From: | Martin Steffens <chimerae@***.IE> |
---|---|
Subject: | R2 question |
Date: | Thu, 8 Oct 1998 23:16:39 +0000 |
megastore's efficient ordering system we're entering week 18 now :/ )
I just started designing a few small autonomous drones that I've had
wandering in my head for ages.
One of the little buggers is an in-house insect killer: it's sensors
scan for the bugs and even allows excluding certain small critters
(don't kill spiders, just grab them and put them outside, don't do
anything with lady bugs; that kinda stuff). It's equipped with a
small taser in a extendable arm to zap the bugs and another small arm
to pick up the remains, or clean the taser arm.
Now I've had some problems with the taser damage code. Clearly it
would be a D damage code for most insects, but it won't do anything
but sting a bit if it accidentally hits a human target (no robocop
killing machines here :). SR however doesn't give me a way of doing
this. I figured out that R2 has something for it, based on some of
your postings, but haven't got the faintest clue how it works
exactly.
Here's what I came up with myself and have been using for years now:
tiny creatures = stage damage up three levels (L becomes D)
insect size to small lizards
small creatures = +2 levels
rabbits and their ilk
pet size = +1 level
medium dogs and all cats (put chiwawa's under small :)
human size = normal
all meta humans (for the sake of ease trolls too, although they're
rather big)
big creatures = -1level
bear size to hippotamus
very big creatures = -2 levels
dragons and similar sized critters
I haven't made a -3 category since it would make the critters a bit
too invulnerable, but so far it did prevent the average sammie
killing a dragon with one burst of a shotgun (something I always
considered to be a bit of an anti climax...)
Is this consistent with the rules in R2? (like Erik I like to stay as
close as possible to the original rules, that's why I ask)
Martin Steffens
chimerae@***.ie