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Message no. 1
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Quickness Boosts...
Date: Fri, 30 May 1997 08:22:56 +1000
I"m currently creating a character (maybe an NPC, so I'll say no more on
this list) who for various reasons I want to be very fast. I need to
give him/her/it some sort of bioware or cyberware quickness boost, but
for backgroud reasons relating to the character none of the present
quickness-boosting 'ware is appropriate. (Muscle Aug: I don't want the
char to have extra strength. Superthyroid: I don't want the char to have
extra strength, body, or heat signature.)

My question is: has anyone created some custom cyber or bioware for
their games that only involves boosting Quickness? If not, can anyone
suggest some here? Bioware seems more appropriate; what sort of bio
enhancements would up Quickness alone?

Lady Jestyr

-----------------------------------------------
A titanic intellect in a world full of icebergs
-----------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://www.geocities.com/TimesSquare/1503/
http://jestyr.home.ml.org/
-----------------------------------------------
Now a Geocities Times Square Community Leader!
-----------------------------------------------
Message no. 2
From: Tuvyah@***.COM
Subject: Re: Quickness Boosts...
Date: Fri, 30 May 1997 15:46:24 -0400
Lady Jestyr writes:

>I need to give him/her/it some sort of bioware or cyberware quickness boost,
but for backgroud reasons relating to the character none of the present
quickness-boosting 'ware is appropriate. <

I'm intrigued. Is there a reason why it must be Quickness, and not
Reaction/Initiative?

Smilin' Ted
Message no. 3
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Quickness Boosts...
Date: Fri, 30 May 1997 01:26:52 -0700
Lady Jestyr wrote:
<<I"m currently creating a character (maybe an NPC, so I'll say no more
on this list) who for various reasons I want to be very fast. I need to
give him/her/it some sort of bioware or cyberware quickness boost, but
for backgroud reasons relating to the character none of the present
quickness-boosting 'ware is appropriate. (Muscle Aug: I don't want the
char to have extra strength. Superthyroid: I don't want the char to have
extra strength, body, or heat signature.)>>

It sounds more like an adrenal pump kinda thing myself, more than a
superthyroid. (Perhaps synthacardium, if he only needs to run fast.)
Other than that, the only way to increase /only/ Quickness is magic -
which I take it you're shying away from.

Personally, I like the idea. It's easy to think of someone who's got a
lot of sheer bulk (and thus high Strength) - just picture a weightlifter
or Glenn Danzig. For quickness you could have the muscle increase
shaped more like a sprinter or swimmers. (Not that bodybuilders can't
be nimble or runners strong, just drawing on stereotype.)

Here's a quick write-up:

**Shaped Musculature: Shaped Musculature first found its use in the
2024 Summer Olympics, but were banned soon thereafter. Shaped
Musculature was actually a precursor to dermal plating, as the densest
muscle masses were found to improve resistance to external force.
However, Shaped Musculature used that way degrades the user's agility at
a sharp rate.

Unlike the improved Muscle Replacement (and later, Muscle Augmentation),
higher levels of Shaped Musculature have a significantly higher price
and toll upon the user's body.

Level 1: 25,000, Body Index 0.50
Level 2: 65,000, Body Index 0.75
Level 3: 115,000, Body Index 1.25

Note that different uses can be combined; Level 1 of both Quickness and
Strength Musculature would have a cost of 50,000 and Body Index 1.0;
obviously, muscle aug is preferable. Just one application, however,
is significantly cheaper.**

Oh, there is some net.stuff; I think someone wrote up a drug (Speed?
Rush?) that boots only Quickness. Preumably, +2 Quickness for 2d6
rounds, moderate addiction factor (I forget how Shadowtech deals with
them), low cost (less than 100nY).
Message no. 4
From: L Canthros <lobo1@****.COM>
Subject: Re: Quickness Boosts...
Date: Fri, 30 May 1997 16:54:11 EDT
On Fri, 30 May 1997 08:22:56 +1000 Lady Jestyr
<jestyr@*******.DIALIX.COM.AU> writes:
<snip>
>My question is: has anyone created some custom cyber or bioware for
>their games that only involves boosting Quickness? If not, can anyone
>suggest some here? Bioware seems more appropriate; what sort of bio
>enhancements would up Quickness alone?

