Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Steve Collins <steve_collins@********.ALEWIFE.KODAK.COM>
Subject: Re Assault Cannons
Date: Wed, 27 Nov 1996 08:55:51 U
I personally find the Spas-22 in the Fields Of Fire book to be a much better
weapon for a shadowrunner. Firing a 3 round burst it causes 13D with an
easily damped +2 recoil modifier and you can do this 2x per action the first
to use up his combat pool and the second to finish him. Plus it won't have a
Squadron of Yellowjackets on your tail is less than a minute.

The only Panther in my game is hardmounted into the rear of a GMC Bulldog
which isn't even rigged it's just there to discourage pursuit.
Message no. 2
From: Droopy <droopy@*******.NB.NET>
Subject: Re Assault Cannons
Date: Thu, 28 Nov 1996 00:52:23 +0000
Steve wrote,

> I personally find the Spas-22 in the Fields Of Fire book to be a much better
> weapon for a shadowrunner. Firing a 3 round burst it causes 13D with an
> easily damped +2 recoil modifier and you can do this 2x per action the first

Shotguns have a +2 recoil modifier per shot instead of +1.
Otherwise, I have to agree. Shotguns are the best multipurpose
weapons in the game.


--Droopy


droopy@**.net
Message no. 3
From: The Digital Mage <mn3rge@****.AC.UK>
Subject: Re: Re Assault Cannons
Date: Thu, 28 Nov 1996 14:06:29 +0000
On Wed, 27 Nov 1996, Steve Collins wrote:

> I personally find the Spas-22 in the Fields Of Fire book to be a much better
> weapon for a shadowrunner. Firing a 3 round burst it causes 13D with an
> easily damped +2 recoil modifier and you can do this 2x per action the first
> to use up his combat pool and the second to finish him. Plus it won't have a
> Squadron of Yellowjackets on your tail is less than a minute.
As I recall the Spas-22 is a shotgun, therefore all recoil modifiers are
doubled. ALso the official recoil modifier for a 3 round burst is +3,
therefore +6 for a shotgun. Your second burst will get you a +12
modifier!!!

The Digital Mage : mn3rge@****.ac.uk
"So that which I imagine, is that which I believe" -Rush
Shadowrun Web Site http://www.bath.ac.uk/~mn3rge/Shadowrun.html
Message no. 4
From: "Paul J. Adam" <shadowrn@********.DEMON.CO.UK>
Subject: Re: Re Assault Cannons
Date: Thu, 28 Nov 1996 19:10:42 +0000
In message <Pine.SOL.3.93.961128140444.19824D-100000@***.bath.ac.uk>,
The Digital Mage <mn3rge@****.AC.UK> writes
>As I recall the Spas-22 is a shotgun, therefore all recoil modifiers are
>doubled. ALso the official recoil modifier for a 3 round burst is +3,
>therefore +6 for a shotgun. Your second burst will get you a +12
>modifier!!!

Gas vent 4 and a shock pad on the stock take care of that. Remember,
heavy weapons double _uncompensated_ recoil... so with six points net
compensation, there's no penalty. Though, with only a 10-round magazine,
my PCs who use SPAS-22s tend to keep them on single shot: an improved
gas vent-2 lets you keep the stock folded, and they're reasonably
concealable under a long coat in that state.

Three bursts, one single shot, and an embarrasing click otherwise :)

--
"There are four kinds of homicide: felonious, excusable, justifiable and
praiseworthy."
Ambrose Bierce, "The Devil's Dictionary"

Paul J. Adam paul@********.demon.co.uk
Message no. 5
From: DT <david.s.thompson@****.EDU>
Subject: Re: Re Assault Cannons
Date: Thu, 28 Nov 1996 23:37:03 -0500
On Wed, 27 Nov 1996, Steve Collins wrote:

> I personally find the Spas-22 in the Fields Of Fire book to be a much better
> weapon for a shadowrunner. Firing a 3 round burst it causes 13D with an
> easily damped +2 recoil modifier and you can do this 2x per action the first
> to use up his combat pool and the second to finish him. Plus it won't have a
> Squadron of Yellowjackets on your tail is less than a minute.
>
> The only Panther in my game is hardmounted into the rear of a GMC Bulldog
> which isn't even rigged it's just there to discourage pursuit.
>
This brings up a question I've had for awhile: the errata states that all
BF capable shotguns get Heavy Weapon Recoil, +2 per shot. I thought that
heavy weapon recoil was "double all uncompensated recoil." So, is a
shotgun +2 per round fired or +1 per round fired and then double
umcompensated recoil? (pg 89-90 ish SRII)

