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Message no. 1
From: Robert Hayden <rahayden@*****.WEEG.UIOWA.EDU>
Subject: Quick Question
Date: Fri, 30 Oct 92 17:15:38 CET
What is the year?

I've always thought that the year in SR was (Current Year+50), or 2052,
but I've seen a number of people signing their transmissions with 2053, so
I'm wondering if I'm confused.

Thanks

>> Robert Hayden | rahayden@*****.weeg.uiowa.edu | aq650@****.INS.CWRU.Edu <<
>>>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<<<
>> I never met a man I didn't like... <<
>> I never met a politician that was a man.... <<
Message no. 2
From: "J. Earl Williams" <IH46@****.BITNET>
Subject: Quick Question
Date: Fri, 30 Oct 92 11:59:08 MST
>>>>>[What is the year?
2053
> I've always thought that the year in SR was (Current Year+50), or 2052,
> but I've seen a number of people signing their transmissions with 2053, so
> I'm wondering if I'm confused.
Yes. Seriously, though, Shadowbeat has the year listed as 2053, and I
thought that SR was released in 1989. If so, that's a 51 year
difference. That's why I use 2053. That, or I have an even better
time/date stamp program than I thought!]<<<<<
-Jew <12:00:00/10-30-53>

---
J. Earl Williams
Up the Brotherhood!
Message no. 3
From: Brian Angliss <ANGLISS@****.PSU.EDU>
Subject: quick question
Date: Fri, 15 Oct 1993 08:36:56 -0400
I just thought of something. I read somewhere that Fuchi designed/built/
whatever the Matrix, so would know the most about it. That got me thinking
(scary, I know...) about the fact that the phone companies can rightfully
claim the entire Matrix as thier turf, and yet people rarely if ever run into
a phone corp decker or phone corp IC. I understand the IC, but the lack of
deckers? I am wondering if you out there in netland have any "fixes" or
general information on how they could be incorporated into a run.
Brian
Message no. 4
From: "Dark Thought Publications." <JEK5313@*****.TAMU.EDU>
Subject: Re: quick question
Date: Fri, 15 Oct 1993 13:17:12 -0500
]I am wondering if you out there in netland have any "fixes" or
]general information on how they could be incorporated into a run.
] Brian


Oh, no!!! It's da PHONE COPS!!!! (Large goons in heavy security with a little
blue bell painted on the front break through the door. . .)


--Flare <NULLSIG COURTESY OF DOOM>

Dark Thought Publications & Doom Technologies, Inc.
>>> Working on solutions best left in the dark.
Message no. 5
From: Erik S Jameson <esj@***.UUG.ARIZONA.EDU>
Subject: Quick Question
Date: Tue, 17 Jan 1995 14:23:25 -0700
I'm in the middle of editing Edge Runners right now and I have a quick
question I need answered ASAP.

Anthropologists argue about how races should be designtated (humans that
is). For Edge Runners I am using the theory that there are only three
basic human "races". They are the Caucasoid, the Negroid and...what are
the Asians called? I seem to recall Mongoloid, but that doens't seem
quite right. Any ideas?

Thanks,

Erik, a.k.a. the Whistler
Message no. 6
From: Brett Ryan Brown <calvinoi@*******.SCRI.FSU.EDU>
Subject: Re: Quick Question
Date: Wed, 18 Jan 1995 16:08:07 EST
> Anthropologists argue about how races should be designtated (humans that
> is). For Edge Runners I am using the theory that there are only three
> basic human "races". They are the Caucasoid, the Negroid and...what are
> the Asians called? I seem to recall Mongoloid, but that doens't seem
> quite right. Any ideas?

