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Message no. 1
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: Reacting to Characters
Date: Wed, 24 Sep 1997 09:08:34 -0600
Mark Steedman wrote:
|
| David Buehrer writes
| > Mark Steedman wrote:
| > |
[snip: Mark's super fly]
| >
[snip: my reaction]
| >
| The problem i see here is twofold.
| 1) identify the thief, assuming you never saw him (there are plenty
| of solutions to not leaving ritual links lying about if the GM gets
| very nasty) ok you can crack the corp that hired him, but first
| identify them. Sure enough money in the shadows will find the ID if
| they did legwork.

After the character build's up a rep he becomes a member of a select group
of people that the corp starts checking out (maybe only 3-5 people in the
world could have pulled it off). So there's one possible way for the corp
to find him.

Whatever he stole will probably leave a trail that could lead back to him.

If he brags about it word could leak out that could lead back to him.

The money that he got paid for the job is a huge flag that could bring the
corp's sites to bear on him.

| though they may just hire the team back, i have a
| AAA mega at the moment that would kind of like to hire the runners
| that just hit them because they appeared to just appear and disappear
| (even after being found) inside a super secure area and the sec team
| was really pissed when a very through search found out how :)

Always a fun option :)

| 2) what do you gain from killing his contacts etc once Johnson has
| the item, revenge does not help the bottom line, it will happen from
| time to time but.

Sorry, I didn't mean that his contacts get wasted. But if a contact is
pressured by a big corp to tell them information about the character, the
contact might avoid the character for awhile. "Sorry man, but I told
someone big that I don't know you. So for the time being, I Don't Know
You. Understand?"

| You have a point, too many people do respond 'my ...... [character
| type] is doing ........' how do i stop it, well how to respond is
| probably better. Being invisible and undetectable is all well and
| good, fine give the team bodyguard work, invisible guard don't deter
| :) [also if they have the targets travel plans fun really can break
| out, oh i'm waiting, and the Ambush is populated from NERPS Edge
| runners :) ]

<chuckle>

-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."
Message no. 2
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: Reacting to Characters
Date: Thu, 25 Sep 1997 10:35:23 GMT
David Buehrer writes

[ first a few comments on this thread. Looks like it suffered badly
from the fact i wrote my first reply rather rappidly i will try and
disentangle all the misunderstandings various folks have made. Note
some stuff was used merely as examples not as 'good practice']

> | The problem i see here is twofold.
> | 1) identify the thief, assuming you never saw him (there are plenty
> | of solutions to not leaving ritual links lying about if the GM gets
> | very nasty) ok you can crack the corp that hired him, but first
> | identify them. Sure enough money in the shadows will find the ID if
> | they did legwork.
>
> After the character build's up a rep he becomes a member of a select group
> of people that the corp starts checking out (maybe only 3-5 people in the
> world could have pulled it off). So there's one possible way for the corp
> to find him.
Maybe. This is a good reason to retire. Though if you are that good
the corp now gets the problem of 'getting at' these folks to eliminate
them from the search.

> Whatever he stole will probably leave a trail that could lead back to him.
>
But can they find it.

> If he brags about it word could leak out that could lead back to him.
>
Well in that case he deserves everything he gets :)

Yes even super sneaky characters can get caught, if Ares decides you
are caught caught caught you are but there come a point where its
simply not worth the corps time.

> The money that he got paid for the job is a huge flag that could bring the
> corp's sites to bear on him.
>
Depends, if you have sense you spend money wisely, though various
counter intelligence agencies have done very badly on this point
before even when it was blatant and they had the resources of the
government to call on!

> | though they may just hire the team back, i have a
> | AAA mega at the moment that would kind of like to hire the runners
> | that just hit them because they appeared to just appear and disappear
> | (even after being found) inside a super secure area and the sec team
> | was really pissed when a very through search found out how :)
>
> Always a fun option :)
>
I just need time to write a suitable run :(

> Sorry, I didn't mean that his contacts get wasted. But if a contact is
> pressured by a big corp to tell them information about the character, the
> contact might avoid the character for awhile. "Sorry man, but I told
> someone big that I don't know you. So for the time being, I Don't Know
> You. Understand?"
>
Oh yes. This is more reasonable.

> | You have a point, too many people do respond 'my ...... [character
> | type] is doing ........' how do i stop it, well how to respond is
> | probably better. Being invisible and undetectable is all well and
> | good, fine give the team bodyguard work, invisible guard don't deter
> | :) [also if they have the targets travel plans fun really can break
> | out, oh i'm waiting, and the Ambush is populated from NERPS Edge
> | runners :) ]
>
> <chuckle>
>
Results next week hopefully :)

Mark

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