--Sanction
Message no. 6
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: Re Assault Cannons
Date: Fri, 29 Nov 1996 08:48:11 GMT
david.s.thompson writes
> >
> This brings up a question I've had for awhile: the errata states that all
> BF capable shotguns get Heavy Weapon Recoil, +2 per shot. I thought that
> heavy weapon recoil was "double all uncompensated recoil." So, is a
> shotgun +2 per round fired or +1 per round fired and then double
> umcompensated recoil? (pg 89-90 ish SRII)
>
There are several BF shotguns.
AFAIK only the Franchi22 is +2 per shot regardless, thats because it
does a base power level 10 the others are a base +1/shot (at least if
compensated).

The spass 22 first burst +6 (but stock, pads, GV4 = -6) second burst,
ah um 'aim at the very broad side of the barn'.
However its usable with IPEX ammo on aim, burst as a 15D super gun
that is a LOT easier to hide and carry than Panther cvannons/sniper
rifles in a ready to use condition. Its also a lot shorter item to
manouver in corridors etc [though game mechanics will never cover
such things]

Mark
Message no. 7
From: Gurth <gurth@******.NL>
Subject: Re: Re Assault Cannons
Date: Fri, 29 Nov 1996 11:40:11 +0100
DT said on 23:37/28 Nov 96...

> This brings up a question I've had for awhile: the errata states that all
> BF capable shotguns get Heavy Weapon Recoil, +2 per shot. I thought that
> heavy weapon recoil was "double all uncompensated recoil." So, is a
> shotgun +2 per round fired or +1 per round fired and then double
> umcompensated recoil? (pg 89-90 ish SRII)

I read that to mean: double the uncompensated recoil. Since that's the
rule used for heavy weapons, I don't see why it shouldn't apply to
shotguns (else a HMG would have lighter recoil than a shotgun -- no
way...).

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
And so am I.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 8
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Subject: Re: Re Assault Cannons
Date: Fri, 29 Nov 1996 18:03:14 +0000
On 28 Nov 96 at 19:10, Paul J. Adam wrote:
[snip Spaz-22]
> Gas vent 4 and a shock pad on the stock take care of that. Remember,
> heavy weapons double _uncompensated_ recoil... so with six points net
> compensation, there's no penalty. Though, with only a 10-round magazine,
> my PCs who use SPAS-22s tend to keep them on single shot: an improved
> gas vent-2 lets you keep the stock folded, and they're reasonably
> concealable under a long coat in that state.
>
> Three bursts, one single shot, and an embarrasing click otherwise :)
I don't think one can use GasVent when firing shot... So you'd be limited to
slugs, which takes much fun out of this nice weapon IMHO (HO both the rule and
the weapon)

Sascha
--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |'The rich control |
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| The Government, |
| \___ __/ | | The Media, |
|==== \_/ ======| *Wearing hats is just a way of life* | And the Law!' |
|LOGOUT FASCISM!| - Me | - Queensryche |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
Message no. 9
From: Tim Cooper <tpcooper@***.CSUPOMONA.EDU>
Subject: Re: Re Assault Cannons
Date: Fri, 29 Nov 1996 10:27:24 -0800
On Thu, 28 Nov 1996, The Digital Mage wrote:

> On Wed, 27 Nov 1996, Steve Collins wrote:
>
> > I personally find the Spas-22 in the Fields Of Fire book to be a much better
> > weapon for a shadowrunner. Firing a 3 round burst it causes 13D with an
> > easily damped +2 recoil modifier and you can do this 2x per action the first
> > to use up his combat pool and the second to finish him. Plus it won't have a
> > Squadron of Yellowjackets on your tail is less than a minute.
> As I recall the Spas-22 is a shotgun, therefore all recoil modifiers are
> doubled. ALso the official recoil modifier for a 3 round burst is +3,
> therefore +6 for a shotgun. Your second burst will get you a +12
> modifier!!!
>
> The Digital Mage : mn3rge@****.ac.uk
> "So that which I imagine, is that which I believe" -Rush
> Shadowrun Web Site http://www.bath.ac.uk/~mn3rge/Shadowrun.html
>


The way I understood it was that you don't double the modifier until AFTER
you apply recoil compensation. I.e. if you have 6 points of recoil (to be
doubled) and 4 points of compensation the result is (6-4=2, 2x2=4) a +4
penalty.