Y'know, this brings to mind a question back in the recesses of my
mind...since races are the same as subspecies, I have the following
query..
How do you accurately classify all of the metahumans? Take, for
instance, a black elf. Homo sapiens nobilis. But where is the
negroid? According to taxonomy, that black elf might as well be
_green_! Now, since the metahumans _are_, technically, subspecies (or
races), then their scientific name should rightfully come in third in
their trinomial nomenclature. But, what about their "race"? Would
scientists in 2050+ have simply developed quadrinomial nomenclature,
giving homo sapiens derivatives four names, including a sub and subsub
species name? But yet, by singling out humans like that, it defeats
the very purpose of the taxonomy system - unifying all creatures under
one, same classification system. Even if scientists then revamped the
entire system to use quadrinomial nomenclature, merely for the sake of
continuity, then they would be forcing themselves to tack on a useless
fourth name onto every other species in the world. Of course, science
could take the easy way out by simply declaring that were no longer
any "races" (negroid, caucasoid, etc.), but would science really take
the easy way out? Ack...I'm babbling. I'd better stop now. Well,
flames, comments, etc. welcome (but of course, please limit the flames
and personal comments to personal e-mail, so as not to waste
bandwidth.)

-L8TR,
-Calvinoi MindFlyer

--
_/_/_/_/ _ calvinoi@*******.scri.fsu.edu
_/ | | _ _ NOTE: All of the above
_/ __ _ | | __ __ (_) _ _ ___ (_) text put there by me
_/ / _` | | | \ V / | | | ' \ / _ \ | | is SOLELY my _own_
_/_/_/_/ \__,_| |_| \_/ |_| |_||_\ \___/ |_| worthless blather.
=============================================== ----------------------.
(Geek Code 2.1) G! d+@ H s !g p1+ !au a14 w++(+++) v++(---) c++(++++) |
______________. US>US+++ P? !L 3 E? N++ K++ W--- M++ V -po+(---) Y+>++ |
Fight the War!| t++ 5+ j+ R++ G++>'''' tv+ b++ D+ B--- e u**(---) h! f |
Fuck the Norm!| !r>r n-@ !y .__________________________________________|
Don't Conform!|_____________| ---==THE TRUTH IS OUT THERE=---
Message no. 7
From: HALOWEEN JACK <SBC3KCB@*******.ac.uk>
Subject: Quick question?
Date: Mon, 13 May 1996 16:03:40 GMT
I have been meaning to ask this but did not want to start up the
whole thread on quickened spells.

I have run with a mage with quickened attributes +4 spells. And was
wondering do these spells function on the astral plane if so then the
mage in question would have a high initiative.

Also does the spell function on the meta planes?

Love is the fine line between pleasure and pain

Except when you're into S&M when it's just pain! pain! pain!

Haloween Jack
Message no. 8
From: "Mark Steedman" <M.J.Steedman@***.rgu.ac.uk>
Subject: Re: Quick question?
Date: Mon, 13 May 1996 16:51:22 GMT
HALOWEEN JACK writes

> I have been meaning to ask this but did not want to start up the
> whole thread on quickened spells.
>
> I have run with a mage with quickened attributes +4 spells. And was
> wondering do these spells function on the astral plane if so then the
> mage in question would have a high initiative.
>
Increase x spells do not affect astral combat/initative etc it does
say so somewhere in the magic chapter SR2 but its fairly well hidden.

> Also does the spell function on the meta planes?
>
Depends totally on the setting, if the plane looks and actes like the
real world then it probably does, rules on the metaplanes are total
GM discetion from standard (as physical plane) to anything.

Mark
Message no. 9
From: Peter David Boddy <pdboddy@****.carleton.ca>
Subject: Re: Quick question?
Date: Mon, 13 May 96 12:52:53 EDT
HALOWEEN JACK writes:
>
> I have run with a mage with quickened attributes +4 spells. And was
> wondering do these spells function on the astral plane if so then the
> mage in question would have a high initiative.

If the increased attributes are int, will, or cha, then yes thier
initiative would be quicker, thier strength (astral strength), and so will
thier body.

