From: | Bob Ooton <topcat@**.CENCOM.NET> |
---|---|
Subject: | Re: Remington Roomsweeper |
Date: | Tue, 13 Jun 1995 00:16:42 -0500 |
In the Shadowrun Sega Genesis game (don't laugh TOO hard) it is depicted as
a very short gun with a cylindrical revolver-type loading system and a very
short barrel. Thus, eight rounds could indeed be loaded and concealability
kept reasonable (though an 8 conc is still out of the question).
Next, I see it firing rounds more like .410 than the 10g or 12g mentioned by
Rat. Much smaller and more sensible for such a weapon. Also, the
Roomsweeper only fires flechette ammunition. Not full blown shot, not
slugs. Flechette. Which (to me) can be interpreted as maybe even using a
less sizeable round. Say, a shotgun shell the size of a heavy pistol round.
Concealability becomes much more sensible when you think of it that way as
opposed to a pistol attempting to hold eight 10g shells. (though, once
again... an 8 is out of the question).
Another thing that isn't mentioned is whether or not Roomsweepers use spread
rules. I assume they don't, lending credence to the "smaller shell" theory.
As for damage? It does 9S(f). So if it hits an unarmored opponent (and how
many of those are around?) it does 9S. If it has to face any armor
whatsoever, the damage is 9M and it goes against full ballistic or double
impact (whichever is higher). So if any armor is present, it's weaker than
the average heavy pistol. Still not bad overall, but weaker than it could be.
With a Roomsweeper you're limited to one type of ammo (flechette) and by the
looks of it, no other weapon uses the same round. You can't use
armor-piercing ammo. You can't use explosive or even gel. The rounds are
expensive (30 rounds for a Roomsweeper are worth as much as the pistol
itself). You want to spend that much cash on a weapon that isn't all that
effective, more power to you.
Finally, the concealability issue. Think about the situation. A decent
pat-down will uncover even a light pistol in real life. I don't think
they've gotten that much smaller in 60 years. The gun may escape notice by
a casual eye, sure. That's what the base concealability rating is all
about. Very few items could be concealed well enough to get past a
frisking. Monofilament whips are an example. Some knives. Maybe even a
derringer. Sword cane, etc. Put those up against a weapon detector and
maybe the whip gets by. And you CAN'T tell me that any Fixer or Johnson
worthy of the title wouldn't have someone sitting there waiting to check for
weapons. Think about how paranoid the players are. Now picture how
paranoid those same chars would be in a few years and after a score or three
more deals. There's something close to what a Fixer might be. Multiply
that tenfold and you get a Johnson. Guns just aren't going to be a factor.
-- Bob Ooton <topcat@******.net>