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Message no. 1
From: Dust <rogan@*******.BERGEN.ORG>
Subject: Replacing cyberware with cloned body parts
Date: Tue, 21 Jan 1997 11:48:15 -0500
One of the PCs decides that getting a nice shiny piece of
cyberware was a big mistake. If he replaces it with cloned parts will he
get his essence back?
Dust
Message no. 2
From: Michael Broadwater <mbroadwa@*******.GLENAYRE.COM>
Subject: Re: Replacing cyberware with cloned body parts
Date: Tue, 21 Jan 1997 11:11:36 -0600
At 11:48 AM 1/21/97 -0500, Dust wrote:
> One of the PCs decides that getting a nice shiny piece of
>cyberware was a big mistake. If he replaces it with cloned parts will he
>get his essence back?
> Dust
>
Nope. Once essence is gone, it's Gone.

Mike Broadwater
Message no. 3
From: MC23 <mc23@****.NET>
Subject: Re: Replacing cyberware with cloned body parts
Date: Tue, 21 Jan 1997 12:42:45 -0500
Dust wrote,
> One of the PCs decides that getting a nice shiny piece of
>cyberware was a big mistake. If he replaces it with cloned parts will he
>get his essence back?

Nope. We had a nice thread on rec.games.frp.cyber a few weeks ago
that went into why. Sorry I don't have the time to repeat them here.
Check to see if your news server still has it.




Ancient cultures believed that names held great power, personal
names more so and they were guarded very closely. To protect themselves,
they answered to another name, because if another discovered their real
name, it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
Message no. 4
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Replacing cyberware with cloned body parts
Date: Tue, 21 Jan 1997 17:30:35 +0000
|
| One of the PCs decides that getting a nice shiny piece of
|cyberware was a big mistake. If he replaces it with cloned parts will he
|get his essence back?

No.... You only get essence back if you lose an are and have a flesh one to
replace it, which later gets replaced with a clonal body part.

Most of the essence lost due to cyber implantation, is the interfacing
hardware that allows the cyberimplant/limb/whatever to understand neural
impulses....
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
Message no. 5
From: MC23 <mc23@****.NET>
Subject: Re: Replacing cyberware with cloned body parts
Date: Tue, 21 Jan 1997 13:05:34 -0500
Spike wrote,
>Most of the essence lost due to cyber implantation, is the interfacing
>hardware that allows the cyberimplant/limb/whatever to understand neural
>impulses....
This was what causes the trauma that disrupts the body's astral self
(which means its essence). The cyber implant is not natural to the body
and disrupts the body's aura which explains the body's dead astral space.
It's this disruption that can't be replaced. A cloned part that replaced
a natural part fills in the aura and becomes a part of it because there
is no disruption in that process. The body is convinced that the new part
is the same as the old. Higher grade cyberware does a little of this same
process with a smoother interface and is part of the reason for its
reduced essence cost (miniaturization is of course the other).
I guess I went into it anyway.




Ancient cultures believed that names held great power, personal
names more so and they were guarded very closely. To protect themselves,
they answered to another name, because if another discovered their real
name, it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
Message no. 6
From: Bull <chaos@*****.COM>
Subject: Re: Replacing cyberware with cloned body parts
Date: Tue, 21 Jan 1997 15:23:18 -0500
At 11:48 AM 1/21/97 -0500, you wrote:
> One of the PCs decides that getting a nice shiny piece of
>cyberware was a big mistake. If he replaces it with cloned parts will he
>get his essence back?
> Dust
>
As far as I know, there is no way to get essence back without becoming a
vampire...:):):)

Bull
--
Bull-the-cuddley-Kojack-imitating-Star-Wars-lovin'-ork-decker

=======================================================
= Bull, aka Chaos, aka Rak, aka Steven Ratkovich =
= chaos@*****,com =
= "Order is Illusion! Chaos is Bliss! Got any fours?" =
=======================================================

Less than 2 weeks till Star Wars!
Message no. 7
From: Brett Borger <bxb121@***.EDU>
Subject: Re: Replacing cyberware with cloned body parts
Date: Tue, 21 Jan 1997 20:33:56 -0500
>> One of the PCs decides that getting a nice shiny piece of
>>cyberware was a big mistake. If he replaces it with cloned parts will he
>>get his essence back?

