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Message no. 1
From: Matt Teixeira MTeixeira@*******.com
Subject: Renraku Arcology
Date: Fri, 10 Mar 2000 15:08:56 -0500
Need some help chummers...

Gonna take my players into the Arcology - seems they need to steal some data
from Renraku. I was about to begin designing the insides of the Arcology,
but thought I would ask if anyone has done any mapping of the Arcology that
they wouldn't mind sharing? Or if you know of any products or net site that
may have something. I have the Arcology accessory but it doesn't map to much
of the facility, matrix systems, etc. So I'm looking for a bit of help....

Just a GM trying to save a little time. Thanks in advance.

Matthew M. Teixeira
mteixeira@*******.com
Message no. 2
From: Manolis Skoulikas greatworm@*****.com
Subject: Renraku Arcology
Date: Sat, 11 Mar 2000 02:24:52 +0200
Matt Teixeira wrote:
>
> Need some help chummers...
>
> Gonna take my players into the Arcology - seems they need to steal some data
> from Renraku. I was about to begin designing the insides of the Arcology,
> but thought I would ask if anyone has done any mapping of the Arcology that
> they wouldn't mind sharing? Or if you know of any products or net site that
> may have something. I have the Arcology accessory but it doesn't map to much
> of the facility, matrix systems, etc. So I'm looking for a bit of help....
>
> Just a GM trying to save a little time. Thanks in advance.
>
I 've run the Arcology as a player, Let me tell you I had a very hard
time just staying alive. Here's a few pointers after the spoiler:










A rating 20 barrier and an army of robots and ''blues''is the worst
thing for any team to deal with. In a 100.000+ people the awakened
population is estimated at 1000+. Half of which are trained magicians
and most of them are controlled by Deus. Make a quick tally of the
spirts flying around in a 600X1200m complex......Exactly!!!

If your players do not use mass invisibity tactics (Concealement power
from Force 9 Hearth spirits is what kept US alive) they can kiss
their hoop goodbye. Medusas are vulnerable only by heavy ordnance
and the
bumblebees are certain death if they spot you first (which is most
of the time when you are not being concealed). DEUS watches ALL the
time, so don't expect leniency on his side. He has the tactical
advantage of coordination of major security units against small teams
that cannot hide anywhere (Renraku made certain of that) except by
magical means.

As for the floor plans try using the great ''Corporate Punishment''
Floorplans as generic maps for tactical situations and map on the fly
for inbetween trips cause the place is HUGE and mapping it would be
like using 200 ''Ruins of Undermountain'' levels (1X1m maps!) all at
once!

The Matrix is a labyrinthe of regionalized PLTGs in there for the
''controlled'' deckers to work in. The rest is one BIG Ultraviolet
host from where only advanced (Karma 100+) Otaku characters can ever
hope to escape with their encefalogram other than a perfect line.
So forget the programing of specific matrix hosts. If they get
to a PLTG, use standard Red 9, Red 12 and Red 14 tempaltes with lots
of cascading sparky 8-12 and trace 6-10 IC. Deus does not want to kill
them, it wants to enslave them.

Try coercing the team mage to use the barrier spell on the medusas.
It traps them and they explode. I myself (as the team's shaman) found
accidentaly, to the great relief of the team that up to that point was
fighting them with molotov cocktails (other weapons being useless),
that didn't hurt them but only created a diversion for us to RUN!!!

One last word: dont let them get in or out easy.It's supposed to be
a highly inaccesible place and it will lose much of its glamour if you
let them just waltz in and out.

Hope I was of Help (in gratitude you can spare your players)

Manolis
Message no. 3
From: Gurth gurth@******.nl
Subject: Renraku Arcology
Date: Sat, 11 Mar 2000 09:59:12 +0100
According to Matt Teixeira, at 15:08 on 10 Mar 00, the word on the street
was...

> Gonna take my players into the Arcology - seems they need to steal some data
> from Renraku. I was about to begin designing the insides of the Arcology,
> but thought I would ask if anyone has done any mapping of the Arcology that
> they wouldn't mind sharing? Or if you know of any products or net site that
> may have something. I have the Arcology accessory but it doesn't map to much
> of the facility, matrix systems, etc. So I'm looking for a bit of help....

There are no maps of the Arcology published by FASA, to the best of my
knowledge, apart from the one of part of the mall that comes with DMZ. The
Seattle Sourcebook has a description of the building, though, which is not
the same one that appears in RA:S, so you may get some additional
information about where things are located if you put the two together.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Because there are no stories about romance, no fairy-tale endings. Before
you run out and change the world, ask yourself, what do you really want?
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ UL P L+ E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 4
From: shadowrn@*********.com (Roadford)
Subject: Renraku Arcology
Date: Tue Feb 6 17:40:01 2001
This is a multi-part message in MIME format.

