From: | David Buehrer <dbuehrer@****.ORG> |
---|---|
Subject: | Re: Reacting to Characters |
Date: | Wed, 24 Sep 1997 09:08:34 -0600 |
|
| David Buehrer writes
| > Mark Steedman wrote:
| > |
[snip: Mark's super fly]
| >
[snip: my reaction]
| >
| The problem i see here is twofold.
| 1) identify the thief, assuming you never saw him (there are plenty
| of solutions to not leaving ritual links lying about if the GM gets
| very nasty) ok you can crack the corp that hired him, but first
| identify them. Sure enough money in the shadows will find the ID if
| they did legwork.
After the character build's up a rep he becomes a member of a select group
of people that the corp starts checking out (maybe only 3-5 people in the
world could have pulled it off). So there's one possible way for the corp
to find him.
Whatever he stole will probably leave a trail that could lead back to him.
If he brags about it word could leak out that could lead back to him.
The money that he got paid for the job is a huge flag that could bring the
corp's sites to bear on him.
| though they may just hire the team back, i have a
| AAA mega at the moment that would kind of like to hire the runners
| that just hit them because they appeared to just appear and disappear
| (even after being found) inside a super secure area and the sec team
| was really pissed when a very through search found out how :)
Always a fun option :)
| 2) what do you gain from killing his contacts etc once Johnson has
| the item, revenge does not help the bottom line, it will happen from
| time to time but.
Sorry, I didn't mean that his contacts get wasted. But if a contact is
pressured by a big corp to tell them information about the character, the
contact might avoid the character for awhile. "Sorry man, but I told
someone big that I don't know you. So for the time being, I Don't Know
You. Understand?"
| You have a point, too many people do respond 'my ...... [character
| type] is doing ........' how do i stop it, well how to respond is
| probably better. Being invisible and undetectable is all well and
| good, fine give the team bodyguard work, invisible guard don't deter
| :) [also if they have the targets travel plans fun really can break
| out, oh i'm waiting, and the Ambush is populated from NERPS Edge
| runners :) ]
<chuckle>
-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."