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Message no. 1
From: James Vaughan boss_dawg@***.net
Subject: [Re: PhysAd Power's nature (was Re: A master theif)]]
Date: 4 May 99 21:19:59 CDT
grahamdrew <grahamdrew@*********.com> wrote:

> No, I'm not. A Coach once said football is noting but a controlled
> fight. Football IS combat. They call it COMBAT sense for a reason.
> Almost any situation you are going to be rolling inititive in is COMBAT,
> hence the useage of increased reflexes for COMBAT. Increased Reaction,
> that can be used for surprise. Quickness can be used for dodging
> (although most of that happens in combat anyway) and an assload of
> otherthings. The truth of the matter still is, however, that physads
> have thier roots deep in combat, 'nuff said.
>
How about the adept doctor who uses his astral perception, enhanced
perception, improved ability, improved quickness and improved reflexes to save
lives, or the gymnast, or most especially a young ork boy who uses enhanced
perception, astral perception, and his improved senses(especially Direction
Sense) as a guide in the Boston catacombs.

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Message no. 2
From: Steve Collins einan@*********.net
Subject: [Re: PhysAd Power's nature (was Re: A master theif)]]
Date: Wed, 5 May 99 00:22:40 -0400
On 5/4/99 10:19 pm, James Vaughan said:

>grahamdrew <grahamdrew@*********.com> wrote:
>
>> No, I'm not. A Coach once said football is noting but a controlled
>> fight. Football IS combat. They call it COMBAT sense for a reason.
>> Almost any situation you are going to be rolling inititive in is COMBAT,
>> hence the useage of increased reflexes for COMBAT. Increased Reaction,
>> that can be used for surprise. Quickness can be used for dodging
>> (although most of that happens in combat anyway) and an assload of
>> otherthings. The truth of the matter still is, however, that physads
>> have thier roots deep in combat, 'nuff said.
>>
>How about the adept doctor who uses his astral perception, enhanced
>perception, improved ability, improved quickness and improved reflexes to
>save
>lives, or the gymnast, or most especially a young ork boy who uses enhanced
>perception, astral perception, and his improved senses(especially Direction
>Sense) as a guide in the Boston catacombs.

Or how about Sherlock Holmes. Improved Perception 6 Astral Perception and
1 point worth of improved senses. You could go with improved atribute
Intelligence but I can't remember if that's allowed in 3rd edition, I
know it wasn't in 2nd ed.

Steve
Message no. 3
From: Angelkiller 404 angelkiller404@**********.com
Subject: [Re: PhysAd Power's nature (was Re: A master theif)]]
Date: Wed, 5 May 1999 00:37:43 -0400
-----Original Message-----
From: James Vaughan <boss_dawg@***.net>
To: shadowrn@*********.org <shadowrn@*********.org>
Date: Tuesday, May 04, 1999 10:21 PM
Subject: Re: [Re: PhysAd Power's nature (was Re: A master theif)]]


>grahamdrew <grahamdrew@*********.com> wrote:
>
>> No, I'm not. A Coach once said football is noting but a controlled
>> fight. Football IS combat. They call it COMBAT sense for a
reason.
>> Almost any situation you are going to be rolling inititive in is
COMBAT,
>> hence the useage of increased reflexes for COMBAT. Increased
Reaction,
>> that can be used for surprise. Quickness can be used for dodging
>> (although most of that happens in combat anyway) and an assload of
>> otherthings. The truth of the matter still is, however, that
physads
>> have thier roots deep in combat, 'nuff said.
>>
>How about the adept doctor who uses his astral perception, enhanced
>perception, improved ability, improved quickness and improved
reflexes to save
>lives, or the gymnast, or most especially a young ork boy who uses
enhanced
>perception, astral perception, and his improved senses(especially
Direction
>Sense) as a guide in the Boston catacombs.


How about the physical adept thief/spy with improved stealth, astral
perception, hearing amp, sound filters, and enhanced perceptions?
Or if you want to get really extreme, how about a physical adept
decker or rigger with jacked up improved abilities, direction sense,
balance augmentation, boosted senses and improved reflexes? (Magical
enhancements don't work in the trodes or the truck, do they?) A real
blow to the resources in the beginning, but with a bit of hard work...

Physical adepts are cool, and demand more thought than being faster,
stronger, and bulletproof. One thing I like about physical adepts is
their versatility; I have a physical adept sniper that was supposed to
be nothing but an excellent sniper, but now he's sneaking into places
most mundies couldn't, not as easily as he does, and not at a starting
level.

