From: | Todd Montgomery <tmont@****.WVU.WVNET.EDU> |
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Subject: | Racial Priorities II |
Date: | Mon, 25 Jan 93 02:11:57 CET |
first post was just a little too MUCH. Anybody got any ideas for the
Racial Priorities A and B?
I was thinking maybe another 1 or 2 new races?
Ideas?
Oh and on the Vehicle Construction Stuff,
I like the idea of making it modular. This has a lot of the flavor of
the Decker rules from _Virtual Realities_. I am also in favor of
getting rid of RBB. And I would even say that maybe some revamping of
the whole vehicle combat might be in order to make the game more
exciting for " all my rigging buddies ". Maybe something based on
Simple, Free, and Complex Actions that can easily be incorporated
directly into Combat. An example might be, a skid is a simple action
for a rigger and a complex action for everyone else. A 45 degree turn
at speed x is a complex action... I think you see what I mean. Make
it fit more in with normal combat, astral, and matrix combat. Right now
a rigger can only advance, flee, BLAH, Blah, ... Blah. Give the rigger
an option like popping a gun, firing at someone, making some complex
death skid into a forward motion, or skidding through some intersection
for a fleeing firefight. Let the rigger use some special terrain (i.e.
dual lanes, intersections...) to his advantage. I guess just give the rigger
more options and a little better overall use than just the control pool.
What do you all think?
--Quiktek
tmont@****.wvu.wvnet.edu