From: | Mark Steedman <M.J.Steedman@***.RGU.AC.UK> |
---|---|
Subject: | Rampant mage problems : was go to bed |
Date: | Fri, 22 Aug 1997 12:25:10 GMT |
>
[snip mage problems]
> That's easy, have the itchy trigger fingers from the Sammies pull the
> trigger when the guns are (accidentally) pointing at the bodies of
> the mages while they're in astral space. That should give em a shock
> (probably kill em too) and the next characters can be made to let the
> sammies have some fun as well (accidents happen to us all the time,
> and believe me, if you do em right, it won't even screw up the
> gameplay afterwards (but I'm not making any promises :)
>
In this case this would be most inappropriate. I really don't like
this sort of thing anyway and in this case i would say based on the
latter part of the problem the cause is crap sammies not mages so
don't penalise the good players by killing thier characters that will
get you real unpopular real fast. They may be dominating the game but
see my direct reply for more reasonable means of solution and
comments on that.
> What you could also do is make a run that involves the sammies
> rescuing the mages from "a fate worse than something horrid". That
> way the mages can't do the work for the sammies, because they're
> somewhere in a lost Aztec tomb (I mean the ancient indian society here)
> in a room where astral space travveling is impossible etc. etc.
>
Again this is putting the poor mage players characters in shit for
the incompetence of others. Astral scouting is all well and good but
it doesn't achieve runs on its own. Better astral security or the
background count rules are solutions not crapping on the good players
to give the rest something to do.
Mark