~Tim
Message no. 10
From: "Paul J. Adam" <paul@********.DEMON.CO.UK>
Subject: Re: Re Assault Cannons
Date: Fri, 29 Nov 1996 17:40:58 +0000
In message <m0vTWLU-0004wdC@*******.Informatik.Uni-Oldenburg.DE>, Sascha
Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE> writes
>I don't think one can use GasVent when firing shot... So you'd be limited to
>slugs, which takes much fun out of this nice weapon IMHO (HO both the rule and
>the weapon)

I've seen a couple of Remington 870s offered with muzzle brakes, and
they weren't cylinder-bored (necessary to fire slug) either. The gas
doesn't care what it's pushing down the barrel.

Remember, until it clears the muzzle, the shot is being pushed along by
a felt or plastic wad: it doesn't go down the barrel as a cloud of steel
spheres. So, no reason you couldn't use shot rounds with a gas vent.

IRL, it's APDS ammo that offers the greatest challenge to muzzle brakes.
--
"There are four kinds of homicide: felonious, excusable, justifiable and
praiseworthy."
Ambrose Bierce, "The Devil's Dictionary"

Paul J. Adam paul@********.demon.co.uk
Message no. 11
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Subject: Re: Re Assault Cannons
Date: Mon, 2 Dec 1996 04:18:20 +0000
On 29 Nov 96 at 17:40, Paul J. Adam wrote:
[shot vs shells]
> Remember, until it clears the muzzle, the shot is being pushed along by
> a felt or plastic wad: it doesn't go down the barrel as a cloud of steel
> spheres. So, no reason you couldn't use shot rounds with a gas vent.
I didn't realize that. Thanks for pointing it out to me (should have thought
of it myself :-( ).

> IRL, it's APDS ammo that offers the greatest challenge to muzzle brakes.
Hm. Why's that?

Sascha
--
+---___---------+------------------------------------+------------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst | T'dr'duzuk b'hazg t't! |
| / /_/ ____/ |Sascha.Pabst@ |[Dwarven Battlecry,means|
| \___ __/ | Informatik.Uni-Oldenburg.de |'This Is A Good Day For |
|==== \_/ ======|*Wearing hats is just a way of life*| Someone Else To Die!'] |
|LOGOUT FASCISM!| - Me | - Terry Pratchett |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
Message no. 12
From: Gurth <gurth@******.NL>
Subject: Re: Re Assault Cannons
Date: Mon, 2 Dec 1996 12:24:55 +0100
Sascha Pabst said on 4:18/ 2 Dec 96...

> > IRL, it's APDS ammo that offers the greatest challenge to muzzle brakes.
> Hm. Why's that?

Probably because there is plastic packing (the sabots, from the S in
"APDS") around the bullet; as it leaves the barrel, the sabots fall away.
This could/would start to happen *inside* the muzzle brake.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Originally genuine.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 13
From: "Paul J. Adam" <shadowrn@********.DEMON.CO.UK>
Subject: Re: Re Assault Cannons
Date: Mon, 2 Dec 1996 17:32:22 +0000
In message <m0vUPVn-0004weC@*******.Informatik.Uni-Oldenburg.DE>, Sascha
Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE> writes
>On 29 Nov 96 at 17:40, Paul J. Adam wrote:
>> IRL, it's APDS ammo that offers the greatest challenge to muzzle brakes.

>Hm. Why's that?
> Sascha

The danger that the sabot will hang up in the muzzle brake, destroying
accuracy. Look at tank main guns, for instance: where muzzle brakes
might be useful (both to cut the recoil force and to divert the muzzle
blast to the sides) they are not fitted, because they interfere with
sabot separation for APDS/APFSDS rounds.



--
There are four kinds of homicide: felonious, excusable, justifiable and
praiseworthy...

Paul J. Adam paul@********.demon.co.uk
Message no. 14
From: Droopy <droopy@*******.NB.NET>
Subject: Re: Re Assault Cannons
Date: Tue, 3 Dec 1996 00:08:32 +0000
Sascha wrote,

> > Remember, until it clears the muzzle, the shot is being pushed along by
> > a felt or plastic wad: it doesn't go down the barrel as a cloud of steel
> > spheres. So, no reason you couldn't use shot rounds with a gas vent.
> I didn't realize that. Thanks for pointing it out to me (should have thought
> of it myself :-( ).

Nice, but it shouldn't work any more than a silencer on a shotgun.
The gas vent by nature has openings in a direction other that the end
of the barrel. Shot can and will get caught up in it, eventually
destroying the gas vent.


