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Mailing List Logs for ShadowRN

Message no. 1
From: Mercenary X <ken@*****.STANFORD.EDU>
Subject: rec.games.frp.cyber
Date: Thu, 11 May 1995 20:01:46 -0700
Anybody else think shadowrun should get it's own newsgroup?
Having cyber punk with shadowrun is like mixing shit with yer ice cream.


"A pretty face and a gun will always get you farther than just a pretty face"
-Bug City
Ken W. Dye <ken@*****.stanford.edu> TekArms@***.com
-----=-----=-----=-----=-----=-----=-----=-----=-----=-----=-----=-----=-----
Message no. 2
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: Re: rec.games.frp.cyber
Date: Thu, 11 May 1995 22:21:20 -0500
On Thu, 11 May 1995, Mercenary X wrote:

> Anybody else think shadowrun should get it's own newsgroup?
> Having cyber punk with shadowrun is like mixing shit with yer ice cream.

It's fine with its own group. Stop whining and use a killfile

And if you think Shadowrun isn't cyberpunk, you really need a cranial enema.

____ Robert A. Hayden <=> Cthulhu Matata
\ /__ -=-=-=-=- <=> -=-=-=-=-
\/ / Finger for Geek Code Info <=> hayden@*******.mankato.msus.edu
\/ Finger for PGP Public Key <=> http://att2.cs.mankato.msus.edu/~hayden
Message no. 3
From: "J.D. Falk" <jdfalk@****.COM>
Subject: Re: rec.games.frp.cyber
Date: Fri, 12 May 1995 10:43:21 -0400
On Thu, 11 May 1995, Mercenary X wrote:

> Anybody else think shadowrun should get it's own newsgroup?
> Having cyber punk with shadowrun is like mixing shit with yer ice cream.

Only seems to be a problem when people forget to put SR in their
subject headers -- you can killfile any CP2020 subjects if you want.

-------------========== J.D. Falk <jdfalk@****.com> =========-------------
| "This one smells like cheese. Definately a cheese tree." |
| -- Runt, Animaniacs "Rita Meets the Runt" |
--------========== http://www.cais.com/jdfalk/home.html ==========--------
Message no. 4
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Subject: Re: rec.games.frp.cyber
Date: Fri, 12 May 1995 11:17:49 -0400
>>>>> "Mercenary" == Mercenary X <ken@*****.STANFORD.EDU>
writes:

Mercenary> Anybody else think shadowrun should get it's own newsgroup?

There's not enough Shadowrun-specific traffic on rec.games.frp.cyber to
justify a split. And, rec.games.frp.cyber's charter states that
discussion about any cyberpunk style game is appropriate for that
newsgroup.

Mercenary> Having cyber punk with shadowrun is like mixing shit with yer
Mercenary> ice cream.

If you think Shadowrun isn't a cyberpunk style game, you're clueless. Go
home and get a clue.

--
Rat <ratinox@***.neu.edu> | Warning: pregnant women, the elderly, and
http://www.ccs.neu.edu/home/ratinox | children under 10 should avoid prolonged
PGP Public Key: Ask for one today! | exposure to Happy Fun Ball.
Message no. 5
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: rec.games.frp.cyber
Date: Fri, 12 May 1995 12:51:57 -0400
On Fri, 12 May 1995, Stainless Steel Rat wrote:

> Mercenary> Having cyber punk with shadowrun is like mixing shit with yer
> Mercenary> ice cream.

> If you think Shadowrun isn't a cyberpunk style game, you're clueless. Go
> home and get a clue.

And to take Rat's "clue" a little further, remember that as a
cyberpunk genre game, you can get a lot of inspiration for Shadowrun from
CP2020. I have, and I suspect many other listmembers have as well. It's
especially good for tech-toys and gritty ambience, both of which can
drastically improve the feel of one's Shadowrun game.
Take a look at it, and I think you'll agree. Don't just delete
it from your mind 'cause it's not "orthodox" Shadowrun.

