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Mailing List Logs for ShadowRN

Message no. 1
From: shadowrn@*********.com (Derek Hyde)
Subject: re munchkins and how to deal with them & RE: How Much?
Date: Fri Oct 19 10:10:02 2001
<snippage>
>All this is lost when an old character dies. Remembered but dead.
Character
>sheet archived. It's not the loss of rating 8+ skills and a 30+ karma
pool
>that's difficult, it's the loss of a unique history, a unique
personality,
>a unique story. That's the real tragedy.

Ahh quite true...Maybe that's another thing that I'm doing that a lot of
people don't....do you guys all require a character history from the
players before you even look the character over? (that way they've got
something you can work with as far as tying things into the story lines
and such, giving them reasons for being runners and what kinda jobs they
will and won't take. I am about 90% less likely to have my cruel dice
wipe a character out if it's got a good background behind it and the
player put a lot of thought into it, and that's something that you
definitely won't ever find munchkin characters able to accomplish.

To make a point on the How much thread:
In addition to making players come up with a history for their character
I also make them give me a list of all of their ideas of where they want
their characters to go, goals, hopes, aspirations, for instance one of
my players character wants to go out and buy an old church or cathedral
that's run down out in Redmond Barrens, wants to fix it up, and wants to
turn it into a homeless shelter for a couple good reasons, one it gives
him a great public image and two it gives him lots of people with eyes
and ears open that now like him enough to put a little risk into trying
to find out information on the street for him. Things like this make
for excellent roleplaying and will be the best indicators of how much
you should be paying your runners for runs, when they bring you a list
of their goals you sit down and basically assign the whole thing a
timeline of how long you want it to take for them to accomplish it. The
character I used for an example is one that has a legal SIN and so do
all of his team mates and chances are that after a few runs I'll allow
them the chance to request a loan for such a property and/or pool their
funds and purchase it outright, I don't allow priority A funds because
it makes it too easy to create the 0.01 essence street sams and that's
just insane and munchie and even if they can give me a good background
it's still a little deep. Well I hope my thoughts have helped at least
a little.

Hyde
Message no. 2
From: shadowrn@*********.com (Ahrain Drigar)
Subject: re munchkins and how to deal with them & RE: How Much?
Date: Fri Oct 19 12:20:01 2001
----- Original Message -----
From: Derek Hyde <dhyde@*********.net>
Subject: RE: re munchkins and how to deal with them & RE: How Much?


> Ahh quite true...Maybe that's another thing that I'm doing that a lot of
> people don't....do you guys all require a character history from the
> players before you even look the character over? (that way they've got
> something you can work with as far as tying things into the story lines
> and such, giving them reasons for being runners and what kinda jobs they
> will and won't take. I am about 90% less likely to have my cruel dice
> wipe a character out if it's got a good background behind it and the
> player put a lot of thought into it, and that's something that you
> definitely won't ever find munchkin characters able to accomplish.

You see, that's the cincher. Most players who DO give their characters
histories, personalities (other than their own), goals and such USUALLY
aren't the players who you have problems like that with. Usually player who
do that tend to play more in character and not so carelessly. I mean it
takes a little more work to make a "complete character" instead of a
"complete character sheet". Like the below example:
GM: OK, what's you character like?
PLAYER: He's a Street Sam!
GM: OK, but what's he like?
PLAYER:.....He has gun skills of 6 and likes them allot. And likes to kill
people.
GM: OK, (groan) that's a start, but what is he LIKE?
PLAYER:.....what do you mean by that?

I have actually seen this happen. Truly pathetic.

But no, I don't believe you are the only one who does this. I usually ask
for a little less, so as to some of it be fleshed out during game play. But
that's just me.

I do have a player though that nearly refuses to play unless he CAN do that
kind of work. He once handed me a 7 page work-up on his character...and
then there was the character sheet. He usually tries to keep it down to
about 4 or so, but.....

Ahrain

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