From: | S O'Neill callahan421@*******.com |
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Subject: | Re (lots): Scythe/Weapon |
Date: | Tue, 20 Jun 2000 14:17:37 EDT |
standard scythe would make such a crappy weapon. I can't disagree with these
arguments. I've used a scythe to cut grass, too, and it's heavy, awkward and
annoying to swing.
However, I had this thought, expanding a little on some of the suggestions
that the scythe be sharp on both sides, for instance . . . if I decided that
I wanted a unique weapon for my character that was BASED on a scythe, why
couldn't I just take the Pole Arms skill and work out a rationale for a
polearm that was really a 'combat scythe'. Balance the thing properly, maybe
put a spiky bit on the butt end for thrusting, rotate the blade so it's in
line with the haft, and make it polymer/metal, so you could parry with the
haft, if need be. You still get the look of a scythe without the problems.
You wouldn't fight with such a thing like you would with a pike or a halberd
or a more 'traditional' polearm, but within the limits of 'sharp bits on the
end of a long stick' fighting paradigm, I'd say you could adapt a fighting
style to use such an implement, focusing a lot on slashing and rotational
movements.
If the player wants to use an unmodified grass-cutting scythe in combat,
then by all means impose +TN in combat and make it as useless as you like.
But if a player wants to attempt something unique and interesting, and
appreciates the risk associated with highly 'Distinctive Looks' based on his
weapon, then I say more power to him.
Callahan.
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