most likely, yes.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
We must remember that the news itself is only entertainment.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Message no. 4
From: William Gallas <wgallas@*****.FR>
Subject: Re: Questions on Familiars
Date: Tue, 25 Nov 1997 13:59:05 +0100
>> *) Does an Inhabiting familiar age?
>
>The spirit doesn't really age, as far as I'm concerned. The critter which
>it is inhabiting will, though.

Didn't the critter gain immunity to age ?(perhaps it's only for free
spirits...)

>> *) Does an inhabiting familiar get a normal attack for free? Normal
>
>What do you mean with an attack "for free"? That the spirit uses the
>critter's attack and has the option of using its own as well? IMHO the
>ally uses the critter's attack and that's it, with the increased Damage
>Code (if you choose to use that suggestion), and the familiar's Reaction
>(i.e. calculated from Quickness and Intelligence) as its "skill".

I always thought you used Reaction as the skill because it was instinct.
Since the familiar is an intelligent being, perhaps it would have to
develop unarmed combat skill. If the spirit keeps its intelligence, he
could keep a skill equal to reaction. Perhaps you can choose between the
two possibilities when you design the formula.

>> *) Does an Inhabiting Familiar get a Threat Rating like normal
>> critters (what value?) or a Combat Pool like characters?
>> DA) The GM controls it, so it has an unknown Threat Rating.
>
>It's probably best for important NPCs like this to use dice pools rather
>than threat ratings. Unfortunately SR doesn't give many guidelines for
>assigning a threat rating to critters or spirits, so if you choose for a
>TR, then how large this TR will be is entirely up to you.

In 'Prime Runners' they wrote a spirit had a threat rating equal to one
half its force. I'm not sure but that's what I remember (I think it was at
the end of the book, in the chapter about optionnal threat ratings).

>> *) What personality/instincts does a Homonculus have?
>
>You can go two ways here; if you view the ally as a reflection of what the
>conjurer wants it to be, then the magician shapes the ally's behavior.
>The alternative is to say that the spirit has a personality of its own
>before it is summoned.

Which seems to be the case because ally spirit tend to become free more
easily than other spirits. If you don't act well with it, it will try to
break free.

>> *) Can the spirit focus body be a combination, with other focuses
>> that the familiar can use?
>
>It doesn't say that the spirit focus can't be combined with another, so if
>you really want to do this, I don't see why not.

It seems to me that it's not an usual spirit focus. I wouldn't allow it.

>> *) Can the spirit focus body be targeted astrally, to break the focus
>> and ground spells?
>
>Since the focus is specific for the spirit, and the spirit inhabits it,
>I'd rule the two are one and cannot be separately targeted.

I think the homonculus is a dual being and so can be grounded. But it won't
break the focus because IMO the focus is the consequence of the spirit
inhabiting the statue. To break the focus, you must destroy the spirit.

>> *) Can the spirit focus body anchor spells?
>
>Most likely, yes.

Same as for other foci.

Cobra.

E-mail adress : wgallas@*****.fr
Quote : "You are who you know"
Message no. 5
From: "Leszek Karlik, aka Mike" <trrkt@*****.ONET.PL>
Subject: Re: Questions on Familiars
Date: Tue, 25 Nov 1997 17:19:35 +0000
On 25 Nov 97, Gurth disseminated foul capitalist propaganda by
writing:

<this part shown cloaked>

> > Inhabiting familiar questions:
> >
> > INFO from The Grimoire: An Inhabiting Familiar gets physical stats
> > equal to the normal critter plus the Force rating of the familiar.
> > Mental stats are equal to the creator at the time of creation. The
> > familiar gets immunity to disease and pathogens. If the familiar

See below.

> > dies, it can be re-conjured into a new body, or the Inhabiting power
> > can be removed.

<snippety snip>

> > *) Does an Inhabiting familiar age?
>
> The spirit doesn't really age, as far as I'm concerned. The critter
> which it is inhabiting will, though.

Uhhh. Shame on you Gurth. Real shame. I wanted to post this earlier,
but I figured Gurth will do it before me...
Anyway, on page 67 of Grimmy 2nd ed, second column, last
sentence, first paragraph:
"Once inhabited, the animal body receives the additional powers of
IMMUNITY TO AGE and immunity to pathogens."

That should answer the question...


Leszek Karlik, aka Mike - trrkt@*****.onet.pl; http://www.wlkp.top.pl/~bear/mike; FIAWOL
FL/GN Leszek/Raptor II/ISD Vanguard, (SS) (PC) (ISM) {IWATS-IIC} JH(Sith)/House Scholae
Palatinae
Squatters do it squatting.
Message no. 6
From: Gurth <gurth@******.NL>
Subject: Re: Questions on Familiars
Date: Tue, 25 Nov 1997 23:01:07 +0100
William Gallas said on 13:59/25 Nov 97...

