From: | Patrick Goodman <remo@***.NET> |
---|---|
Subject: | Reflex triggers ( was Re: [SR3] Speed vs. Skill -Reply) |
Date: | Thu, 13 Aug 1998 10:31:34 -0500 |
>>as CYBERTECHNOLOGY to actually get something like this into the rules....
>
> We just had as part of Wired syatems.
We must have read things differently, then. I remember thinking, back in
1990 when I first got SR1, "There's no way to turn these things off...."
Made things a little interesting...the character they talk about in
CYBERTECHNOLOGY, that Findler-Man had to dose with MAO to get him to calm
down? That was one of my characters. My gaming group always had a
tranquilizer gun handy; Toaster was always twitchy to start with, and when
he got his wires....
>When Cybertechnology came out
>we had to make it a freebie for existing characters.
I still allow existing characters to retrofit. Since I was charging to
start with, it wasn't much of a freebie for those who already had it (though
I did give them the .1 Essence difference back; my gizmo cost .3 to the .2
in CT).
>-MC23, who doesn't like giving away something for nothing-
It's not my favorite thing, either.
---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.