From: | Tenkilian jed7466@******.isc.rit.edu |
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Subject: | Quick mages ( was: Re: Problem Player ) |
Date: | Wed, 08 Nov 2000 22:23:19 -0500 |
<pins. . er snip >
> Errr, no, not really. At least, not always. As far as
> what I snipped, yeah, you're quite right. As far as
> this goes...well, imagine a Ordinary Joe mage facing
> off against a mage with some kind of reaction
> enhancers. Say OJ rolls one action and the other mage
> gets two. All else being equal, the other mage is
> going to eat OJ alive, because he can cast more spells
> than OJ and he can save his spell pool for resisting
> whatever OJ throws at him. If it's one action versus
> three, it's even more pronounced.
Which is why mixing 'ware and magic is good. But my question is this. . .why would you
ever take the increase initiative +1,+2,+3 die spells at anything but force one? As far
as I can see, increasing force only increases drain. . .or am I missing something? ( I've
never actually played an Awakened char, so I'm still fuzzy on magic ).
~Tenkilian