From: | Wordman <wordman@*******.COM> |
---|---|
Subject: | Random shaman idea |
Date: | Mon, 9 Nov 1998 22:34:11 -0500 |
I've been thinking about the Shamanic Mask concept, where a shaman's
features take on characteristics of their totem during magical acts. I've
been thinking that it might make for interesting role-playing if the shaman
could "borrow" features of their totem animal from time to time. This works
best as a GM decision kind of thing, where the GM gives a shaman a "power"
(like low-light vision or something) for a short time.
For those who like systems, however, I thought of one. The gist of it is
this: shaman are a special kind of Physical Mage. (Hey, I warned you it was
munchkinesque). All totems have (short) list of physical adept abilities
which the shaman can temporarily use if they so choose. The powers are based
on traits of the totem animal. To use them, the shaman must reserve enough
magic points to "buy" them. The powers last as long as the magic points are
reserved. While the points are reserved, the shaman's effective magic rating
is decreased by the points spent.
Powers available to a sampling of totems (note that some of these powers are
not actually physical adept abilities):
Bear
Attribute boost (Strength)
Suspended state
Temperature tolerance
Buffalo
Attribute boost (Body)
Pain resistance
Cat
Attribute boost (Quickness)
Enhanced coordination
Improved sense (low-light vision)
Improved ability (stealth)
Freefall
Coyote
Attribute boost (Charisma)
Improved sense (smell)
Dog
Attribute boost (Willpower)
Improved sense (smell)
Dolphin
Attribute boost (Quickness)
Attribute boost (Intelligence)
Improved ability (swimming)
Enhanced Perception
Eagle
Attribute boost (Charisma)
Improved sense (long distance sight)
Enhanced Perception
Gator
Attribute boost (Strength)
Attribute boost (Body)
Pain resistance
Lion
Attribute boost (Quickness)
Attribute boost (Strength)
Improved sense (low-light vision)
Improved ability (stealth)
Owl
Improved sense (low-light vision)
Improved ability (stealth)
Snake
Attribute boost (Intelligence)
Improved sense (taste/smell)
Empathic sense
Flexibility
You get the idea. Again, I like the role-playing aspects of this idea. Like
many cool things in Shadowrun, this would be really easy to abuse.
Wordman