>Nope. Once essence is gone, it's Gone.

Minor addition: Thought the Essence is Gone, by removing the cyberware and
replacing it with cloned parts, you "free the essence hole" to allow
cyberware to be implanted up to the missing amount of essence without
further impact.

Example: You get the .2 Essence chipjack removed. You essence (say, 5.8)
stays where it is. You have a .2 Essence Datajack installed. Your essence
remains 5.8.

Some GM's require that the replacement cyberware be in the same general area
of the body, but AFAIK, FASA just says that cyberware hits your aura, and
the "replacement" cyberware can go anywhere.

/ Brett "SwiftOne" Borger
\\\' , / // bxb121@***.edu
\\\// _/ //' http://www.opp.psu.edu/~bxb24/swiftone.htm
\_-//' / //<' Webmaster, Office of Physical Plant,
\ /// <//' The Pennsylvania State University
/ >> \\\` http://www.opp.psu.edu
/,)-^>> _\`
(/ \\ / \\\
// //\\\
((`
Message no. 8
From: Court Schuett <schuett@*****.IVCC.EDU>
Subject: Re: Replacing cyberware with cloned body parts
Date: Tue, 21 Jan 1997 17:27:30 -0600
On Tue, 21 Jan 1997, Michael Broadwater wrote:
> At 11:48 AM 1/21/97 -0500, Dust wrote:
> > One of the PCs decides that getting a nice shiny piece of
> >cyberware was a big mistake. If he replaces it with cloned parts will he
> >get his essence back?
> > Dust
> >
> Nope. Once essence is gone, it's Gone.
> Mike Broadwater

But you've got the hole right? A plcae to put additional cyber. My
question is this. Say a mage gets .5 essence cyber, now he wants to get
some bio. .5 body index. Would he loose two points of magic, or one?

-Court


/* Court Schuett

schuett@*****.ivcc.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
that's right, too much joy
the international love patrol
on tour all over the world
coming to your town
spreading peace and harmonies
like, like a hip good humor truck
that all the kids run out to greet
and, and we'll be coming to your town soon
wherever you are
and, and you can have a six pack of beer waiting for us
and we'll spend the night after the show in your house
we'll sleep on your floor
and we can talk about stuff
we can talk about this song, ok?
and we can sing it too
and this is how it goes
well, this is how it goes
-Too Much Joy
*******************************************************************************/
Message no. 9
From: Brett Borger <bxb121@***.EDU>
Subject: Re: Replacing cyberware with cloned body parts
Date: Tue, 21 Jan 1997 21:58:09 -0500
>But you've got the hole right? A plcae to put additional cyber. My
>question is this. Say a mage gets .5 essence cyber, now he wants to get
>some bio. .5 body index. Would he loose two points of magic, or one?

one. The loss of Magic is based one the loss of Essence. In this case, you
lose .5 essence. Essence drops below 6, so you lose a magic point. You get
the bio, and lose .5 more essence. Your essence is still at or above the
next whole number (5) and thus your magic stays the same.

Contrary to some answers I've heard, you magic is NOT your essence rounded
down, as you can gain and lose magic in other ways (doubtless the point
behind your question) but every time your essence drops below a whoel
number, you lose a magic point...

(Actually, now that I think about it...what do you think of this example:
Joe Mage gets a deadly wound, loses a point of Magic: Essence: 6, Magic 5

Now he decides to get some cyber (at .5 essence): Essence:5.5, Magic 4

Now he decides to get some bio (what are you doin' Joe?)(.5 BI): Essence:
5.0 Magic 4)

In my gameworld, I introduced what I called the Ritual of Rebirth, which
would restore the characters essence (all of it) oust any cyberware, and
restore the characters body. OF course, it was a big deal, requiring
several big time unique foci, and lots of prep time and material, and some
difficult tests. And I kept it rare. In 4 years of playing with it in the
gameworld, I had one set of players stumble on it (my doing) and they never
got around to gather the material, they just sold it off. One player (now)
is searching for a method to become magical, and so he may stumble onto it
too. So if you end up with a character who really wants that essence back,
you might consider this. If you make it hard enough, only a deserving
character will get it, and it will be too difficult to abuse.