Pete

Pete aka Spitfire
Test your might...
----------------------------------------------------------------------
Peter David Boddy
Carleton University
Email address: pdboddy@****.carleton.ca
Email address: bx955@*******.carleton.ca
----------------------------------------------------------------------
Message no. 10
From: "Dr. Bolthy von Schotz" <bolthy@**.COM>
Subject: Re: Quick question?
Date: Mon, 13 May 1996 13:29:49 -0500 (CDT)
On Mon, 13 May 1996, HALOWEEN JACK wrote:

> I have been meaning to ask this but did not want to start up the
> whole thread on quickened spells.
>
> I have run with a mage with quickened attributes +4 spells. And was
> wondering do these spells function on the astral plane if so then the
> mage in question would have a high initiative.
>
If it's a mental boost, I'd say "yeah"... you have Astral Attributes when
astrally projecting, and they all refer to mental attributes.


> Also does the spell function on the meta planes?
>

Erk. Um... Well.... Ummm... Personally, I'd say "yes"... but that's
subject to GM fiat as far as I can tell...


|\ /\ |\ | |\
|/ \/ | \ |\ | \
|\ /\ | |/ \ |
|/ / \ | | \|

http://weber.u.washington.edu/~bolthy
"Remember: Heaven is Blue. Tomorrow, the world."
-Head of the Blue Meanies
Message no. 11
From: "Sascha Pabst" <Sascha.Pabst@**********.Uni-Oldenburg.DE>
Subject: Re: Quick question?
Date: Mon, 13 May 1996 23:53:12 +0200
At 18:03 Uhr 13.05.96, HALOWEEN JACK wrote:
>I have run with a mage with quickened attributes +4 spells. And was
>wondering do these spells function on the astral plane if so then the
>mage in question would have a high initiative.
Grimoire, p.86: "[...]So Astral Reaction differs from Physical Reaction
and always equals the Intelligence Attribute. [...]
In fact, most things, including non-permanent magics (sustained, locked,
or quickened) do not affect Attributes in astral space."

>Also does the spell function on the meta planes?
Grimoire, p.93: "A magician may find his or her appearance changed from
Place to Place. [...] The astral medium is infinitely flexible."
I think this means: "It's up to the GM" :-)

Sascha

--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |The one who does not|
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| learn from history |
| \___ __/ | | is bound to live |
|==== \_/ ======| *Wearing hats is just a way of life* | through it again. |
|LOGOUT FASCISM!| - Me | |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
Message no. 12
From: Robert Watkins <robertdw@*******.com.au>
Subject: Re: Quick question?
Date: Tue, 14 May 96 17:24:41 +1030
>If the increased attributes are int, will, or cha, then yes thier
>initiative would be quicker, thier strength (astral strength), and so will
>thier body.

No, no, no... the spell affects the BODY, not the person (well, the
person too). It doesn't carry over into Astral effects.
Same go for the various detection spells, BTW.


--
* *
/_\ "A friend is someone who likes the same TV programs you do" /_\
{~._.~} "Eternal nothingness is fine if you happen {~._.~}
( Y ) to be dressed for it." -- Woody Allen ( Y )
()~*~() Robert Watkins robertdw@*******.com.au ()~*~()
(_)-(_) (_)-(_)
Message no. 13
From: Robert Watkins <robertdw@*******.com.au>
Subject: Re: Quick question?
Date: Tue, 14 May 96 17:24:54 +1030
>I have run with a mage with quickened attributes +4 spells. And was
>wondering do these spells function on the astral plane if so then the
>mage in question would have a high initiative.

No. Not only wouldn't the quickened spell work, but the "Attribute +x"
spells don't work on the Astral, anyway.

>Also does the spell function on the meta planes?

The quickened spell wouldn't, but it'd be a GM call, varying between the
planes (and per visit), wether the spell itself wouldn't.