I always got the impression that the reason Muscle Replacement and Muscle
Augmentation increased the users Quickness was because they replaced the
muscle in the entire body, including the legs. SR seems to havev two
stats, Strenght and Quickness, which represent basically the same thing
in two different areas of the body. Strength represents muscular strength
in the arms and, to a lesser extent, the back. Quickness represents
muscle strength in the legs, hips, thighs, etc. So, in my mind,
increasing Quickness alone would simply involve putting in Muscle Aug in
the legs/lower body, without enhancing the the upper body (torso, back,
arms). That's just my opinion, of course, and I don't know how right or
wrong it really is.


--
-Canthros
And ye shall know the truth, and lobo1@****.com
the truth shall set you free. canthros1@***.com
--John 8:32, KJV
http://members.aol.com/canthros1/
Message no. 5
From: Caric <caric@********.COM>
Subject: Re: Quickness Boosts...
Date: Fri, 30 May 1997 16:24:48 -0700
|
| My question is: has anyone created some custom cyber or bioware for
| their games that only involves boosting Quickness? If not, can anyone
| suggest some here? Bioware seems more appropriate; what sort of bio
| enhancements would up Quickness alone?

Well I don't know of any custom stuff, but I can think of one way to
increase it with existing cyber. I don't know if this will fit your idea,
but cyber limbs will allow what you want. You can improve just the
quickness if you go by the new rules in cybertechnology.

-Caric

"I was NAKED!!!!!!!!!!!"
-Blackjack our Racoon Shaman when asked why he ran away from one
particular fight."
Message no. 6
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Quickness Boosts...
Date: Sat, 31 May 1997 12:27:36 +1000
> >I need to give him/her/it some sort of bioware or cyberware quickness boost,
> but for backgroud reasons relating to the character none of the present
> quickness-boosting 'ware is appropriate. <
>
> I'm intrigued. Is there a reason why it must be Quickness, and not
> Reaction/Initiative?

Yes; the boost is not for combat purposes since the character is not
combat oriented. It's for other reasons...


Lady Jestyr

-----------------------------------------------
A titanic intellect in a world full of icebergs
-----------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://www.geocities.com/TimesSquare/1503/
http://jestyr.home.ml.org/
-----------------------------------------------
Now a Geocities Times Square Community Leader!
-----------------------------------------------
Message no. 7
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Quickness Boosts...
Date: Sat, 31 May 1997 12:37:30 +1000
> muscle in the entire body, including the legs. SR seems to havev two
> stats, Strenght and Quickness, which represent basically the same thing
> in two different areas of the body. Strength represents muscular strength
> in the arms and, to a lesser extent, the back. Quickness represents
> muscle strength in the legs, hips, thighs, etc. So, in my mind,
> increasing Quickness alone would simply involve putting in Muscle Aug in
> the legs/lower body, without enhancing the the upper body (torso, back,
> arms). That's just my opinion, of course, and I don't know how right or
> wrong it really is.

My perception of the matter is thus:

Both Quickness and Intelligence are based primarily on neural speed.
Intelligence is basically neural capability within the brain, whereas
Quickness is based more on the capability of nerve connections outside
the brain. Quickness is more than just running speed (ie muscle mass in
the legs), it's a reflection of dexterity, agility, nimbleness etc as
well. Hence, I think there should be some sort of nerve-enhancing
quickness boost...

Lady Jestyr

-----------------------------------------------
A titanic intellect in a world full of icebergs
-----------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://www.geocities.com/TimesSquare/1503/
http://jestyr.home.ml.org/
-----------------------------------------------
Now a Geocities Times Square Community Leader!
-----------------------------------------------
Message no. 8
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Quickness Boosts...
Date: Sat, 31 May 1997 12:42:19 +1000
> Well I don't know of any custom stuff, but I can think of one way to
> increase it with existing cyber. I don't know if this will fit your idea,
> but cyber limbs will allow what you want. You can improve just the
> quickness if you go by the new rules in cybertechnology.