Marc
Message no. 6
From: "John W. Carter" <scarterjw@****.TRISTATE.EDU>
Subject: Re: rec.games.frp.cyber
Date: Fri, 12 May 1995 14:50:03 -0500
>On Fri, 12 May 1995, Stainless Steel Rat wrote:
>
>> Mercenary> Having cyber punk with shadowrun is like mixing shit with yer
>> Mercenary> ice cream.
>
>> If you think Shadowrun isn't a cyberpunk style game, you're clueless. Go
>> home and get a clue.
>>
> And to take Rat's "clue" a little further, remember that as a
>cyberpunk genre game, you can get a lot of inspiration for Shadowrun from
>CP2020. I have, and I suspect many other listmembers have as well. It's
>especially good for tech-toys and gritty ambience, both of which can
>drastically improve the feel of one's Shadowrun game.
> Take a look at it, and I think you'll agree. Don't just delete
>it from your mind 'cause it's not "orthodox" Shadowrun.
>
>Marc

Is everyone forgetting what makes Shadowrun set apart from any other cyberpunk-
genre games? Has everyone forgotten about the other aspect of Shadowrun?
Has everyone conveniently ignored magic? The advent of magic and the other
stuff that magic brings sets Shadowrun WAY apart from any and all other
cyberpunk games.
After playing Shadowrun all this time, I will never play CP2020, because of
the different setup and less humanity involved in CP. Flame me if you will,
but this argument is both silly and unneccessary. Kudos to Mernenary for
realizing the different playfield that SR is in compared to CP2020.

John Carter
...There are some who call me....
...Tim...
Message no. 7
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: rec.games.frp.cyber
Date: Fri, 12 May 1995 16:20:41 -0400
On Fri, 12 May 1995, John W. Carter wrote:

> Is everyone forgetting what makes Shadowrun set apart from any other cyberpunk-
> genre games? Has everyone forgotten about the other aspect of Shadowrun?
> Has everyone conveniently ignored magic? The advent of magic and the other
> stuff that magic brings sets Shadowrun WAY apart from any and all other
> cyberpunk games.

Yes, but it's *still* a cyberpunk genre game. The resurgence of
magic does not change the fact that it's the freakin information age.
And extraterritoriality was a legal phenomenon *before* magic came
about. Much of the charm of Shadowrun comes from the fact that it is
*both* magic *and* cyberpunk. If magic is so important to you, play
**&*. If you lose sight of the gritty punkness of the game, it's just
another faerie RPG, except that it has guns.

> After playing Shadowrun all this time, I will never play CP2020, because of
> the different setup and less humanity involved in CP.

That's fine, but you can still use it for inspiration. To say
that it is "shit" is stupid because most (if not all) of the elements in
cyberpunk are present in Shadowrun as well. Yes, I agree that Shadowrun
is better, but it's because it successfully blends both and has spiffier
rules mechanics. But don't lose sight of the fact that Shadowrun was
designed as, is, and ever shall be a cyberpunk genre game.

> Flame me if you will, but this argument is both silly and
>unneccessary. Kudos to Mernenary for realizing the different playfield
>that SR is in compared to CP2020.

Different, yes. But related. That's the point that Rat,
Fearless Leader, and I are trying to make. Writing off all cyberpunk as
unworthy severely limits the scope of the Shadowrun game.

Marc
Message no. 8
From: Jani Fikouras <feanor@**********.UNI-BREMEN.DE>
Subject: Re: rec.games.frp.cyber
Date: Sat, 13 May 1995 15:19:22 +0200
> Yes, but it's *still* a cyberpunk genre game. The resurgence of
> magic does not change the fact that it's the freakin information age.
> And extraterritoriality was a legal phenomenon *before* magic came
> about. Much of the charm of Shadowrun comes from the fact that it is
> *both* magic *and* cyberpunk.

Yep, we agree here.

> If magic is so important to you, play
> **&*. If you lose sight of the gritty punkness of the game, it's just
> another faerie RPG, except that it has guns.