Also: What does everyone think of a Mage with Trauma Damper? No drain for
summoning watchers, Power Dart Force 5, throw your full Magic Pool into the
attack....No drain. Nasty. I thought about saying "it doesn't work with
magic" but the _way_ the trauma damper works just makes too much sense to
do that.
Message no. 10
From: "Arno R. Lehmann" <arlehma@***.NET>
Subject: Re: Replacing cyberware with cloned body parts
Date: Wed, 22 Jan 1997 01:50:19 +0100
On Tue, 21 Jan 1997 11:48:15 -0500, Dust wrote:

> One of the PCs decides that getting a nice shiny piece of
>cyberware was a big mistake. If he replaces it with cloned parts will he
>get his essence back?
> Dust
I'd say no. See my other post "Re: replacing Cyber" for the reasons.

-- Arno
Message no. 11
From: Marcos Adi <adimar@*******.CO.IL>
Subject: Re: Replacing cyberware with cloned body parts
Date: Wed, 22 Jan 1997 10:01:48 +0200
On Tue, 21 Jan 1997, Dust wrote:
> One of the PCs decides that getting a nice shiny piece of
> cyberware was a big mistake. If he replaces it with cloned parts will he
> get his essence back?

IMHO any person removing cyberware and replacing will get his essence
back but not automaticly. at the rate of min(bod,w.p)/10 per week.
double rate if living in a natural surroundings (eating natural food,not
soy, etc.)


o.k that's my 2 bits.
Message no. 12
From: Gurth <gurth@******.NL>
Subject: Re: Replacing cyberware with cloned body parts
Date: Wed, 22 Jan 1997 12:12:45 +0100
Brett Borger said on 21:58/21 Jan 97...

> Contrary to some answers I've heard, you magic is NOT your essence rounded
> down, as you can gain and lose magic in other ways (doubtless the point
> behind your question) but every time your essence drops below a whoel
> number, you lose a magic point...

The easy way of dealing with this is saying that the Magic Rating is equal
to Essence rounded down, plus the character's initiate grade, minus the
number of times the Magic loss roll was failed. IOW: Essence rounded down
for most characters.

> (Actually, now that I think about it...what do you think of this example:
> Joe Mage gets a deadly wound, loses a point of Magic: Essence: 6, Magic 5
>
> Now he decides to get some cyber (at .5 essence): Essence:5.5, Magic 4
>
> Now he decides to get some bio (what are you doin' Joe?)(.5 BI): Essence:
> 5.0 Magic 4)

I think that's 100% BTB... what are you trying to say here?

> Also: What does everyone think of a Mage with Trauma Damper? No drain
> for summoning watchers, Power Dart Force 5, throw your full Magic Pool
> into the attack....No drain. Nasty. I thought about saying "it doesn't
> work with magic" but the _way_ the trauma damper works just makes too
> much sense to do that.

This is one of the things you hope your players won't discover :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I wonder why anyone would want to name their kid after an airport...?
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 13
From: Gurth <gurth@******.NL>
Subject: Re: Replacing cyberware with cloned body parts
Date: Wed, 22 Jan 1997 12:12:45 +0100
Court Schuett said on 17:27/21 Jan 97...

> But you've got the hole right? A plcae to put additional cyber. My
> question is this. Say a mage gets .5 essence cyber, now he wants to get
> some bio. .5 body index. Would he loose two points of magic, or one?

According to Shadowtech, bioware costs Essence equal to its Body Index to
magicians: the magician would have lost 1 point of Essence here, so his
Magic Rating would be reduced by 1 point too.