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I got a question for all of you chummers. This is completly out of curiosity. Has any
one thought about what deus trully wants? I was thinking something along the lines of
like Veger. Deus just wants to know why he/she/it exsist and the experaments are either
to find out why, or deus is doing what any one else would do, what it knows how to do.
Any one else got any ideas. I am going to run my group through the campaighn just to see
what they do.

Thanks in advance
Roadford Landleaf.


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<DIV><FONT face=Arial size=2>I got a question for all of you
chummers.&nbsp;
This is completly out of curiosity.&nbsp; Has any one thought about what deus
trully wants?&nbsp; I was thinking something along the lines of like
Veger.&nbsp; Deus just wants to know why he/she/it exsist and the experaments
are either to find out why, or deus is doing what any one else would do, what it
knows how to do.&nbsp; Any one else got any ideas.&nbsp; I am going to run my
group through the campaighn just to see what they do.&nbsp; </FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>Thanks in
advance</FONT></DIV>
<DIV><FONT face=Arial size=2>Roadford
Landleaf.&nbsp;&nbsp;&nbsp; </FONT></DIV>
<DIV>&nbsp;</DIV></BODY></HTML>

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Message no. 5
From: shadowrn@*********.com (Damion Milliken)
Subject: Renraku Arcology
Date: Wed Feb 7 08:25:01 2001
Roadford writes:

> I got a question for all of you chummers. This is completly out of
> curiosity. Has any one thought about what deus trully wants? I was
> thinking something along the lines of like Veger. Deus just wants to know
> why he/she/it exsist and the experaments are either to find out why, or
> deus is doing what any one else would do, what it knows how to do. Any one
> else got any ideas. I am going to run my group through the campaighn just
> to see what they do.

Have you read Brainscan? If not, then you might want to check it out for
answers to some of these questions. It looks like a very good campaign
adventure set, too, BTW.

--
Damion Milliken University of Wollongong
Unofficial Shadowrun Guru E-mail: dam01@***.edu.au
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D G+ e++>++++$ h(*) r++ y-(--)
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Message no. 6
From: shadowrn@*********.com (lpvoid)
Subject: Renraku Arcology
Date: Thu Feb 8 00:20:01 2001
----- Original Message -----
From: Damion Milliken <dam01@***.edu.au>
To: <shadowrn@*********.com>
Sent: Wednesday, February 07, 2001 8:24 AM
Subject: Re: Renraku Arcology


> Roadford writes:
>
> > I got a question for all of you chummers. This is completly out of
> > curiosity. Has any one thought about what deus trully wants? I was
> > thinking something along the lines of like Veger. Deus just wants to
know
> > why he/she/it exsist and the experaments are either to find out why, or
> > deus is doing what any one else would do, what it knows how to do. Any
one
> > else got any ideas. I am going to run my group through the campaighn
just
> > to see what they do.
>
> Have you read Brainscan? If not, then you might want to check it out for
> answers to some of these questions. It looks like a very good campaign
> adventure set, too, BTW.
>
What is "Brainscan"? Is it a novel or canon book? The name sounds vaguely
familiar.

lpvoid
Message no. 7
From: shadowrn@*********.com (Ryan Myers)
Subject: Renraku Arcology
Date: Thu Feb 8 01:00:01 2001
On Thu, 8 Feb 2001, lpvoid wrote:

>
> ----- Original Message -----
> From: Damion Milliken <dam01@***.edu.au>
> To: <shadowrn@*********.com>
> Sent: Wednesday, February 07, 2001 8:24 AM
> Subject: Re: Renraku Arcology
>
>
> > Roadford writes:
> >
> > > I got a question for all of you chummers. This is completly out of
> > > curiosity. Has any one thought about what deus trully wants? I was
> > > thinking something along the lines of like Veger. Deus just wants to
> know
> > > why he/she/it exsist and the experaments are either to find out why, or
> > > deus is doing what any one else would do, what it knows how to do. Any
> one
> > > else got any ideas. I am going to run my group through the campaighn
> just
> > > to see what they do.
> >
> > Have you read Brainscan? If not, then you might want to check it out for
> > answers to some of these questions. It looks like a very good campaign
> > adventure set, too, BTW.
> >
> What is "Brainscan"? Is it a novel or canon book? The name sounds vaguely
> familiar.