I know, but a) they're waaaaay too expensive and b) they also don't fit
the character. *sigh*


Lady Jestyr

-----------------------------------------------
A titanic intellect in a world full of icebergs
-----------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://www.geocities.com/TimesSquare/1503/
http://jestyr.home.ml.org/
-----------------------------------------------
Now a Geocities Times Square Community Leader!
-----------------------------------------------
Message no. 9
From: L Canthros <lobo1@****.COM>
Subject: Re: Quickness Boosts...
Date: Fri, 30 May 1997 23:39:50 EDT
On Sat, 31 May 1997 12:37:30 +1000 Lady Jestyr
<jestyr@*******.DIALIX.COM.AU> writes:
>> muscle in the entire body, including the legs. SR seems to havev two
>> stats, Strenght and Quickness, which represent basically the same
thing
>> in two different areas of the body. Strength represents muscular
strength
>> in the arms and, to a lesser extent, the back. Quickness represents
>> muscle strength in the legs, hips, thighs, etc. So, in my mind,
>> increasing Quickness alone would simply involve putting in Muscle Aug
in
>> the legs/lower body, without enhancing the the upper body (torso,
back,
>> arms). That's just my opinion, of course, and I don't know how right
or
>> wrong it really is.
>
>My perception of the matter is thus:
>
>Both Quickness and Intelligence are based primarily on neural speed.
>Intelligence is basically neural capability within the brain, whereas
>Quickness is based more on the capability of nerve connections outside
>the brain. Quickness is more than just running speed (ie muscle mass in
>the legs), it's a reflection of dexterity, agility, nimbleness etc as
>well. Hence, I think there should be some sort of nerve-enhancing
>quickness boost...

That really is, to me, where Reaction comes in. It winds up depending on
how quick you pick up on things (Intelligence) and how quickly your body
can then move, which is generalized toward how quickly they run etc,
which is a function of leg strength, I think (I don't do any
weight-lifting, but a while back I had to do some when I tried out for
one of the sports teams at school. While we were lifting weights, a
friend explained to me that we did leg presse to build up leg strength,
so we could run faster, but that we did our laps around the track
primarily to build up endurance, so we could run longer). It'd kinda hard
to nail down exactly what SR's attributes mean in real life because they
tend to be generalized toward specific functions for ease of game play.
Intelligence and Charisma are the worst that way, because they encompass
so many different things. In my mind, at least, Strength and Quickness
wind up being identical functions of different parts of the body.


--
-Canthros
And ye shall know the truth, and lobo1@****.com
the truth shall set you free. canthros1@***.com
--John 8:32, KJV
http://members.aol.com/canthros1/
Message no. 10
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Quickness Boosts...
Date: Sat, 31 May 1997 00:14:00 -0400
I have to agree with the Lady, there do need to be some additional implants
concerning only a specific physical attribute.

As to what end the developments could be taken and how well they interact or
function compatibly with what is already published, would remain to be
determined.

-Keith
Message no. 11
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: Quickness Boosts...
Date: Sat, 31 May 1997 00:33:23 -0400
> My question is: has anyone created some custom cyber or bioware for
> their games that only involves boosting Quickness? If not, can anyone
> suggest some here? Bioware seems more appropriate; what sort of bio
> enhancements would up Quickness alone?

Drugs.
Check out Jazz from the Lone Star Sourcebook.

Works great for my chemical samurai. ;-)

Or would that be out of line for the character?
Are you making a tunnel runner or what?

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"These Catholic Girls are like Wiffle Balls ... they just don't go very far
.."
Message no. 12
From: Tuvyah@***.COM
Subject: Re: Quickness Boosts...
Date: Sat, 31 May 1997 01:31:04 -0400
> I'm intrigued. Is there a reason why it must be Quickness, and not
> Reaction/Initiative?