--
* *
/_\ "A friend is someone who likes the same TV programs you do" /_\
{~._.~} "Eternal nothingness is fine if you happen {~._.~}
( Y ) to be dressed for it." -- Woody Allen ( Y )
()~*~() Robert Watkins robertdw@*******.com.au ()~*~()
(_)-(_) (_)-(_)
Message no. 14
From: David Buehrer <dbuehrer@****.ORG>
Subject: Quick Question
Date: Wed, 24 Sep 1997 07:36:36 -0600
Where are the references to Spider (Insect) spirits located?

-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."
Message no. 15
From: Barbie <barbie@**********.COM>
Subject: Re: Quick Question
Date: Wed, 24 Sep 1997 18:51:42 -0500
At 24-Sep-97 wrote David Buehrer:

>Where are the references to Spider (Insect) spirits located?

quick answer:

Bug City

--

Barbie
---------------------------------------------------------------
Evil Overlord advice #17:

When I employ people as advisors, I will occasionally listen to
their advice.

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
---------------------------------------------------------------
Message no. 16
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: Quick Question
Date: Wed, 24 Sep 1997 11:43:52 -0600
Barbie wrote:
|
| At 24-Sep-97 wrote David Buehrer:
|
| >Where are the references to Spider (Insect) spirits located?
|
| quick answer:
|
| Bug City

Thanks! Barbie, you're such a doll ;)

-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."
Message no. 17
From: GRANITE <granite@**.NET>
Subject: Re: Quick Question
Date: Wed, 24 Sep 1997 14:46:46 -0700
> Where are the references to Spider (Insect) spirits located?

In the book with all the other Bugs... ;P

--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
Message no. 18
From: Jaymz <justin@******.NET>
Subject: Re: Quick Question
Date: Wed, 24 Sep 1997 15:48:56 -0500
At 02:46 PM 9/24/97 -0700, GRANITE wrote:
# > Where are the references to Spider (Insect) spirits located?
#
# In the book with all the other Bugs... ;P

wanna start the "Spiders" aren't bugs thread again?
--
/- justin@****.mcp.com -------------------- justin@******.net -\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
Message no. 19
From: Barbie <barbie@**********.COM>
Subject: Re: Quick Question
Date: Thu, 25 Sep 1997 09:32:02 -0500
At 24-Sep-97 wrote David Buehrer:


>Thanks! Barbie, you're such a doll ;)

I try, I try, all the time.

--

Barbie
---------------------------------------------------------------
Evil Overlord advice #17:

When I employ people as advisors, I will occasionally listen to
their advice.

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
Message no. 20
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Quick Question
Date: Thu, 25 Sep 1997 12:24:36 +0100
|At 02:46 PM 9/24/97 -0700, GRANITE wrote:
|# > Where are the references to Spider (Insect) spirits located?
|#
|# In the book with all the other Bugs... ;P
|
|wanna start the "Spiders" aren't bugs thread again?

Why not...
Of course spiders are bugs.
Just 'cos it's not an insect, doesn't mean it's not a bug...


--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
Message no. 21
From: GRANITE <granite@**.NET>
Subject: Re: Quick Question
Date: Thu, 25 Sep 1997 07:27:58 -0700
> # > Where are the references to Spider (Insect) spirits located?
> # In the book with all the other Bugs... ;P
>
> wanna start the "Spiders" aren't bugs thread again?

Nah..some of the newbies might go insane with the concept ;)
--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
Message no. 22
From: Wolfchild nathan.olsen@*******.msus.edu
Subject: Quick Question
Date: Wed, 30 Jun 1999 18:07:11 -0500 (CDT)
I was playing around with a character idea (SR2). A physad who survived a
lab explosion only to end up with an arm and leg replaced with artificial
limbs (read: NOT cyber). Of course he'd take the essence loss and
associated magic loss, but would he be able to wield a weapon focus with
the artificial arm? Technically he's not in contact with it, but using the
cybereye explanation in the book, since he's paid the essence for it, the
replacement is considered natural.

Thoughts?