It's one of the precreated campaigns offered by FASA - it's actually a
decent adventure even by my standards, and I usually can't stand prerolled
campaigns.

- Ryan Myers (borisian@***********.com)
- http://www.pointofnoreturn.org/

I'd put my money where my mouth is, but my mouth keeps moving. -Larry Wall
Message no. 8
From: rskuggen@******.no (rskuggen@******.no)
Subject: Renraku Arcology
Date: Tue, 27 Apr 2004 15:26:13 +0200
Does anybody know if there been made a floorplan over the Renraku arcology ?
Im starting the on the module this weekend, and im not looking forward to making a LOT of
floor plans.

Regards
R.Skuggen
Message no. 9
From: gurth@******.nl (Gurth)
Subject: Renraku Arcology
Date: Tue, 27 Apr 2004 16:58:36 +0200
According to rskuggen@******.no, on Tuesday 27 April 2004 15:26 the word on
the street was...

> Does anybody know if there been made a floorplan over the Renraku
> arcology ?

As I recall, there were plans by some listmembers some years ago to map the
arcology, but I don't think it ever came to anything (as I may have
predicted at the start :) The main problem is the gigantic number of
floors, and their huge size, which will mean that making even a simple map
of where the principal stuff is, will be a LOT of work.

BTW, if you do get around to mapping the thing, I would like to point out
that the best-known illustration of the Renraku Arcology (p. 11 of RA:S or
p. 15 of New Seattle) is grossly inaccurate. The arcology is far too small
compared to the buildings in the foreground, and its walls are not steep
enough by far.

> Im starting the on the module this weekend, and im not
> looking forward to making a LOT of floor plans.

My advice is to only draw what you need, and improvise if necessary. Give a
little thought to how this sort of stuff would fit together, and you can
go a long way, I think.

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
Those who ignore history are doomed to keep liking crappy dance
covers of great songs.
-> Probably NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 10
From: gpammenter@*****.com (Gareth Pammenter)
Subject: Renraku Arcology
Date: Tue, 27 Apr 2004 08:03:00 -0700 (PDT)
> rskuggen@******.no said:
> Does anybody know if there been made a floorplan
> over the Renraku arcology ?
> Im starting the on the module this weekend, and im
> not looking forward to making a LOT of floor plans.
>
> Regards
> R.Skuggen


You don't really have to, at least as long as Deus is
still in control. It mentions it right in the book how
the internal configuration is changing all the time,
for no real known purpose.

Unless you really need a "set piece" area that's set
up a certain way, just put up random rooms and
corridors. It doesn't even matter if they go anywhere
or have exits/entrances, because the placement doesn't
have to make sense :)

aka, Grim Shear

==== Long Live The Emperor
May The Lion Return
Gareth Pammenter
"Wherever and whenever they appear they leave only
destruction in their wake; they are the Lords of Death,
Bringers of War, the Dark Angels."




__________________________________
Do you Yahoo!?
Win a $20,000 Career Makeover at Yahoo! HotJobs
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Message no. 11
From: rich@****.net (Rich Stokes)
Subject: Renraku Arcology
Date: Tue, 27 Apr 2004 16:06:16 +0100
Gurth wrote:

> My advice is to only draw what you need, and improvise if necessary. Give a
> little thought to how this sort of stuff would fit together, and you can
> go a long way, I think.

Another thing to point out is that most of the floors will be basically
the same. I mean, one middle class residential floor will look very
much like another. And I imagine that a lot of the floors will have
symetry, so really only a vague idea of how they're laid out would be
required.

Rich
Message no. 12
From: uptoic@***********.net (Ivan Upton)
Subject: Renraku Arcology
Date: Tue, 27 Apr 2004 09:16:09 -0600
<snip

>My advice is to only draw what you need, and improvise if necessary. Give
>a
>little thought to how this sort of stuff would fit together, and you can
>go a long way, I think.
>
>--
that or find a design drafting student who needs to do some fictional floor
plans for an architectural drafting class :P

Aethelwulf
Message no. 13
From: alanchambers@*******.net (Alan Chambers)
Subject: Renraku Arcology
Date: Tue, 27 Apr 2004 11:38:49 -0400
> -----Original Message-----
> From: shadowrn-bounces@*****.dumpshock.com
> [mailto:shadowrn-bounces@*****.dumpshock.com]On Behalf Of Ivan Upton
> Sent: Tuesday, April 27, 2004 11:16 AM
> To: shadowrn@*****.dumpshock.com
> Subject: Re: Renraku Arcology
>
>
> <snip
>
> >My advice is to only draw what you need, and improvise if necessary. Give
> >a
> >little thought to how this sort of stuff would fit together, and you can
> >go a long way, I think.
> >
> >--
> that or find a design drafting student who needs to do some
> fictional floor
> plans for an architectural drafting class :P
>
> Aethelwulf


I found this somewhere online. It's been very useful for designing office
spaces.
Alan
Tenant's Rules of Thumb
General space allocation should be approximately 150 to 200 usable square
feet per person. This figure can vary depending upon special needs such as
audiovisual and projection facilities or unusual filing and storage
requirements. For an accurate determination of space required, an office
space planner should be consulted.