I will strongly disagree with you on thos one, I play SR because
magic is so important to me. SR has the best magic system I have ever
seen in any RPG - **&* magic is worth less than shit, its drek, I spit
on it :)

--
"Believe in Angels." -- The Crow

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Message no. 9
From: Bob Ooton <topcat@**.CENCOM.NET>
Subject: Re: rec.games.frp.cyber
Date: Sat, 13 May 1995 15:00:09 -0500
>> If magic is so important to you, play
>> **&*. If you lose sight of the gritty punkness of the game, it's just
>> another faerie RPG, except that it has guns.

> I will strongly disagree with you on thos one, I play SR because
>magic is so important to me. SR has the best magic system I have ever
>seen in any RPG - **&* magic is worth less than shit, its drek, I spit
>on it :)

SR magic is too powerful if let run rampant. Both have their probs, Jani.


-- Bob Ooton <topcat@******.net>
Who can't figure out why he just stuck up (kinda) for **&*...
Message no. 10
From: Jani Fikouras <feanor@**********.UNI-BREMEN.DE>
Subject: Re: rec.games.frp.cyber
Date: Sun, 14 May 1995 15:12:51 +0200
> >> If magic is so important to you, play
> >> **&*. If you lose sight of the gritty punkness of the game, it's just
> >> another faerie RPG, except that it has guns.
>
> > I will strongly disagree with you on thos one, I play SR because
> >magic is so important to me. SR has the best magic system I have ever
> >seen in any RPG - **&* magic is worth less than shit, its drek, I spit
> >on it :)
>
> SR magic is too powerful if let run rampant. Both have their probs, Jani.

No one and nothing is perfect, but I feel that the SR magic system has no
equall. It has a*lot* of new elements, it is explicit, it has a sound and
consistent logic behind it. And even though this might get me flamed I feel
that the high level of technology in SR has acted as a balancing force,
allowing for stronger magic and an even more interesting magic system.

> -- Bob Ooton <topcat@******.net>
> Who can't figure out why he just stuck up (kinda) for **&*...

Burn the heretic :)

--
"Believe in Angels." -- The Crow

GCS d H s+: !g p1 !au a- w+ v-(?) C++++ UA++S++L+$>++++ L+>+++ E--- N+ W(+)(---)
M-- !V(--) -po+(---) Y+ t++ 5++ R+++ tv b++ e+ u++(-) h*(+) f+ r- n!(-) y?
Message no. 11
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Subject: Re: rec.games.frp.cyber
Date: Sun, 14 May 1995 09:35:32 -0400
>>>>> "John" == John W Carter <scarterjw@****.TRISTATE.EDU>
writes:

John> Is everyone forgetting what makes Shadowrun set apart from any
John> other cyberpunk- genre games?

Hmmm... you seem to be forgetting TORG/Masterbook, and another dark
future type game from GDW that I can't remember, sort of Cthulu meets
Cyberpunk, and a number of other, smaller press games.

No, magic has nothing to do with whether a game is "cyberpunk" or not.
If you feel it does, then you've totally bought into the "metal is
better than meat" attitude that R.Tal's turned cyberpunk into.

--
Rat <ratinox@***.neu.edu> | Caution: Happy Fun Ball may suddenly
http://www.ccs.neu.edu/home/ratinox | accelerate to dangerous speeds.
PGP Public Key: Ask for one today! |
Message no. 12
From: gurth@******.nl (Gurth)
Subject: rec.games.frp.cyber
Date: Tue, 9 Dec 2003 19:18:05 +0100
According to Chris Maxfield, on Tuesday 09 December 2003 14:42 the word on
the street was...

> It's still there and still active though the posts are no more than
> about one a day on average. The forums have affected that group as much
> as this list.

That was to be expected, I guess... At least we manage more than a post a
day, I think, even if we get quite a few zero-post days :(

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
If you don't ask questions then you don't know why
-> Probably NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

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Message no. 13
From: justin@***********.net (Justin)
Subject: rec.games.frp.cyber
Date: Tue, 09 Dec 2003 13:19:22 -0500
Gurth wrote:

>
>
> That was to be expected, I guess... At least we manage more than a post a
> day, I think, even if we get quite a few zero-post days :(
>

Of course, the real problem I have with the web forum methodology is the
access to archives, it's a single point of failure, web forums can be
extremely slow at times, etc. etc.

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