--Droopy
droopy@**.net
Message no. 15
From: "Paul J. Adam" <shadowrn@********.DEMON.CO.UK>
Subject: Re: Re Assault Cannons
Date: Tue, 3 Dec 1996 17:44:59 +0000
In message <199612030507.AAA10746@**.net>, Droopy
<droopy@*******.NB.NET> writes
<<I wrote:>>
>> > Remember, until it clears the muzzle, the shot is being pushed along by
>> > a felt or plastic wad: it doesn't go down the barrel as a cloud of steel
>> > spheres. So, no reason you couldn't use shot rounds with a gas vent.

>Nice, but it shouldn't work any more than a silencer on a shotgun.
>The gas vent by nature has openings in a direction other that the end
>of the barrel. Shot can and will get caught up in it, eventually
>destroying the gas vent.

So put the shot in a plastic cup. Keeps it together and out of the
muzzle brake's baffles until it clears the muzzle, then air resistance
snatches the cup away and the shot continues unaffected.

This does make choking the weapon more difficult, but then you can mount
effective recoil compensation.

Alternatively, use multiple small openings and deburr them occasionally.
Steel shot is not going to "get caught up" in a hole a third of its
diameter, but the edges of the hole will develop slight burrs: fiddly
but not too difficult to fix, or just change the vent every few thousand
rounds.

Again, I've seen muzzle compensators on shotguns and they appear to work
just fine.

--
There are four kinds of homicide: felonious, excusable, justifiable and
praiseworthy...

Paul J. Adam paul@********.demon.co.uk
Message no. 16
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Subject: Re: Re Assault Cannons
Date: Thu, 5 Dec 1996 16:25:55 +0000
On 3 Dec 96 at 17:44, Paul J. Adam wrote:
[snip]
> >Nice, but it shouldn't work any more than a silencer on a shotgun.
> >The gas vent by nature has openings in a direction other that the end
> >of the barrel. Shot can and will get caught up in it, eventually
> >destroying the gas vent.
>
> So put the shot in a plastic cup. Keeps it together and out of the
> muzzle brake's baffles until it clears the muzzle, then air resistance
> snatches the cup away and the shot continues unaffected.
This is what they did to the M-79 in Vietnam to make it a short-range weapon
IIRC... Grenade thrower turned nasty :-)
Message no. 17
From: Loki <loki@*******.COM>
Subject: Re: Re Assault Cannons
Date: Sat, 7 Dec 1996 01:00:20 -0000
> Shotguns have a +2 recoil modifier per shot instead of +1.
> Otherwise, I have to agree. Shotguns are the best multipurpose
> weapons in the game.
>
>
> --Droopy

Now I may hate myself (as a GM) for asking this, but where is the +2 per
shot as a shotgun coming from, have I overlooked or forgotten something
over the years?

@>--,--'--- Loki

"Any sufficiently advanced technology is indistinguishable from magic."

***********************************************************************
Poisoned Elves http://www.netzone.com/~loki/
***********************************************************************

--- Unsolicited Commercial E-Mail is not welcome at this account ---
--- and will result in a US$500 fee per US Code Title 47 Sec 227. ---
Message no. 18
From: Loki <loki@*******.COM>
Subject: Re: Re Assault Cannons
Date: Sat, 7 Dec 1996 01:01:56 -0000
> This brings up a question I've had for awhile: the errata states that
all
> BF capable shotguns get Heavy Weapon Recoil, +2 per shot. I thought that
> heavy weapon recoil was "double all uncompensated recoil." So, is a
> shotgun +2 per round fired or +1 per round fired and then double
> umcompensated recoil? (pg 89-90 ish SRII)
>
> --Sanction

I keep seeing "the errata" being referred to. Is there somewhere I might
get ahold of this?

@>--,--'--- Loki

"Any sufficiently advanced technology is indistinguishable from magic."

***********************************************************************
Poisoned Elves http://www.netzone.com/~loki/
***********************************************************************

--- Unsolicited Commercial E-Mail is not welcome at this account ---
--- and will result in a US$500 fee per US Code Title 47 Sec 227. ---
Message no. 19
From: Gurth <gurth@******.NL>
Subject: Re: Re Assault Cannons
Date: Sat, 7 Dec 1996 12:54:02 +0100
Loki said on 1:00/ 7 Dec 96...

> Now I may hate myself (as a GM) for asking this, but where is the +2 per
> shot as a shotgun coming from, have I overlooked or forgotten something
> over the years?

