From: | XaOs <xaos@*****.NET> |
---|---|
Subject: | Re: Range & Movement Spell Penalties (Was Re: Electronics & |
Date: | Sun, 13 Sep 1998 12:50:48 -0500 |
> knowledge, magicians do not have any range or movement penalties when
> casting spells at targets. This seems, in nothing else, unbalancing in
> terms of game mechanics since the other method of taking out targets:
> range combat, does. So...
Granted, for game balance, you're probably right, but...
> Q: Should a magician have range and/or movement penalties when casting
> (combat) spells since it is more difficult to tune or focus on, or
> whatever the method is, to cast the spell?
This is probably a holdover of an attitude from AD&D? (Or any other game
system in which casting spells takes time).
The difference here is that Shadowrun spells happen at the speed of thought.
Remember that the mage is targetting the aura. The aura is generally pretty
easy to spot once you've got line of sight (background count, or the
presence of a lot of living things could change this). A lot of motion
shouldn't change this. HOWEVER, if the mage is doing a bunch of other
things, you may want to reduce his dice pool (I may be confusing my
mechanics with White Wolf here. Ignore as appropriate).
-XaOs-
xaos@*****.net