:Yes; the boost is not for combat purposes since the character is not
:combat oriented. It's for other reasons...

I would think the best non-combat quickness enhancer I've encountered -- not
in terms of game mechanics, but in terms of concept -- is enhanced
articulation, from Shadowtech. There are so many non-combat advantages --
increased flexibility, dexterity, immunity to arthritis -- that it's easy to
see why even Joe Suit would get it.

In terms of game mechanics, the +1 is to reaction, but your GM might allow
you to switch the plus to quickness. It seems reasonable to me. And the
bonuses to athletics tests also make sense.

I think the real problem is that most enhancements that would logically
increase quickness have been subsumed to reaction or initiative to make
combat easier.

I have thought up ONE fairly subtle quickness enhancer, FLEX, a drug that
works on the reflex level. The notion is that most of us have been trained
since childhood to restrain ourselves: You know, sit up straight, stop
fidgeting, don't touch that, pay attention. Flex undoes some of those early
mind sets, removing barriers that slow us, infinitesimally. It also makes it
moderately easier for one to learn new physical routines and more aware of
one's body.

Of course, there are drawbacks. It can screw up your nervous system and some
find it addictive. A wise user takes it only occasionally. Of course, some
gymnasts are being examined for Flex abuse...

I thought this up only last week, so I haven't given it stats yet. Feel free
to add your own. I sense that a Reaction/Initiative bonus might be more
appropriate than one for quickness, but a case could be made either way.

Smilin' Ted
"...who knows why he's smilin'."
Message no. 13
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Quickness Boosts...
Date: Sat, 31 May 1997 19:26:50 +1000
> to nail down exactly what SR's attributes mean in real life because they
> tend to be generalized toward specific functions for ease of game play.
> Intelligence and Charisma are the worst that way, because they encompass
> so many different things. In my mind, at least, Strength and Quickness
> wind up being identical functions of different parts of the body.

I know tehy're a bit fuzzy, but to me Quickness means more than leg
muscle quota - eg. Cybertechnology says with regard to use of Oral
Weapons "Use a special skill or default to Quickness". Now, why would
your running speed affect how nimbly you can use an oral gun? I'm sure
you see what I mean...

Lady Jestyr

-----------------------------------------------
A titanic intellect in a world full of icebergs
-----------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://www.geocities.com/TimesSquare/1503/
http://jestyr.home.ml.org/
-----------------------------------------------
Now a Geocities Times Square Community Leader!
-----------------------------------------------
Message no. 14
From: Gurth <gurth@******.NL>
Subject: Re: Quickness Boosts...
Date: Sat, 31 May 1997 11:33:25 +0100
Lady Jestyr said on 8:22/30 May 97...

> My question is: has anyone created some custom cyber or bioware for
> their games that only involves boosting Quickness? If not, can anyone
> suggest some here? Bioware seems more appropriate; what sort of bio
> enhancements would up Quickness alone?

Well, you could simply give the character muscle augmentation but charge
only half (or 2/3rds) the normal Body cost for it, and assume it's
carefully placed in such a way as to enhance speed but not really
strength.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Wat u bent, dat is niets anders dan de herinnering aan uzelf.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 15
From: L Canthros <lobo1@****.COM>
Subject: Re: Quickness Boosts...
Date: Sat, 31 May 1997 11:01:15 EDT
On Sat, 31 May 1997 19:26:50 +1000 Lady Jestyr
<jestyr@*******.DIALIX.COM.AU> writes:
>I know tehy're a bit fuzzy, but to me Quickness means more than leg
>muscle quota - eg. Cybertechnology says with regard to use of Oral
>Weapons "Use a special skill or default to Quickness". Now, why would
>your running speed affect how nimbly you can use an oral gun? I'm sure
>you see what I mean...

