From: | MR DELIVAN S HARDERS <YUBM21A@*******.COM> |
---|---|
Subject: | Real ranges |
Date: | Sat, 11 Feb 1995 16:32:21 EST |
ranges for firearms are (unless when magic came back gravity on the planet
also increased). For those of you who are interested, I have listed below
the real ranges for firearms.
Firearms Short Medium Long Extreme
Hold-out pistol 0-5 6-15 16-30 31-50
Light pistol 0-10 11-40 41-80 81-150
Heavy pistol 0-10 11-40 41-90 91-150
Submachine Gun 0-15 16-40 41-110 111-200
Taser 0-5 6-10 11-12 13-15
Shotgun
Slug 0-10 11-40 41-80 81-150
Buckshot 0-5 6-15 16-30 40-50
Flechette 0-30 31-60 61-120 121-240
Sport rifle 0-40 41-150 151-450 451-1000
Sniper rifle 0-50 51-150 151-450 451-1300
Assault rifle 0-40 41-150 151-300 301-500
Light Machine Gun 0-40 41-150 151-450 451-1000
Medium machine gun 0-70 71-150 151-450 451-1500
Heavy machine gun 0-100 101-200 201-500 501-2000
Assault cannon 0-100 101-200 201-500 501-2000
Grenade launcher 0-40 41-80 81-200 201-400
As for other heavy weapons and missiles, thery're pretty close. This
table of course takes many assumptions in mind. All ranges are correct
provided that the calibers of certain weapon types are true. In real life,
each weapon has it's own range according to barrel length and caliber. I
assumed that the assault cannon is a 20mm round (normal 20mm cannon ranges
are max.4000m easy, but the assault cannons short barrel should reduce the
range a bit). The flechette for shotgun listed above is for real world
flechettes which are equivalent to 16 penney nails with fins on them. This
would make them the same as bullets against armor, but the sharp and
unforgiving material of the flechette should reduce some of the armors
protective ability (I go with -3). With all this in mind, have fun.
-Reaver