The SRII errata -- it states that "Shotguns capable of Full-Autofire (FA)
should use the Heavy Weapon Recoil rules (p.89) and receive a Recoil
Modifier of +2 per round, not the standard +1 per round."

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Laat het los.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 20
From: "Robert Pendergrast (Tom)" <3011_3@***.EDU>
Subject: Re: Re Assault Cannons
Date: Sat, 7 Dec 1996 10:23:00 -0700
>> Now I may hate myself (as a GM) for asking this, but where is the +2 per
>> shot as a shotgun coming from, have I overlooked or forgotten something
>> over the years?

> The SRII errata -- it states that "Shotguns capable of Full-Autofire (FA)
> should use the Heavy Weapon Recoil rules (p.89) and receive a Recoil
> Modifier of +2 per round, not the standard +1 per round."

Yeah, but there AREN'T any shotguns capable of Full-Auto. Just a couple
capable of Burst. (Enfield AS-7, CMDT, and the Spas-22, AFAIK)

-Tom-
Message no. 21
From: Loki <loki@*******.COM>
Subject: Re: Re Assault Cannons
Date: Sat, 7 Dec 1996 11:52:26 -0000
> The SRII errata -- it states that "Shotguns capable of Full-Autofire (FA)
> should use the Heavy Weapon Recoil rules (p.89) and receive a Recoil
> Modifier of +2 per round, not the standard +1 per round."

OK, two questions then. First, does this apply to burst fire on shotguns as
ewll. Secondly, where can I get ahold of this SRII errata?

@>--,--'--- Loki

"Any sufficiently advanced technology is indistinguishable from magic."

***********************************************************************
Poisoned Elves http://www.netzone.com/~loki/
***********************************************************************

--- Unsolicited Commercial E-Mail is not welcome at this account ---
--- and will result in a US$500 fee per US Code Title 47 Sec 227. ---
Message no. 22
From: Tim Cooper <tpcooper@***.CSUPOMONA.EDU>
Subject: Re: Re Assault Cannons
Date: Sun, 8 Dec 1996 14:54:06 -0800
On Sat, 7 Dec 1996, Robert Pendergrast (Tom) wrote:

> > The SRII errata -- it states that "Shotguns capable of Full-Autofire (FA)
> > should use the Heavy Weapon Recoil rules (p.89) and receive a Recoil
> > Modifier of +2 per round, not the standard +1 per round."
>
> Yeah, but there AREN'T any shotguns capable of Full-Auto. Just a couple
> capable of Burst. (Enfield AS-7, CMDT, and the Spas-22, AFAIK)
>
> -Tom-
>

True enough, but I had one player with Firearms B/R and the appropriate
equipment to try turning out some custom weapons...his first effort was a
Full-auto shotgun (no surprise given the player). It had a few bugs (any
time it was fired on FA mode, it ran the risk of jamming..and all the
consequences thereof) and was fairly difficult to do, but it did make a
very effective appearance in one game (too bad he left for the Army a few
days later and hasn't played the PC since..).

~Tim
Message no. 23
From: Tim Cooper <tpcooper@***.CSUPOMONA.EDU>
Subject: Re: Re Assault Cannons
Date: Sun, 8 Dec 1996 14:56:36 -0800
On Sat, 7 Dec 1996, Loki wrote:

> > The SRII errata -- it states that "Shotguns capable of Full-Autofire (FA)
> > should use the Heavy Weapon Recoil rules (p.89) and receive a Recoil
> > Modifier of +2 per round, not the standard +1 per round."
>
> OK, two questions then. First, does this apply to burst fire on shotguns as
> ewll. Secondly, where can I get ahold of this SRII errata?
>
> @>--,--'--- Loki

1) Yes, AFAIK.
2) Is it not in FoF? I seem to recall that's where I saw it, but I
neither own, nor have access to one at this particular moment.


~Tim
Message no. 24
From: "Robert Pendergrast (Tom)" <3011_3@***.EDU>
Subject: Re: Re Assault Cannons
Date: Mon, 9 Dec 1996 13:54:14 -0700
> True enough, but I had one player with Firearms B/R and the appropriate
> equipment to try turning out some custom weapons...his first effort was a
> Full-auto shotgun (no surprise given the player). It had a few bugs (any
> time it was fired on FA mode, it ran the risk of jamming..and all the
> consequences thereof) and was fairly difficult to do, but it did make a
> very effective appearance in one game (too bad he left for the Army a few
> days later and hasn't played the PC since..).
>
> ~Tim

Firearms B/R can be used to do alot of NEAT things... one of my PCs have
toyed with his Guardian *alot*. (Mind you, I have NO RL experience about
guns, so this is just my own common sense here...) He's hacked off the
barrel partway, and integrated a silencer, (reducing the HP ranges to
LP). He customized it himself, built IBS into it, taken out the SL and
put in his own SLII... lots of other stuff with his other guns, (although
the Guardian is *such* a cool gun!)