Improved Reflexes is more a survival tactic than anything else;
experience has taught me that any mundy that can afford it usually
goes for some type of initiative enhancement. If I had a choice, I'd
go full out for ability enhancements except that any character usually
wants to find a way to make themselves faster, using every trick in
the book: wires, reflex enhancers, encephalons, cerebral boosters,
spell locks (oops, I meant bonded sustaining foci), quickenings,
drugs, what have you. Let's face it, the only characters that can
afford not to have I.Reflexes are magic-users, long-range shooters
(like snipers), deckers and riggers (in the house and in the car,
respectively), and I'm really grasping for straws there.

-----
Ladies and Gentlemen of the Class of '99:

Do...not...gun down your high school. If I could offer you
only one tip for the future, not gunning down your high
school would be...it. The long-term benefits of not gunning
down your high school have been proved by scientists,
whereas the rest of my advice has no basis and is no
reliable than my own meandering experience. I will
dispense this advice now...

Angelkiller 404

http://www.mindspring.com/~angelkiller404/
http://www.gibbed.com/parasiteve/

ICQ: 2157053
Message no. 4
From: grahamdrew grahamdrew@*********.com
Subject: [Re: PhysAd Power's nature (was Re: A master theif)]]
Date: Mon, 03 May 1999 19:03:50 -0400
Steve Collins wrote:
>
> On 5/4/99 10:19 pm, James Vaughan said:
>
> >grahamdrew <grahamdrew@*********.com> wrote:
> >
> >> No, I'm not. A Coach once said football is noting but a controlled
> >> fight. Football IS combat. They call it COMBAT sense for a reason.
> >> Almost any situation you are going to be rolling inititive in is COMBAT,
> >> hence the useage of increased reflexes for COMBAT. Increased Reaction,
> >> that can be used for surprise. Quickness can be used for dodging
> >> (although most of that happens in combat anyway) and an assload of
> >> otherthings. The truth of the matter still is, however, that physads
> >> have thier roots deep in combat, 'nuff said.
> >>
> >How about the adept doctor who uses his astral perception, enhanced
> >perception, improved ability, improved quickness and improved reflexes to
> >save
> >lives, or the gymnast, or most especially a young ork boy who uses enhanced
> >perception, astral perception, and his improved senses(especially Direction
> >Sense) as a guide in the Boston catacombs.
>
> Or how about Sherlock Holmes. Improved Perception 6 Astral Perception and
> 1 point worth of improved senses. You could go with improved atribute
> Intelligence but I can't remember if that's allowed in 3rd edition, I
> know it wasn't in 2nd ed.
>
> Steve


I don't think your quite getting the point here, Sure, there are
exceptions, are to any rule. Look at pretty much every power in SR2,
however, and you'll see what I mean. Barring enhances senses and astral
preceptioon, which fall into the catogory anyway in a limited manner,
they are all basically combat powers. Sure, there are other uses. Just
because I can use a butterknife pop off the batter panel of a child's
toy doesn't mean it was built with prying in mind. however. Use and
intention of design may end up being diffrent in many circumstances,
that doesn't change thier orignal planned use though. Physads were made
for combat, 'nuff said.
--
If a device is designed to do one thing really well, it can be
redesigned to do many things badly.
-Paranoia
Message no. 5
From: Ojaste,James [NCR] James.Ojaste@**.GC.CA
Subject: [Re: PhysAd Power's nature (was Re: A master theif)]]
Date: Thu, 6 May 1999 11:02:58 -0400
grahamdrew [mailto:grahamdrew@*********.com]
> > >How about the adept doctor who uses his astral perception, enhanced
> > >perception, improved ability, improved quickness and
[snip]
> > Or how about Sherlock Holmes. Improved Perception 6 Astral
> Perception and
> > 1 point worth of improved senses. You could go with
[snip]
> I don't think your quite getting the point here, Sure, there are
> exceptions, are to any rule. Look at pretty much every power in SR2,
> however, and you'll see what I mean. Barring enhances senses
> and astral
> preceptioon, which fall into the catogory anyway in a limited manner,

They fall into a sensory category. Sure, being able to see will affect
your combat effectiveness, but it's not a combat-specific ability.

> they are all basically combat powers. Sure, there are other
> uses. Just
> because I can use a butterknife pop off the batter panel of a child's
> toy doesn't mean it was built with prying in mind. however. Use and
> intention of design may end up being diffrent in many circumstances,
> that doesn't change thier orignal planned use though.
> Physads were made
> for combat, 'nuff said.

OK. How about Spell Shroud? Traceless Walk? Smashing Blow? That
aura-sensing one? All are non-combat (unless you treat hitting walls
combat, in which case the others are still non-combat). These are just
a few that I remember off the top of my head. How about heat & cold
resistance? The rooting ability is much more useful for belaying people
than in combat, as well.

A number of abilities *are* combat-specific, but there are just as many
that aren't. A few of those could be used to improve combat abilities,
just as a few combat abilities have other uses. In short, I disagree.

James Ojaste

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