Wolfchild - "Discinctaque in otia natus."
--
_,-/ "Desperanda tibi salva concordia socru." \-,_
,-~ / -Juvenal, Satire 6 \ ~-,
/' | /(_ "Quin tu istanc orationem hinc _)\ | `\
/' / \,_/ .\ veterem atque antiquam amoves?" /. \_,/ \ `\
| | /, ,-' -Plautus, Miles Gloriosus `-, ,\ | |
| | ,-, \ \,?| There are nights when the wolves are |@,/ / ,-, | |
| ,-|/ / ,_\,_/_ silent, and only the moon howls. _\_,/_ \ \|-, |
|/' | __, _) ZOMBIE@****.MANKATO.MSUS.EDU (_ ,__` | `\|
| `;-~_.--~ ZOMBIE@****.MANKATO.MSUS.EDU ~--._~-;' |
\ \__ http://krypton.mankato.msus.edu __/ /
`,-,`` /~zombie/lynx.htm '',-,'
((|))____/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\____((|))
Message no. 23
From: Kelson kelson13@*******.com
Subject: Quick Question
Date: Wed, 30 Jun 1999 17:17:21 -0700
On Wed, 30 Jun 1999 18:07:11 Wolfchild wrote:

>I was playing around with a character idea (SR2). A physad who survived a
>lab explosion only to end up with an arm and leg replaced with artificial
>limbs (read: NOT cyber). Of course he'd take the essence loss and
>associated magic loss, but would he be able to wield a weapon focus with
>the artificial arm? Technically he's not in contact with it, but using the
>cybereye explanation in the book, since he's paid the essence for it, the
>replacement is considered natural.

>Thoughts?

I'll give it a go. :) I would say that even though the arm isn't his that he could use
the weapon focus. However, I might engage this as a good roleplaying experience and have
it take him longer to bond, etc. The character should be aware of some sort of difficulty
impeding the bonding and may need to get another magician to help him out a bit in order
to overcome the obstacle. So, while he may end up spending some NY and perhaps a few
extra karma points, I would keep the "damage" minimal and create a good
roleplaying experience out of it.

>Wolfchild - "Discinctaque in otia natus."

Justin


--== Sent via Deja.com http://www.deja.com/ ==--
Share what you know. Learn what you don't.
Message no. 24
From: Ereskanti@***.com Ereskanti@***.com
Subject: Quick Question
Date: Wed, 30 Jun 1999 21:24:48 EDT
In a message dated 6/30/1999 6:07:54 PM US Eastern Standard Time,
nathan.olsen@*******.msus.edu writes:

>
> I was playing around with a character idea (SR2). A physad who survived a
> lab explosion only to end up with an arm and leg replaced with artificial
> limbs (read: NOT cyber). Of course he'd take the essence loss and
> associated magic loss, but would he be able to wield a weapon focus with
> the artificial arm? Technically he's not in contact with it, but using the
> cybereye explanation in the book, since he's paid the essence for it, the
> replacement is considered natural.
>
> Thoughts?
>

If you really want to be picky with the player in question, try this. The
arm reduces the essence of a character by one (1) point normally (discounting
"graded" stuff). And remember, that activating a foci often requires an
action and occasionally some kind of willpower/attribute roll.

Increase the target numbers by one, or even give the activation a "threshold"
of one (meaning the first success doesn't count).

-K (just a stray thought)
Message no. 25
From: Meowmix chrisjohn@**********.com
Subject: Quick Question
Date: Wed, 30 Jun 1999 21:32:01 -0400
On Wed, 30 Jun 1999 18:07:11 Wolfchild wrote:

>I was playing around with a character idea (SR2). A physad who survived a
>lab explosion only to end up with an arm and leg replaced with artificial
>limbs (read: NOT cyber). Of course he'd take the essence loss and
>associated magic loss, but would he be able to wield a weapon focus with
>the artificial arm? Technically he's not in contact with it, but using the
>cybereye explanation in the book, since he's paid the essence for it, the
>replacement is considered natural.

