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Message no. 1
From: d_hyde@***.com (Derek Hyde)
Subject: Rep/Availability Question
Date: Thu, 19 Aug 2004 12:37:27 -0500
Is there an official rule on reputation and it's effects on the max
availability that characters are able to acquire without difficulty? Any
modifiers for availability based on types of contacts and such either?
Message no. 2
From: failhelm@*****.com (failhelm@*****.com)
Subject: Rep/Availability Question
Date: Fri, 20 Aug 2004 07:02:33 -0700
--From: Derek Hyde
--Thursday, August 19, 2004 9:37 AM
--Subject: Rep/Availability Question
--
--Is there an official rule on reputation and it's effects on
--the max availability that characters are able to acquire
--without difficulty? Any modifiers for availability based on
--types of contacts and such either?
--

I also feel that a characters reputation should play a role in this area. In
the SR Companion they have the edge of Good Reputation, this applies bonuses
when making etiquette tests. As your characters build a reputation you could
give them a similar bonus when dealing with their contact for Availability
tests.

You could also use this edge as a basis to build a Edge that you feel is
more appropriate in terms of what bonuses you want the players to have
versus why you think they should get them. Combining this edge with an
existing contact bonuses and other situational modifiers can make a player
with the right contacts and reputation able to acquire most of what they
need.

- Failhelm

"I don't kill players, players kill players."
Message no. 3
From: d_hyde@***.com (Derek Hyde)
Subject: Rep/Availability Question
Date: Fri, 20 Aug 2004 22:26:27 -0500
> I also feel that a characters reputation should play a role in this area. In
> the SR Companion they have the edge of Good Reputation, this applies bonuses
> when making etiquette tests. As your characters build a reputation you could
> give them a similar bonus when dealing with their contact for Availability
> tests.


The reason I ask is I had a GM that I used to play with that had a house
rule that for every 5 good karma you earned you got one point of rep,
starting at a rep of 5, and the more your rep goes up, the more you're able
to get without having to roll for whether or not they can find it, but
rather how long it takes them to get it, simply because the more you've
done, the more readily your web of contacts, friends of friends, guys that
know a guy, and so on, will expand and the more readily you'll be able to
acquire things that previously you didn't know how to come across. Also in
this rule, the more you abuse the "high availability" type items, the
quicker your rep will drop because the people that have access to those
items will be less likely to sell to you because they're too easy to track
them back to their original legit sources, and then to the shadow sources...
Message no. 4
From: pixelonpicnic@*******.com (Niels Sønderborg)
Subject: Rep/Availability Question
Date: Sat, 21 Aug 2004 11:07:34 +0200
there was a reputation rule in BBB 2nd ed, but I cant remember if it had
anything to do with availability.

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Message no. 5
From: gurth@******.nl (Gurth)
Subject: Rep/Availability Question
Date: Sat, 21 Aug 2004 11:37:53 +0200
According to Niels Sønderborg, on Saturday 21 August 2004 11:07 the word on
the street was...

> there was a reputation rule in BBB 2nd ed, but I cant remember if it had
> anything to do with availability.

No, it was used to see if NPCs had heard of the PC. It worked off the total
Karma you'd earned, and unfortunately in such a way that the TN for them
to recognize you usually ended up being somewhere in the double digits.
Which is rather strange, seeing as how there can only really be a few
handsful (handfuls? :) of shadowrunners in a city like Seattle, so
everyone who's done two or three runs should be known to the rest, if only
by face or name.

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
"Als ik efficiënt wilde zijn dan nam ik om te beginnen niet eens
de moeite om vandaag aanwezig te zijn" --G. de Vader
-> Possibly NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
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Incubated into the First Church of the Sqooshy Ball, 21-05-1998

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