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Mailing List Logs for ShadowRN

Message no. 1
From: Martin Steffens <BDI05626@***.RHIJ.NL>
Subject: Reach in close combat
Date: Mon, 3 Jul 1995 23:19:19 +0100
Some one (sorry couldn't find the original post) wrote:

>I limit "reach advantage" to +1 and the penalty to -1 for this reason:
>get inside the long weapon and you're winning. In the extreme imagine
>grappling someone: you have razors, they have a monowhip or polearm. Who
>has the advantage?

I just had an idea; why not let the penalty/advantage by reach and
multiple opponents be influenced by skill?
I think about that for every two points of skill above the skill of
your enemy you can ignore one penalty. I.e. two dudes with swords and
skill 3 attack mr Spur with a skill of 7. Normally the target numbers
would be 2 for the dudes and 6 for mr Spur. Using the rule above that
would become 4 for the dudes and 4 for mr Spur. Simple isn't it? :)

Hopes this is somewhat logical, I haven't really tried it out.




Martin Steffens
GeekCode v2.1
GO/SS d--(++) H- s+:+ !g p? !au a?(26) w+ v++(?) C+(++) P? E? !N>+
K- W+ M- !V -po+ Y+ t+@ !5>++ jx R++>+++ G''' tv+ b+++$ (sort
of) D++ B? e+$ (hah) u-(++) h f+ r n--- y+
Message no. 2
From: Sebastian Wiers <seb@***.RIPCO.COM>
Subject: Re: Reach in close combat
Date: Tue, 4 Jul 1995 18:07:47 -0500
>
> I just had an idea; why not let the penalty/advantage by reach and
> multiple opponents be influenced by skill?
> I think about that for every two points of skill above the skill of
> your enemy you can ignore one penalty. I.e. two dudes with swords and
> skill 3 attack mr Spur with a skill of 7. Normally the target numbers
> would be 2 for the dudes and 6 for mr Spur. Using the rule above that
> would become 4 for the dudes and 4 for mr Spur. Simple isn't it? :)
>
> Hopes this is somewhat logical, I haven't really tried it out.
>
> Martin Steffens

This is nice, but sounds a lot like an easier to aquire version of the
initiate Phys Ad skill "combat centering". That one skill is enough to make
me want to play a phys ad, some day. Of course, what your talking about isn't
good for ranged combat, and is mor a way to restore balance to a skilled but
out numbered or underarmed caracter.
Reducing reach seams feasable (and is a special combat move in (don't remember
name) combat sytem for SR). Fighting against multiple enimies should be hard,
regardless of skill.
5385+14^

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