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Message no. 1
From: Malcolm Shaw <malhms@*********.COM.AU>
Subject: RE How do you kill them?
Date: Wed, 13 Jan 1999 14:33:40 +1100
Since my original posting created confusion and a large variety of
replies I feel I should clarify my original post as it is obvious that I
must not have stated things clearly.

1/ the original post stated :
One of our SR nights included a face off with three regenerating
characters and my street sam seemed to kill one of them and then turning
to the next was surprised to find the one he had just killed slicing at
him again, even if his head was still hanging by a thread. This was a
metaphor . And NO our GM did not just screw us. My character had the
vindictive flaw and went for revenge on the regens, if he had gone for
the control room in the building not only could he have survived but
also the other players. The force 10 fireball may have been an
exaggeration as I never did check it out and on talking it over later I
found that all players and NPC had not gone over deadly plus body level
damage. THe regens were NPC's
2/ the original post stated:
If the regen is also a shaman, as one of our other
groups had he sits down and conjurs a force 10 spirit - who cares if the
damage from drain is physical he heals so rapidly it does not matter.
THis character was a player and although I understand that drain from
casting spells was not healed because it is stun damage where does it
state that physical damage is not healed and why would a shape shifter
as this character was not recover from the physical damage as he would
normally?

From the replies it is obvious that my original intent "in SR there is
no stated manner of killing a regen as there is in other RPG's" somehow
went astray. I feel that Regen's as a whole in SR are treated to
"royally" to coin a phrase. They can regen any damage from edge weapons
bullets etc. but not from blunt weapons? get real. If I beat someone
with a crowbar they are going to have split skin and bleed maybe not as
much as a if I had used a sword but it will happen. The broken bones and
ruptured muscles would be no less if caused by the crow bar than the
sword. What I really was getting at was the total mess that I think
FASA left in the game in the way they introduced shapeshifters etc and
that the rules do not make sense. How do you kill them was slightly
asked tongue in cheek as I understand that if you use a big enough
weapon and cause enough damage then they will die. But in basic rules
and role playing the regen character seems to me to open the door for
munchkiness?? (I hope this is the right word) and arguments between
players and GM's. I would not mind a regen either as a NPC or PC if the
rules were clearer and made more sense. Finally in answer to some of the
replies _
To stand over the downed regen and keep pumping lead into them until the
damage overflow exceeds their body rating - in a game that is played in
"real time" there are lots of reasons why runners do not hang around -
other NPC baddies, Lone Star etc. I do not believe that a PC in his
right mind would follow this action or if they did would have a very
short life expectancy. In regards to carrying panther assault cannons
etc. to deal with regens then also I think the runners would stand out
so much that any GM would be justified in saying " Lone Star, Fujitsu
Security notice you and send in a heavily armed response team in and
kick your ass." Not every player or group has levels of KARMA that
allows magic weapons of levels +4 weapon foci or power foci. The lower
order players have very little in this way and can and should be able to
come up against the characters that I mentioned in point 1 above and
have a means of taking them down without going to extremes. If as a
lower level or starting character I came up a gainst a heavy vampire
etc. then probably my best action would be to run like mad and hope the
bastard had not noticed me or bend over and kiss my ass goodbye.

As final point let me repeat my question is in regards to regen
characters and my feeling that they are out of balance in the game
especially in regards to other RPG's and that the rules as given are
confusing and to an extent contradictory hence my plea for FASA to look
at them before MITs is published.

Sorry to take so long with this reply Malcolm who kisses his ass goodbye
in anticipation of THWAPS etc from you long term GM and players.
P.S and sends his apologies to his GM who will undoutably read this and
his other posting - I exaggerated alright! please, pretty please do not
take it out on my new character she had nothing to do with this gripe.
Pretty please with sugar on it???? I'll be good I promise
Message no. 2
From: "D. Ghost" <dghost@****.COM>
Subject: Re: RE How do you kill them?
Date: Wed, 13 Jan 1999 01:47:13 -0600
On Wed, 13 Jan 1999 14:33:40 +1100 Malcolm Shaw <malhms@*********.COM.AU>
writes:
>Since my original posting created confusion and a large variety of
>replies I feel I should clarify my original post as it is obvious that I
>must not have stated things clearly.
<SNIP>
>THis character was a player and although I understand that drain from
>casting spells was not healed because it is stun damage where does it
>state that physical damage is not healed and why would a shape shifter
>as this character was not recover from the physical damage as he would
>normally?
>
>From the replies it is obvious that my original intent "in SR there is
>no stated manner of killing a regen as there is in other RPG's" somehow
>went astray. I feel that Regen's as a whole in SR are treated to
>"royally" to coin a phrase. They can regen any damage from edge weapons
>bullets etc. but not from blunt weapons? get real. If I beat someone
>with a crowbar they are going to have split skin and bleed maybe not as
>much as a if I had used a sword but it will happen. The broken bones and
>ruptured muscles would be no less if caused by the crow bar than the
>sword.

I think the idea is that Stun damage is primarily neural (ie,
concussions, etc) and the big thing is that regeneration does not heal
neural damage. Granted blunt weapons can and often do physical damage,
however that can be handled by using the rules for doing physical damage
unarmed.