Typical President's Office or Chairman of the Board
250 to 400 sf (3 to 4 windows in length)


Typical Vice President's Office
150 to 250 sf (2 to 3 windows in length)


Typical Executive Office (Executive Secretary, Manager or Administrative
Assistant)
100 to 150 sf (1 to 2 windows in length)


Partitioned Open Space
50 to 100 sf (Clerical Manager or Supervisor)


Open Space
50 to 100 sf (Secretary or Clerk space)


Conference Rooms
Allow minimum of 15 sf per person for the alter style or classroom seating.
Allow 30 to 35 sf per person for conventional conference seating.


Workroom
Approximately 8' to 9' in width. This includes 30" counters against each
wall with a 4' aisle between. The length depends upon the number of people
working in the room and the amount of mail activity.


Reception Room
Including receptionist & seating for 2~ people, 150 to 250 sf including
receptionist and seating for 6-8 people, 250 to 250 sf.


File Room
Allow approximately 7 sf per file. Suggested aisle width varies from 3' to
4'. Minimum is 2' to 8'.


Library
Allow 12" for hook shelves against walls, 24" for hack to hack shelving.
Aisle space minimum is 2' to 8'. With seating for 4-6 people, 175 to 450 sf.


Employee Lunch Rooms
Allow 20-30 sf per person, not including kitchen. Kitchen and serving area
should be aminimum of 1/3 to 1/2 of the dining room.


Clerical Pool Areas
Allow 80 to 100 sf of usable area per person.


Corridors and Circulation
20% - 50% of the total usable areas for executive offices; reception rooms;
open clerical areas; conference rooms; libraries; file, mail and storage
rooms; computer rooms. Suggested corridor widths are: 5' for principal
office forridors; 6' for public corridors, 3'-8" to 4'-6" for secondary
interior corridors. Clearance between desks should be at least 3'. Suggested
width of corridors in which secretaries are located, 10'. This allows for
standard 5' long secretarial desk and 5' passage way, which is comfortable
passage for two people. Minimum for this type of corridor is 8'.


Coat Closets
Allow 1 linear foot for 4 coats - 3" per person.


Water Coolers/Drinking Fountains
Allow a minimum of 1 unit per 75 people.


Standard Door Sizes
Standard office door is 3' x 7'. Double entrance doors are either 5'-0"
wide, or 6' wide (two 3' doors).



Builder's Rules of Thumb
Suggested Column Spacing
Column Spacing from 20' to 30' per bay is most desirable for interior
planning purposes.


Basic Plan Configuration
A rectangular floor plan is generally preferred because it is more suitable
for multi-tenant subdivision.


Core Services
Building core facilities include: Passenger and freight elevators, stairs,
public washrooms telephone and electrical closets, and mechanical room for
the floor only.


Building Dimension
Suggested width of building core is 20' to 40'. Suggested length of building
core is 40' to 90'. Suggested dimension from glass line to building core at
shallow side of rectangle is from 38' to 40'. Suggested dimension from glass
line to building core at deep side of rectangle is from 50' to 65'.


Window Mullion Spacing
Suggested window mullion spacing is 4'6" to 5'. Window sizes determine
perimeter office dimensions.


Elevator Lobby and Public Corridors
Suggested width of elevator lobby is 10'. Suggested width of public
corridors is 3'8" minimum; 5' recommended; 6' optimum.


Method of Calculating Gross Rentable Area
There are a number of ways of measuring the amount of office space when
calculating rent for leasing purposes.* Generally, it's the actual usable
area (the tenant space within the demising exterior and core walls) plus a
proportionate share of common building service areas, which normally
include: lobbies, public corridors, restrooms, telephone and electrical
closets, and air conditioning facilities. The building's shared areas
average an additional 10% to 15% of the tenant's usable area. Among the most
common methods is that of BOMA (Building Owners and Managers Association).


ADA
Refer to the America Disabilities Act guidelines for requirements relating
to handicapped accessibilit

Further Reading

If you enjoyed reading about Renraku Arcology, you may also be interested in:

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