>Thoughts?

Well, I would say that he'd be able to, but it might require a little more difficulty. Not
really training, but, well, figuring out how the limb works. Then I'd make the weapon
foci he wields exclusive to him because of the arm...and maybe make him pay a little
extra karma.

Still, I like the idea of him telling his contacts that he's "busy trying to bond
with my arm"
or some such crap.

Meowmix
"When life gives you a blend of chicken, liver, and
spices, make meat flavored kitty treats."
Message no. 26
From: Mongoose m0ng005e@*********.com
Subject: Quick Question
Date: Thu, 1 Jul 1999 03:15:12 -0500
:I was playing around with a character idea (SR2). A physad who survived a
:lab explosion only to end up with an arm and leg replaced with artificial
:limbs (read: NOT cyber). Of course he'd take the essence loss and
:associated magic loss, but would he be able to wield a weapon focus with
:the artificial arm? Technically he's not in contact with it, but using the
:cybereye explanation in the book, since he's paid the essence for it, the
:replacement is considered natural.
:
:Thoughts?

Well, just one- why is there essence loss? Yes, injury can cause magic
loss. Yes, getting even a non-cyber limb transplant can cause magic loss if
it is not cloned- although just leaving the stump (and using a prosthesis)
would not. But none of that causes ESSENCE loss. Essence loss results in
magic loss, but the reverse is not true.
If they are prosthesis, he can't pay esence for them (unless its a
cyberpegleg, or cyberhook- I shit thou not, check out CyberPirates if that's
what you want). In that case, they are just "tools", and he can't use magic
through them. Although making the prosthesis a (weapon) focus is perhaps
do-able...
If they are transplants it would not affect his abilty to use a weapon
focus (or other magic) with those limbs, compared to his natural limbs-
magical abilty is not "localized" that way. On the other hand, there's a
pretty cool potential ofr a Geas there, if limits his magic to not using
those limbs...

Perhaps you should be more clear as to what you mean by "artificial
limbs"...

Mongoose
Message no. 27
From: Wolfchild nathan.olsen@*******.msus.edu
Subject: Quick Question
Date: Thu, 1 Jul 1999 16:42:08 -0500 (CDT)
On Thu, 1 Jul 1999, Mongoose wrote:

> Well, just one- why is there essence loss?
[snip]
> Perhaps you should be more clear as to what you mean by "artificial
> limbs"...

What I meant was that the character would have a "simple replacement" arm,
much like the artificial limbs available today. Machine, not organic. I
chose this type because if I made it cyber, there'd be too much temptation
to pack it with cool toys. According to the book (SR2 for those just
tuning in), simple replacement artificial arms cannot accept built-in
accessories, and are cheaper.

Anyways, thanks to all for the responses.


Wolfchild - "Discinctaque in otia natus."
--
_,-/ "Desperanda tibi salva concordia socru." \-,_
,-~ / -Juvenal, Satire 6 \ ~-,
/' | /(_ "Quin tu istanc orationem hinc _)\ | `\
/' / \,_/ .\ veterem atque antiquam amoves?" /. \_,/ \ `\
| | /, ,-' -Plautus, Miles Gloriosus `-, ,\ | |
| | ,-, \ \,?| There are nights when the wolves are |@,/ / ,-, | |
| ,-|/ / ,_\,_/_ silent, and only the moon howls. _\_,/_ \ \|-, |
|/' | __, _) ZOMBIE@****.MANKATO.MSUS.EDU (_ ,__` | `\|
| `;-~_.--~ ZOMBIE@****.MANKATO.MSUS.EDU ~--._~-;' |
\ \__ http://krypton.mankato.msus.edu __/ /
`,-,`` /~zombie/lynx.htm '',-,'
((|))____/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\____((|))
Message no. 28
From: Rookie bane_mcklaine@*******.net
Subject: Quick Question
Date: Fri, 12 May 2000 22:31:45 -0700
Hey all after a long sebatical I figured it time I return. Even though not
known very well.