<Standard SR disclaimer>
SR's combat system is very abstract and so problems develop, however, it
works very well for its level of simplicity.
</Standard SR disclaimer>

>What I really was getting at was the total mess that I think
>FASA left in the game in the way they introduced shapeshifters etc and
>that the rules do not make sense. How do you kill them was slightly
>asked tongue in cheek as I understand that if you use a big enough
>weapon and cause enough damage then they will die. But in basic rules
>and role playing the regen character seems to me to open the door for
>munchkiness?? (I hope this is the right word) and arguments between
>players and GM's. I would not mind a regen either as a NPC or PC if the
>rules were clearer and made more sense.

I don't really have a problem with the rules for regenerating characters.
I think that the rules are rather clear and that given the basis for
Shadowrun (mythical creatures with a scientific spin.), regeneration
makes a great deal of sense.

My big qualm with regeneration is the speed and the suddenness of it.
The speed is arguably necessary because of the lethality of SR combat
system and the possibilty or even likelyhood of enhanced speed (ie,
dazzling high intiative). The suddenness is mainly (IMO) due to an
attempt to keep it simple. It could quickly get into a mess if they
tried to break regeneration down into very gradual steps.

>Finally in answer to some of the replies _
>To stand over the downed regen and keep pumping lead into them until the
>damage overflow exceeds their body rating - in a game that is played in
>"real time" there are lots of reasons why runners do not hang around -
>other NPC baddies, Lone Star etc. I do not believe that a PC in his
>right mind would follow this action or if they did would have a very
>short life expectancy. In regards to carrying panther assault cannons
>etc. to deal with regens then also I think the runners would stand out
>so much that any GM would be justified in saying " Lone Star, Fujitsu
>Security notice you and send in a heavily armed response team in and
>kick your ass."

Well, that is one approach and in way, that is what you have to do to
-KILL- regenerating characters (inflict massive amounts of damage, not
necessarily pack PACs...). If you just want to drop them so that you can
get past them, pack a *taser*...10S Stun staged up is a wonderful thing.
You could also try DMSO or Narcojet weapons. Blackadder mentioned
exploiting Vulnerbilities and Allergies, but you can exploit limitations
too. Regenerating beings do not regenerate Stun damage.

>Not every player or group has levels of KARMA that
>allows magic weapons of levels +4 weapon foci or power foci. The lower
>order players have very little in this way and can and should be able to
>come up against the characters that I mentioned in point 1 above and
>have a means of taking them down without going to extremes. If as a
>lower level or starting character I came up a gainst a heavy vampire
>etc. then probably my best action would be to run like mad and hope the
>bastard had not noticed me or bend over and kiss my ass goodbye.
<SNIP>

The real key to "easy" killing of regenerating characters is *called
shots* to the head, neck, and spine. If you can pull off the shot with
the +4 modifier (only +2 with Smartlink II) and manage a deadly wound,
the bugger is screwed.

--
D. Ghost
(aka Pixel, Tantrum, RuPixel)
"We called him Mother Superior because of the length of his habit" --
Trainspotting
"A magician is always 'touching' himself" --Page 123, Grimoire (2nd
Edition)

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Message no. 3
From: Chris Maxfield <cmaxfiel@****.ORG.AU>
Subject: Re: RE How do you kill them?
Date: Thu, 14 Jan 1999 00:39:47 +1100
At 01:47 13/01/99 -0600, D. Ghost wrote:
>The real key to "easy" killing of regenerating characters is *called
>shots* to the head, neck, and spine. If you can pull off the shot with
>the +4 modifier (only +2 with Smartlink II) and manage a deadly wound,
>the bugger is screwed.

Similarly, pack gel rounds and take them down with stun damage. Insert EX
clip, aim up on the head of the prone target for one action, followed by
seeing said head explode.

(Mind you, I do stun damage as regenerating as well. There's just too much
gear and spells that do stun damage for any tactics-minded runners not to
make short work of any opposition who's main prop is regeneration.)






Chris Maxfield We are restless because of incessant
<cmaxfiel@****.org.au> change, but we would be frightened if
Canberra, Australia change were stopped.
Message no. 4
From: Jett <zmjett@*********.COM>
Subject: Re: RE How do you kill them?
Date: Thu, 14 Jan 1999 17:59:21 -0500
Chris Maxfield wrote:

> (Mind you, I do stun damage as regenerating as well. There's just too much
> gear and spells that do stun damage for any tactics-minded runners not to
> make short work of any opposition who's main prop is regeneration.)

Certain kinds of stun regenerate, certain don't, in my games as well. For example:
a beating that only does stun damage heals (IMO, bruises, sprains, and small cuts
are covered by regeneration). However, spell drain doesn't.


--Jett

<*><*><*><*><*><*><*><*><*>


"I'll make this clear, that I'm just here for backup. And to offer the occasional
advice or insult."
--Jett, on being an NPC

Behold the mighty sonic scream of the Jett!

http://www.scifi-fantasy.com/~zmjett/shadow.htm

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