From: | Lars Ericson <lericson@****.EDU> |
---|---|
Subject: | Range & Movement Spell Penalties (Was Re: Electronics & Astral |
Date: | Sun, 13 Sep 1998 11:02:21 -0500 |
> Well, I was trying to refer to the fact that there will still be
> modifiers on the spell's TN due to range, and electronic magnification
> will not assist in reducing these (although the optical would). I
> misspoke myself.
That brings up another item that has always bugged me a bit. To my
knowledge, magicians do not have any range or movement penalties when
casting spells at targets. This seems, in nothing else, unbalancing in
terms of game mechanics since the other method of taking out targets:
range combat, does. So...
Q: Should a magician have range and/or movement penalties when casting
(combat) spells since it is more difficult to tune or focus on, or
whatever the method is, to cast the spell?
--
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Lars Ericson: Professional Vagabond
Smalley Research Group, Rice University
E-Mail: lericson@****.edu
WWW: http://www.ruf.rice.edu/~lericson/
"Raisin Hell -- a million raisins in every can."
-- Sifl & Olly Show