I just relocated to the bay area and am looking for a SR group anyone know
anyone out here?

-Rookie
aka Tim Mathena
Message no. 29
From: Gurth gurth@******.nl
Subject: Quick Question
Date: Sat, 13 May 2000 10:58:48 +0200
According to Rookie, at 22:31 on 12 May 00, the word on the street was...

> Hey all after a long sebatical I figured it time I return. Even though not
> known very well.

Hey, the SR tattoo man is back :)

> I just relocated to the bay area and am looking for a SR group anyone know
> anyone out here?

Sorry, I'm not from that part of the world...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
But it's obviously a dream, as I'm waiting for that beam...
--Millencollin, "Vulcan Ears"
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ UL P L+ E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 30
From: Rookie bane_mcklaine@*******.net
Subject: Quick Question
Date: Sat, 13 May 2000 11:50:55 -0700
Yep I'm back

> -----Original Message-----
> From: shadowrn-admin@*********.com
> [mailto:shadowrn-admin@*********.com]On Behalf Of Gurth
> Sent: Saturday, May 13, 2000 1:59 AM
> To: shadowrn@*********.com
> Subject: Re: Quick Question
>
>
> According to Rookie, at 22:31 on 12 May 00, the word on the
> street was...
>
> > Hey all after a long sebatical I figured it time I return. Even
> though not
> > known very well.
>
> Hey, the SR tattoo man is back :)
>
> > I just relocated to the bay area and am looking for a SR group
> anyone know
> > anyone out here?
>
> Sorry, I'm not from that part of the world...
>
> --
> Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
> But it's obviously a dream, as I'm waiting for that beam...
> --Millencollin, "Vulcan Ears"
> -> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
> ->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
>
> GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ UL P L+ E? W(++) N o? K- w+ O V? PS+
> PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
> Incubated into the First Church of the Sqooshy Ball, 21-05-1998
>
>
Message no. 31
From: Bull bull@***********.com
Subject: Quick Question
Date: Sat, 13 May 2000 16:49:39 -0400
At 10:31 PM 5/12/00 -0700, you wrote:
>Hey all after a long sebatical I figured it time I return. Even though not
>known very well.
>
Heya Rookie :] Welcome back! Good to see a familiar face rejoin the flock :]

>I just relocated to the bay area and am looking for a SR group anyone know
>anyone out here?
>
Sorry man... I could hook you up if you were in the Celeveland area,
but... Bay Area's a bit far away... Don;t think you could afford the
commute :]

Bull

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Message no. 32
From: Rookie bane_mcklaine@*******.net
Subject: Quick Question
Date: Sat, 13 May 2000 14:02:46 -0700
Hey I might be in Cleveland in 2 months doing some work for my job.
Message no. 33
From: Rookie bane_mcklaine@*******.net
Subject: Quick Question
Date: Sat, 13 May 2000 14:04:30 -0700
Hey is Tim Kerby still around?
Message no. 34
From: Inode inode@*****.com
Subject: Quick Question
Date: Sat, 13 May 2000 14:17:24 -0700 (PDT)
--- Rookie <bane_mcklaine@*******.net> wrote:
> Hey I might be in Cleveland in 2 months doing some work for my job.

Isn't that where Origins is, in about 2 months?