-Tom-
Message no. 25
From: Gurth <gurth@******.NL>
Subject: Re: Re Assault Cannons
Date: Tue, 10 Dec 1996 12:40:52 +0100
Tim Cooper said on 14:54/ 8 Dec 96...

> True enough, but I had one player with Firearms B/R and the appropriate
> equipment to try turning out some custom weapons...his first effort was a
> Full-auto shotgun (no surprise given the player). It had a few bugs (any
> time it was fired on FA mode, it ran the risk of jamming..and all the
> consequences thereof) and was fairly difficult to do, but it did make a
> very effective appearance in one game (too bad he left for the Army a few
> days later and hasn't played the PC since..).

You could always let other players discover his weapon, or maybe they
want to make similar mods to their guns. Experimental weapons are always
fun to throw into a game once in a while (think about the exploding
arrows from one of the Harlequin adventures -- it says they don't work
properly, so when one of the players grabbed a bunch and used them later
on, I rolled 2D6 for the distance the arrow flew before exploding. The
best thing here was that the player fired them in a jungle so he assumed
they'd hit a branch and happily went on using them :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Oh wow! Oh wow! This is really, really heavy, man!
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 26
From: Caric <caric@*******.COM>
Subject: Re: Re Assault Cannons
Date: Tue, 10 Dec 1996 11:16:37 -0700
<snip>

(think about the exploding
> arrows from one of the Harlequin adventures -- it says they don't work
> properly, so when one of the players grabbed a bunch and used them later
> on, I rolled 2D6 for the distance the arrow flew before exploding. The
> best thing here was that the player fired them in a jungle so he assumed
> they'd hit a branch and happily went on using them :)
>
We had a troll physad who got these same arrows. He kept on using them
even after they blew up in his face multiple times. He was determined to
get one of them to work. It became a vendetta of sorts.

Caric


"It's not a question of if you are paranoid...it's if you are paranoid
enough."
caric@*******.com
Message no. 27
From: Droopy <droopy@*******.NB.NET>
Subject: Re: Re Assault Cannons
Date: Wed, 11 Dec 1996 00:56:16 +0000
> From: Loki <loki@*******.COM>
> Subject: Re: Re Assault Cannons

> Now I may hate myself (as a GM) for asking this, but where is the +2 per
> shot as a shotgun coming from, have I overlooked or forgotten something
> over the years?

SRII (not errata) pg 89....."Double the recoil modifiers for heavy
weapons [specifically, medium and heavy machine guns and shotguns].
If a medium machine gun is fireing 10 rounds, and has 6 points of
recoil compensation, its final recoil modifier would be +6 (9-6=3; 3
doubled is 6)."

I left in the second sentence for the previous questions about how
the doubled modifier is applied.


--Droopy
droopy@**.net
Message no. 28
From: Loki <loki@*******.COM>
Subject: Re: Re Assault Cannons
Date: Thu, 12 Dec 1996 01:38:38 -0000
> > Now I may hate myself (as a GM) for asking this, but where is the +2
per
> > shot as a shotgun coming from, have I overlooked or forgotten something
> > over the years?
>
> SRII (not errata) pg 89....."Double the recoil modifiers for heavy
> weapons [specifically, medium and heavy machine guns and shotguns].
> If a medium machine gun is fireing 10 rounds, and has 6 points of
> recoil compensation, its final recoil modifier would be +6 (9-6=3; 3
> doubled is 6)."
>
> I left in the second sentence for the previous questions about how
> the doubled modifier is applied.
>
>
> --Droopy

Cool! I probably just forgot to apply the whole shotgun idea becuase I
wasn't grouping it under Heavy Weapons. Thanx for the info.

@>--'--,--- Loki

/>
/<
[\\\\\\(O):::<======================================-
\< Poisoned Elves http://www.netzone.com/~loki
\>


"Any sufficiently advanced technology is indistinguishable from magic."

Further Reading

If you enjoyed reading about Re Assault Cannons, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.