> >> *) Does an Inhabiting familiar age?
> >
> >The spirit doesn't really age, as far as I'm concerned. The critter which
> >it is inhabiting will, though.
>
> Didn't the critter gain immunity to age ?(perhaps it's only for free
> spirits...)

Not sure, I was making all the answers up as I went along ;)

> >> *) Does an inhabiting familiar get a normal attack for free? Normal
>
> I always thought you used Reaction as the skill because it was instinct.
> Since the familiar is an intelligent being, perhaps it would have to
> develop unarmed combat skill. If the spirit keeps its intelligence, he
> could keep a skill equal to reaction. Perhaps you can choose between the
> two possibilities when you design the formula.

Either way it's not answered by the Grimoire where I looked, so it's up to
the GM to decide. If you want to make the ally cost more Karma, require
Unarmed Combat skill, else use Reaction.

> In 'Prime Runners' they wrote a spirit had a threat rating equal to one
> half its force. I'm not sure but that's what I remember (I think it was at
> the end of the book, in the chapter about optionnal threat ratings).

I don't have Prime Runners (it'll probably be the last SR book I'll get ;)
so I can't check on this.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
We must remember that the news itself is only entertainment.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Message no. 7
From: Ashlocke <woneal@*******.NET>
Subject: Re: Questions on Familiars
Date: Sun, 14 Dec 1997 12:07:09 -0005
On 24 Nov 97 at 16:26, Brian Moore wrote:

> General Familiar questions:
>
> *) Can a familiar speak? If so, what language(s)?
> MO) Yes, the familiar gets one language skill free (creator's
> native language), others must be purchased.

AFAIK there's no official ruling. However, since the familiar is
mentally linked to their creator, I'd say they can always communicate in
pure thought. Personal house rule, the ally spirit, since it
automatically has the mental attributes of it's creator, can *understand*
any language the creator understands (and at the same skill rating).
Whether or not it can speak depends of the form. A puma for example has
no vocal cords, so no, it couldn't speak any language.

>
> *) The Grimoire specifies that for a familiar to learn a spell,
> its creator must "learn a spell for his familiar". The magician
> pays the karma, but only the familiar can cast the spell.
> I don't recall the formula for time required to learn a spell...
> Does the creator use his stats and skills to determine the learning
> time? Can he count himself as a teacher if he already knows the spell?
> MO) Yes, he uses his own stats, and he can count as a teacher.

Since the creator has to learn the spell, yes, you use the creator's
stats.

>
> *) Can a Familiar use temporary karma for rerolls?
> DA) No, as a GM controlled entity it only has a threat rating.
> DA) Yes, it uses its creator's temp karma.
> DA) Yes, but only group temp karma from its creator's group(s).
> DA) Yes, if given extra temp karma by its creator. It has a
> Temp Karma Pool limited by 1 + Total Karma/10.

I've always ruled it this way... since the ally spirit is so closely
bonded to the creator (i.e. the creator has to pay out a huge chunk of
karma, has to give up a magic point, it telepathically linked, etc.) the
creator can use his/her own karma pool to "protect" the ally. Essentially
making the ally an extension of the creator... until it goes free.


>
> Inhabiting familiar questions:
>
> INFO from The Grimoire: An Inhabiting Familiar gets physical stats
> equal to the normal critter plus the Force rating of the familiar.
> Mental stats are equal to the creator at the time of creation. The
> familiar gets immunity to disease and pathogens. If the familiar
> dies, it can be re-conjured into a new body, or the Inhabiting power can
> be removed.
>
> *) Does Reaction get adjusted by the Force rating?
> MO) Yes, because Quickness increases. The same applies to
> normal critters with adjusted stats.
> DA) Perhaps Int should be taken into account. All normal
> critters have Reaction = Quickness (+/- 1), as instinct.
> A familiar should have Reaction = (Int + Quick) / 2.

I use the later since the ally is sentient. It acts more on rational (or
irrational) thought rather instinct.

>
> *) Does Attack Power get adjusted by the Force rating?
> MO) Depends. Probably yes on Strength or Quick based attacks.
> The same applies to normal critters with adjusted stats.
> DA) No, it may be logical, but the rules don't say so.

I'd say yes.. it does make sense and it appeals to my own sense of what a
familiar is supposed to be. Think about legends of witches cats... often
they were described as having exceptional speed or strength. But this is
just my own opinion.

>
> *) Does an Inhabiting familiar age?
> MO) Yes, and it can die from old age. Of course it can be put
> into a new body as per standard procedures.

No, the rules do state that it has the power of immunity to age.

>
> *) Does an inhabiting familiar get a normal attack for free? Normal
> critters get an attack with skill dice = Reaction.
> MO) Yes. Unknown whether to use adjusted or unadjusted Reaction. DA)
> No. The creator must give the Familiar Unarmed Combat skill
> (and pay for it with Karma). Otherwise the Familiar has to
> default to a stat.
> DA) The creator must learn the special skill "attack as (critter)"
> and pay the karma to give it to the familiar.