As I said, Quickness is/can be generalized toward leg strength. A while
back (last October or November, I think) someone brought up the fact that
Trolls have really poor running modifiers, despite the fact that their
legs are easily as long or longer than most of the other metatypes.
Someone else explained that this could be if the troll body was more
heavily geared toward strength than toward speed, because the two are
governed by two slightly different types of muscle. It's quite possible,
then, that the largest amount of this 'Quickness' muscle tissue is in the
legs, as that portion of the body is most responsible for the
transportation of the rest of the body. Smaller amounts, then, would be
present throughout the body, in the back, arms, torso, etc, and would be
deal more with the rapid movement of different portions of the body.
Theoretically, some muscles would be 'quicker' than others, some
'stronger', more geared toward strength. Even so, it may be possible to
enhance some muscle without enhancing all of it, so that you could
Augment the 'quick' muscle, without boosting the 'strong.' Or vice-versa.
In any case, (this may contradict some previous statements) Quickness
shouldn't be based off muscle mass so much, perhaps, as it should on
density (I think that's sorta agreeing with you...). At least, I haven't
seen any Mister Universe types setting land-speed records lately...


--
-Canthros
And ye shall know the truth, and lobo1@****.com
the truth shall set you free. canthros1@***.com
--John 8:32, KJV
http://members.aol.com/canthros1/
Message no. 16
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: Quickness Boosts...
Date: Sat, 31 May 1997 12:23:39 EDT
On Fri, 30 May 1997 16:54:11 EDT L Canthros <lobo1@****.COM> writes:
>On Fri, 30 May 1997 08:22:56 +1000 Lady Jestyr
><jestyr@*******.DIALIX.COM.AU> writes: <snip>

>I always got the impression that the reason Muscle Replacement and
Muscle
>Augmentation increased the users Quickness was because they replaced
>the muscle in the entire body, including the legs. SR seems to havev
>two stats, Strenght and Quickness, which represent basically the same
>thing in two different areas of the body. Strength represents muscular
>strength in the arms and, to a lesser extent, the back. Quickness
>represents muscle strength in the legs, hips, thighs, etc. So, in my
>mind, increasing Quickness alone would simply involve putting in
>Muscle Aug in the legs/lower body, without enhancing the the upper
>body (torso, back, arms). That's just my opinion, of course, and I
>don't know how right or wrong it really is.

Well, remember that until Muscle Aug. the quickness boosts from muscle
enhancements never really increased your actual "Agility" -- which is
something that Quickness typically represents.

The only place where muscle seems to really calculate in Quickness is
when factoring how fast you can move... where it makes sence that more
build up in leg muscle equals a larger movement distance. The only
problem is that if you want to use Quickness as a simple
"Agility/Dexterity" rating it may be hard to differentiate. In game
stats you could augment your legs for running (which wouldn't do much for
your nimbleness) or you could do something to make your self more
graceful and agile (which wouldn't necessarily make you a better
runner).... both of which would equate to a Quickness boost, but
certainly not in the same way.

Also wanting to increase how agile or nimble or dexterous you are
couldn't be accomplished by simply adding leg muscle. So I guess you end
up with a complicated situation (OK not really *complicated* just a bit
more involved than just a "+1 to Quickness" ruling.) The only thing,
tech-wise, that I can think of that would increase you ACTUAL Quickness
would be to increase the speed of muscle contraction and response time --
but that seems a lot like how reflex and initiative enhancements work...
and then there's that Enhanced Articulation thing (very cool IMO) which
seems to be the right idea, but it's mainly a Reaction boost (well, and
that almighty +1 to physical skills is *occasionally* usefull...).

Hmmmm.

~Tim (who's ratio of questions raised to questions answered is fairly
high)
Message no. 17
From: "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU>
Subject: Re: Quickness Boosts...
Date: Sun, 1 Jun 1997 11:43:29 +1000
> My perception of the matter is thus:
>
> Both Quickness and Intelligence are based primarily on neural speed.
> Intelligence is basically neural capability within the brain, whereas
> Quickness is based more on the capability of nerve connections outside
> the brain. Quickness is more than just running speed (ie muscle mass in
> the legs), it's a reflection of dexterity, agility, nimbleness etc as
> well. Hence, I think there should be some sort of nerve-enhancing
> quickness boost...
>

Wired reflexes. The best way to speed up neural tranmission velocities
is to replace or augment the nervous system with something faster.....
Copper/Silver/Gold wires make a good choice.

