From: | dbuehrer@****.org (David Buehrer) |
---|---|
Subject: | Quicker Combat |
Date: | Mon, 8 Jul 1996 07:56:19 -0600 (MDT) |
Characters may only act *once*, on their initiative (one complex action
or two simple actions plus a free action).
I thought of doing this a long time ago but realized that Increased
Reflexes loses a lot and is no longer worth the cost. Then I had an
idea.
The real question would be: would adding the bonus gained from
Increased Reflexes to both Reaction and Quickness, and adding the dice
gained to both Initiative and Combat Pool (or Vehicle? Pool for
Riggers) be a good balance if one decided to change the initiative
rules as above?
I.e., A Sam with increased reflexes II could have the following stats.
(Forgive me if the math is a little off, I'm at work and don't have my
books with me. And, I decided to figure Reaction before adding the
bonus to Quickness.)
S B Q I W C R Initiative
4 5 5(7) 4 4 3 5(7) 5(7)+3d6
Skills: Unarmed Combat 5
Combat Pool: 5(7)
-David
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