From: | Dvixen Vidi Vici <dvixen@****.SPYDERNET.COM> |
---|---|
Subject: | Rant and request for advice. (Was Women In Shadowrun) |
Date: | Thu, 10 Oct 1996 22:22:00 -0700 |
> Dvixen and Pete Sims babbled...:)
I'm babbling again, now am I? Nothing new.
I'd like some feedback on the following. Roleplaying inter player is
not a problem, but GM to player, it would appear, is.
> >>I'd love for the environmeant to play my character's flaws to the hilt.
> >
> >The environment is primarily a GM thing isn't it, or are we talking
> >about the facility to be able to play in general. ?
> >
> Probably she means she'd like an atmosphere where her role-playing would be
> really accepted and appreciated. I can sympathize, having been in groups
> where it's all action and the minute anyone tries to do something that
> involves thinking, everyone else automatically ignores him... Too much
> noise and too much distraction and <sigh> too much munchkin...
In our game, I role-play with the other players, and roll-play with the
GM. Inter-character strife is common in our game, and it is where I find
more interest. GM=boring envirnment. He never details anything, unless
he can figure out how to make it humorous. His NPC's are usually for him
(IMO) to talk, and drown us out. We only ever listen to his NPC's
anyways. Any interaction I have attempted with said NPC's gets crunched
down to 'what info are you looking for?' 'Okay, this is what you
learn.'
Someone once suggested to me, that introducing at least one NPC (minor or
major, or one shot) every session. What thinks everyone on this?
I can count the NPC's quite easily, and there have been no new ones for at
least two months game time, or seven months real time. Unless you count
the Greater Free Spirit (Of Sea) that has been hanging about my character
since she woke in the hopsital. (spelling intentional).
When I am running a game, I use what the characters provide to create a
story. Andrew, Alex, Eric and myself have given a great deal of detail
to our characters, and I beleive that no detail is being given to this.
(IMO) If I was the GM, I'd be giving much more detail to the points we
have stated. And yes, I have discussed this with Sean, and he said he
would give it a try, this lasted once small three session arc.
I'm starting to feel out characters are little wooden pieces on the GM's
game board...
A bit of history for ya...
Celt (my character, shaman) is naieve in the ways of the world, but not
magic. She was raised to think that magic-types only (how to put it
succinctly) ... (forget succinct. Blunt will do.) fall in love with
magic-types.
Caber (Andrew's character, mundane) is very distrustful of magic, (due to
the first storyline our GM put us through) but trusts Celt. He's beyond
caring, and trust... <G>
I have it on good authority (from Andrew) that Caber is in love. Ditto
for Celt, but she has spent the last year (game time) denying this. Made
for some interesting arcs, that Andrew and I detailed, and the GM
ignored. She's finally shaking off her 'education', but the GM is not
allowing (a blunt way of thinking of it) us to detail it further.
I have mentioned to the GM (several times, until I finally gave up about
a month ago) what I would like to see in terms of openings for character
development. After sessions we used to discuss what happened in the game,
what my character was thinking, uzw. I was the initiator, because when I
run a story, most of the detailing of scenes is done informally.
I have an excellent grip on how Celt would react in nearly any
situation. (Including freezing during combat when Caber got shot up
badly, not a smart thing, but consistant for her) I have a fairly good
grip on the other personalities of the other PC's, but as for the
NPC's... same person, different name.
What's worse, I seem to be the only person in the game to feel this way.
Now, am I being neurotic? (likely) Or is it another difference of gaming
styles between male and females? Dunno.
Off topic stuff...
> [SNIP buzz about clubbing]
I don't mind the club scene, but only once every two months or so, with
friends who are also non-drinkers. We go to dance and have fun. Not to
get pissed and do the pick up thing.
> >I know what what you mean, I'm counting up to 25 years gaming now. :(
Wow... About as long as I've been alive...
> [Snip about Girls working in game stores]
> >I don't know about others on this list (I can't see images on e-mail -
> >yet). But, RPG people, seem to have a more enthusiastic approach to
> >communication, and life in general, and with this enthusiasm comes a
I wish. Communication is my biggest failing. Despite being told I am
highly intellegent, I can't carry a conversation on for more than five
mintues, with the average person. It is rare I meet someone I can discuss
things with. And I must say, there are many people on this list that I
enjoy reading posts from. and it's blamed on them, that I feel I can
delurk. :)
(snipped rest of maturity and people watching)
> "normal"? What's that?
Beats me. I think it is some tiny cute cat.
> -Bull-the-looking-at-all-the-wrinkles-decker-turned-GM
Dvixen, who is not re-reading this post and is going to hit send before
she decides to delete the whole thing.
--
AJ Schaafsma Dvixen@****.spydernet.com
This post in no way reflect the opinions of the myriad voices in my head.
Why is the cat sneezing?