Marty
Message no. 18
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Quickness Boosts...
Date: Sun, 1 Jun 1997 03:42:59 -0400
In a message dated 97-05-31 21:46:55 EDT, s457033@*******.GU.EDU.AU (MARTIN
E. GOTTHARD) writes:

<< Wired reflexes. The best way to speed up neural tranmission velocities
is to replace or augment the nervous system with something faster.....
Copper/Silver/Gold wires make a good choice.
Marty >>


>>>[Normally Marty, I would completely agree with you except that the body
doesn't use raw current. Granted, I do not know exactly how they (Wires)
work, but I would think some parallel system were used. However, if the
Wires concept the game designers had in mind is based on the idea of
transmitting the bioelectrical signals in a non-biochemical fashion, then so
be it.]<<<
-Keith
Message no. 19
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Quickness Boosts...
Date: Sun, 1 Jun 1997 20:38:19 +1000
>
> Wired reflexes. The best way to speed up neural tranmission velocities
> is to replace or augment the nervous system with something faster.....
> Copper/Silver/Gold wires make a good choice.

I know, but that increases REACTION/INITIATIVE. I want something (NOT a
drug) that boosts Quickness and ONLY Quickness...

Lady Jestyr

-----------------------------------------------
A titanic intellect in a world full of icebergs
-----------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://www.geocities.com/TimesSquare/1503/
http://jestyr.home.ml.org/
-----------------------------------------------
Now a Geocities Times Square Community Leader!
-----------------------------------------------
Message no. 20
From: Kim Christiansen <kimc@**********.COM>
Subject: Re: Quickness Boosts...
Date: Sun, 1 Jun 1997 10:04:55 +0100
> From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Quickness Boosts...
> Date: Sun, 1 Jun 1997 20:38:19 +1000
>
> > Wired reflexes. The best way to speed up neural tranmission velocities
> > is to replace or augment the nervous system with something faster.....
> > Copper/Silver/Gold wires make a good choice.
>
> I know, but that increases REACTION/INITIATIVE. I want something (NOT a
> drug) that boosts Quickness and ONLY Quickness...
>
> Lady Jestyr
>
I think that perhaps, Lady Jestyr, you are crossing game mechanics and
reality, as are all of the reply's so far. You want someone who is very
quick, yet not have boosted strength or reaction. So, she could be slow to
react, she just needs to be quick once she does react. If I remeber right,
they also cannot have cyberware and it needs to be cheap. (what is this
person, a shapeshifter ?)

Well, I would say that you could manufacture a bio-ware enahncement for
muscular strains that would increase their ability to REBOUND from the
stretched position. Muscles contract and then need to rebound before they
can be contracted again. So increasing the taughtness of the musculature of
the person should work. If we can weave gortex into muscles, why not an
elastic substance of similiar null-rejection type material. You might want
to have joint modification to allow for more fluid movement as well.

The specs would probably be identical in cost and body index to bone
articulation and muscle augmentation as the are similiar procedures.
Of course, these items are somewhat of a cross between bio & cyber ware as
they cannot be cultured like synthcardium r synaptec accelerators.

That's my two cents worth

'later chummers
kim
Message no. 21
From: andre eibel <eibel.andre@**.COMCITY.DE>
Subject: Re: Quickness Boosts...
Date: Mon, 2 Jun 1997 02:31:38 -0500
At 29-Mai-97 wrote Lady Jestyr:



>My question is: has anyone created some custom cyber or bioware for
>their games that only involves boosting Quickness? If not, can anyone
>suggest some here? Bioware seems more appropriate; what sort of bio
>enhancements would up Quickness alone?

>Lady Jestyr

I think this works for you.
Borrowed from the Strychwizzer`s Law issue IV.

