From: | Martin Steffens <BDI05626@***.RHIJ.NL> |
---|---|
Subject: | Reach in close combat |
Date: | Mon, 3 Jul 1995 23:19:19 +0100 |
>I limit "reach advantage" to +1 and the penalty to -1 for this reason:
>get inside the long weapon and you're winning. In the extreme imagine
>grappling someone: you have razors, they have a monowhip or polearm. Who
>has the advantage?
I just had an idea; why not let the penalty/advantage by reach and
multiple opponents be influenced by skill?
I think about that for every two points of skill above the skill of
your enemy you can ignore one penalty. I.e. two dudes with swords and
skill 3 attack mr Spur with a skill of 7. Normally the target numbers
would be 2 for the dudes and 6 for mr Spur. Using the rule above that
would become 4 for the dudes and 4 for mr Spur. Simple isn't it? :)
Hopes this is somewhat logical, I haven't really tried it out.
Martin Steffens
GeekCode v2.1
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