====Richmond, VA, USA

"Heroes get pushed off buildings, exposed to vacuum,
electrocuted, infected, burned, drowned, poisoned,
and irradiated." - page 57, Alternity Gamemaster Guide

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Message no. 35
From: Rookie bane_mcklaine@*******.net
Subject: Quick Question
Date: Sat, 13 May 2000 14:22:45 -0700
> Isn't that where Origins is, in about 2 months?
>
If I remember correctly. Bill does the SR stuff for Origins
Message no. 36
From: Rookie bane_mcklaine@*******.net
Subject: Quick Question
Date: Sat, 13 May 2000 14:27:38 -0700
> If I remember correctly. Bill does the SR stuff for Origins
>
Sorry Bull
Message no. 37
From: Gurth gurth@******.nl
Subject: Quick Question
Date: Sun, 14 May 2000 12:46:03 +0200
According to Rookie, at 14:04 on 13 May 00, the word on the street was...

> Hey is Tim Kerby still around?

Unfortunately, he decided to quit the list (and gaming in general, IIRC)
around this time last year :(

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
But it's obviously a dream, as I'm waiting for that beam...
--Millencollin, "Vulcan Ears"
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ UL P L+ E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 38
From: SyphonAC@***.com SyphonAC@***.com
Subject: Quick question
Date: Mon, 26 Jun 2000 11:30:25 EDT
Now I know what POAD and NAGRL, etc. mean for sourcebooks. But I've seen the
abbreviation UB around here for a sourcebook....which is it exactly, just out
of curiousity?

Syphon
Message no. 39
From: dbuehrer@******.carl.org dbuehrer@******.carl.org
Subject: Quick question
Date: Mon, 26 Jun 2000 09:41:33 -0600
SyphonAC@***.com wrote:
>Now I know what POAD and NAGRL, etc. mean for sourcebooks. But I've seen the
>abbreviation UB around here for a sourcebook....which is it exactly, just out
>of curiousity?

Universal Brotherhood, an out of print and hard to find adventure for SR.



To Life,
-Graht
http://www.users.uswest.net/~abaker3
--
"Warm nights, good food, kindred spirits....great life!"
Message no. 40
From: Scot Hayworth scoth@*********.com
Subject: Quick question
Date: Mon, 26 Jun 2000 09:43:17 -0600
From: SyphonAC@***.com [mailto:SyphonAC@***.com]
Sent: Monday, June 26, 2000 9:30 AM
To: shadowrn@*********.com
Subject: Quick question


Now I know what POAD and NAGRL, etc. mean for sourcebooks. But I've seen the

abbreviation UB around here for a sourcebook....which is it exactly, just
out
of curiousity?

Syphon

UB stands for the Universal Brotherhood (Adventure/sourcebook). really good
adventure in that book.

Scot
Message no. 41
From: SyphonAC@***.com SyphonAC@***.com
Subject: Quick question
Date: Mon, 26 Jun 2000 11:42:38 EDT
::snaps fingers:: okay, I remeber that one...thanks

Syphon
Message no. 42
From: Dennis Steinmeijer dv8@********.nl
Subject: Quick question
Date: Mon, 26 Jun 2000 17:43:37 +0200
----- Original Message -----
From: "Scot Hayworth" <scoth@*********.com>
> Now I know what POAD and NAGRL, etc. mean for sourcebooks. But I've seen
the
> abbreviation UB around here for a sourcebook....which is it exactly, just
> out
> of curiousity?
>
>> UB stands for the Universal Brotherhood (Adventure/sourcebook). really
good
>> adventure in that book.

Isn't there a list of abbreviations out there somewhere? URL?

DV8

"Abashed the Devil stood, and felt how awful Goodness is,..."
- John Milton, Paradise Lost
Message no. 43
From: dbuehrer@******.carl.org dbuehrer@******.carl.org
Subject: Quick question
Date: Mon, 26 Jun 2000 10:31:10 -0600
Dennis Steinmeijer wrote:

>Isn't there a list of abbreviations out there somewhere? URL?

There's a short list at

http://hlair.dumpshock.com/showfaq.php3?title=ShadowRN&faqlistúqsrn&pageúqabbrev.html&faqsection¬ronyms


To Life,
-Graht
http://www.users.uswest.net/~abaker3
--
"What you are doing at the moment must be exactly what
you are doing at the moment--and nothing else."

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