I give them the free attack. In the case of those with a physical form I
base it on the form given. In the case of pure spirits, I treat them like
watcher spirits.

>
> *) Does an Inhabiting Familiar get a Threat Rating like normal
> critters (what value?) or a Combat Pool like characters?
> DA) The GM controls it, so it has an unknown Threat Rating.

Good question... I'd say a threat rating. Probably fairly low however.
Ally spirits, generally speaking, should not be combat machines (personal
opinion).

>
> *) Does an Inhabiting Familiar get appropriate critter senses?
> MO) Of course.

Ditto
>
> Homonculus questions:
>
> INFO from The Grimoire: "More impressively," a magician may get
> a spirit focus to act as the body for an Inhabiting Familiar. The
> Familiar gets impact and ballistic armor based on the material used.
>
> *) Does the magician have to bond the spirit focus at all? To
> himself or the spirit?
> MO) The magician bonds the focus to himself (spending karma), but
> the bond is transferred to the Familiar during the ritual.

Neither... FASA used a bad choice of words (again) here. I think by
spirit focus they refer to the process of preparing a physical form to
accept the spirit. The cost of it, in karma, is included in the creation
of the familiar and shouldn't cost extra. However, they're is the
question of the cost in nuyen for the physical materials.

>
> *) What rating does the spirit focus have to be?
> MO) Spirit focus rating = initial Familiar Force
> DA) Spirit Focus Rating = initial familiar Complexity (karma/5)

N/A... it isn't really a focus.

>
> *) Does the Spirit Focus help in any of the rituals?
> MO) No. It is just a body for the Familiar.

Correct, it isn't really a focus at all... maybe "a prepared host body"
would have been a better choice of words than "spirit focus".

>
> *) Is a homonculus a normal critter with armor, or a living statue?
> MO) It is a living statue. But it acts like a normal critter.

Either... you can prepare a cadavre (possibly even a living animal or
even a plant) or you can create a body, such as a statue (ie. a golemn)

>
> *) What personality/instincts does a Homonculus have?
> MO) Whatever the creator gives it. Generally, it has the instincts
> and personality associated with the critter it is shaped after.

Correct... it's a created life form.. not a product of nature, so it is
only "born" with the knowledge and instincts given it by it's creator.

>
> *) Does a homonculus still need to eat, excrete, sleep, age?
> MO) It may sleep, but it doesn't eat, excrete, or age.

Hmm... in any case but an animal form, I'd say it definitely never
sleeps, eats, breathes, ages, etc. In the case of an animal I personally
would say it still doesn't, that the mana drawn from the astral now
"feeds" and sustains the physical form. But others would probably argue
this.

>
> *) Does a homonculus heal naturally?
> MO) No. It has to be magically healed or physically repaired.

Animal forms might heal on their own, statues would have to be repaired.

>
> *) Does a Homonculus get a normal critter attack as above?
> MO) Yes. If it can move and perceive as a normal critter (all
> learned responses or instincts), it can attack as well.
> DA) No, it lacks the instincts since it wasn't "merged" with a
> real critter. But it can still move and perceive.

I'd say anything has an attack form of some kind. And as I've said
previously I treat most such attacks by ally spirits the same as watchers.
However, if the creator gives it a specific attack form and a combat
skill I use that instead.

>
> *) Can the spirit focus body be a combination, with other focuses
> that the familiar can use?
> MO) No. Too powerful.
> DA) Yes. An Inhabiting Familiar with the Sorcery Power should
> be able to use a built-in Power Focus, Spell Locks, or Specific or
> Category Spell Focuses. Any homonculus can use Weapon Focus claws
> or teeth.

Okay.. first, a homonculus body is *not* a Spirit Focus IMHO, a spirit
focus is a completely different enchanted item. That said... can you
further enchant a homonculus body to also act as other forms of foci.
Yes, why not. You'd have to meet all the same requirements for creating
foci, and probably follow the rules for stacked casting. Could get
interesting doing this. Once had a mage create a homonculus in the form
of a sword... ala an intelligent sword that could wield itself when it
chose.

>
> *) Can the spirit focus body be targeted astrally, to break the focus
> and ground spells?
> MO) No, it becomes part of the aura of the familiar and cannot be
> separately targeted.
> DA) Yes, and breaking it returns the Familiar to his home plane.

Hmm.. not sure what you're saying here. Clearly from the rules if you
destroy the physical body the spirit is disrupted but not necessarily
destroyed. Make of that what you will.

>
> *) Can the spirit focus body anchor spells?
> MO) Only if normal critters can (I forget).

I'd say that theoretically a spell can be anchored to almost anything,
even living bodies (tattoo magic anyone?)
--

Ashlocke

"... for this man can say it happened, cause this child has been
condemned. And I'm the only witness to the nature of my crime.
Don't damn me." -- G'N'R

Further Reading

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