White Musclestrands

stats
semi q+2 BI 1 nY 55.000 legal 4P-BB avail 5/12 days
SI 2
full q+5 s-1 BI 2.5 nY 140.000 legal 4P-BC avail 6/12 days SI
2

rules
Quickness counts toward reaction, but not for rigging/decking.
At a failed str. test the muscles will tear and the str. became 0.

If anyone is interrested in the full data I can translate it.

Barbie


==================================================
You can see the earth we`re high here we`re
climbing over sumertowm you can kiss the air we`re
gliding follow me for sumerland no sound no life
no essence we lay enstranged in our curious ways
memories lay beside us but i`m seeing through an
age who i`m through sumerland.

(Fields of the Nephilim-Eilzium-Weil of Sumer)

Message no. 22
From: "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU>
Subject: Re: Quickness Boosts...
Date: Mon, 2 Jun 1997 20:36:49 +1000
> > Wired reflexes. The best way to speed up neural tranmission velocities
> > is to replace or augment the nervous system with something faster.....
> > Copper/Silver/Gold wires make a good choice.
>
> I know, but that increases REACTION/INITIATIVE. I want something (NOT a
> drug) that boosts Quickness and ONLY Quickness...
>

I know... Basically you want to make the person in question fast as all
hell, but not able to lift a block house with one arm. As far as it
goes, Wired Reflexes or other augmentations do the job.

I can't really think of anything plausible that would do the same kind of
thing; Speed is based on reaction time as well as muscular strength....
erhaps design your own 'ware that comibnes the feautres of the two.

(I spoke too soon; Here's an idea;)

Perhaps something that increases the rate of muscle contraction.... Some
kind of ultra-fast Ca^2+ pump on a cellular level, or somthing. The
increased rate of contraction would make you fast as all hell, but
wouldn't make your ability to bear loads that much greater.

As far as tim to react, the best way is you sheath the nerves in Myelin
(or whatever it was that had you interested in Nueroscience last year),
or replace the nerve receptors with an upgraded model, or literally wire
in the neural pathways and conduct raw current.

Whatever it is, it'd be mostly Bioware and about equivalent to Muscle Aug as
far as body index goes.

Marty
Message no. 23
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: Quickness Boosts...
Date: Mon, 2 Jun 1997 12:24:58 -0600
Lady Jestyr wrote:
|
| >
| > Wired reflexes. The best way to speed up neural tranmission velocities
| > is to replace or augment the nervous system with something faster.....
| > Copper/Silver/Gold wires make a good choice.
|
| I know, but that increases REACTION/INITIATIVE. I want something (NOT a
| drug) that boosts Quickness and ONLY Quickness...

I haven't kept up with all of this thread, so if I repeat what
someone else please forgive me.

Quickness is one of the bases for Reaction, so if you increase one,
you'll increase the other. That being said, a bioware that increases
the quick strands of the muscles should do the trick. You could have
either replacement or augmentation. Put the cost (in both money and
essence) at 75% of standard replacement/augmentation. That should
give you a good increase in Quickness (depending on how much you
spend) with a correspondingly minor increase of Reaction.

Another way to do it would be to have mage cast Increase Quickness on
a spell lock or quicken ;) it to the character.

-David
--
/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~
Message no. 24
From: Caric <caric@********.COM>
Subject: Re: Quickness Boosts...
Date: Tue, 3 Jun 1997 10:12:04 -0700
| > Well I don't know of any custom stuff, but I can think of one way to
| > increase it with existing cyber. I don't know if this will fit your
idea,
| > but cyber limbs will allow what you want. You can improve just the
| > quickness if you go by the new rules in cybertechnology.
|
| I know, but a) they're waaaaay too expensive and b) they also don't fit
| the character. *sigh*

Very true, but it's the only pre-existing way I could think of. :(

-Caric

"I was NAKED!!!!!!!!!!!"
-Blackjack our Racoon Shaman when asked why he ran away from one
particular fight."

Further Reading

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