From: | Jerry Hill <agh60070@*******.CC.UCF.EDU> |
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Subject: | Re Glass Weapons (was re; Cyberware Detectors?) |
Date: | Tue, 21 Apr 1998 05:54:03 -0400 |
>the attack dice come up either 1 or 2, or alternatively 1 or 6.
I suppose that would work. I think you are underestimating the fragility of
a glass weapon though. I think I would use something along the lines of:
When a glass wepon is forged it has a rating of # of successes on a Glass
Weapon B/R (2) roll. Modify this by +2 per size category of the weapon
(Knife/Short Blade/Long Blade/Very Long Blade) So a glass knife would be a
TN 4.
If a glass weapon inflicts a Moderate or higher wound, it breaks, unless a
roll of Rating vs Impact armor can be made with at least 2 successes.
I guess that's a bit complex, but I guess I really wouldn't want my players
running around with glass weapons anyway...
Jerry Hill
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'Rome wasn't built in a day
but it didn't take long to go up in flames'
- Electric Hellfire Club