A slight house rule that gets used a lot is to say that bioware doesn't
cost Essence, but that the magic rating is calculated by subtracting Body
Index from Essence, and rounding down; add initiate grades to that number.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I wonder why anyone would want to name their kid after an airport...?
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 14
From: Hannes Lundholm <mt28185@******.SWIPNET.SE>
Subject: Re: Replacing cyberware with cloned body parts
Date: Wed, 22 Jan 1997 15:32:39 +0100
Now, talking about it...
I'm a MinMaxer, cant help that. I was "raised" that way =)
Ah, well, to the subject:
Since a Trauma Damper is brain/nerve stuff, its cultured, right? So if you
want to install one, you'll lose a magic point. And Brainbooster (don't
remember what its called right now) level 2 is also cultured. These things
are at a body cost of .4 and .8 (Am I correct?). That should be 2 magic
point losses. But since both is cultured, the "magic bio-index" is below 1,
wich means only 1 point of magic lost. That would be a real nasty astral
combination...
But I don't remember the rules so clearly right now. Probably, there is
some mistakes. But... I DON'T CARE!!! Muahahahahahahahahahahahahahaaa!!!
Now I think I really should get some sleep tonight...


"...melt your iron flower..."

-----------------------------------------------------
Sent By That Guy Called Hannes
at mt28185@******.swipnet.se
-----------------------------------------------------
WARNING:
The Chance Of Forgetting What
To Write In This Letter Is Directly
Proportional To... To... Uhh....
-----------------------------------------------------
Message no. 15
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Subject: Re: Replacing cyberware with cloned body parts
Date: Wed, 22 Jan 1997 15:52:29 +0000
On 21 Jan 97 at 17:27, Court Schuett wrote:
[snip removing cyber leaves an "essence hole"]
> But you've got the hole right? A plcae to put additional cyber. My
> question is this. Say a mage gets .5 essence cyber, now he wants to get
> some bio. .5 body index. Would he loose two points of magic, or one?
By the book (Shadowtech, about page 4 I think (too lazy to get up))
bioware costs magicians Essence, too. So if your mage has an "Essence
hole" of 0.5, and inserts Bioware worth 0.5 BI, he looses 0.5 Essence
which would be covered by the "hole".

Most groups I know of use house rules, though, that define magic
loss as "Essence cost + BI [+ losses through wounds] [+ Initiate
Rating]", rounded up, either both parts individually, or after
adding them. Then, your char would loose two Magic Points if rounded
seperatly, or one when rounded together.


Sascha
--
+---___---------+------------------------------------+------------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |Things that try to look |
| / /_/ ____/ |Sascha.Pabst@ | like things often do |
| \___ __/ | Informatik.Uni-Oldenburg.de | look more like things |
|==== \_/ ======|*Wearing hats is just a way of life*| than things. Well known|
|LOGOUT FASCISM!| - Me | fact. - E.Weatherwax |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
Message no. 16
From: MC23 <mc23@****.NET>
Subject: Re: Replacing cyberware with cloned body parts
Date: Wed, 22 Jan 1997 10:19:49 -0500
Marcos Adi wrote,
>IMHO any person removing cyberware and replacing will get his essence
>back but not automaticly. at the rate of min(bod,w.p)/10 per week.
>double rate if living in a natural surroundings (eating natural food,not
>soy, etc.)

For a reference of essence loss I've liken it to the victims of
violent crimes. No amount of nuturing or sheltering can ever give back
that part of the victim's life that was lost to the crime. Cyber mods
have that effect on the person's essence.




Ancient cultures believed that names held great power, personal
names more so and they were guarded very closely. To protect themselves,
they answered to another name, because if another discovered their real
name, it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
Message no. 17
From: Charles Baker <karolusb@**.NETCOM.COM>
Subject: Re: Replacing cyberware with cloned body parts
Date: Wed, 22 Jan 1997 07:35:55 -0800
Hannes Lundholm wrote:
>
> Now, talking about it...
> I'm a MinMaxer, cant help that. I was "raised" that way =)
> Ah, well, to the subject:
> Since a Trauma Damper is brain/nerve stuff, its cultured, right? So if you
> want to install one, you'll lose a magic point. And Brainbooster (don't
> remember what its called right now) level 2 is also cultured. These things
> are at a body cost of .4 and .8 (Am I correct?). That should be 2 magic
> point losses. But since both is cultured, the "magic bio-index" is below 1,
> wich means only 1 point of magic lost.

.4 and .8 are accurate, but that includes culturing, so 1.2 body index
and essence is two magic loss. (Optional or house rules aside.)
Message no. 18
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Replacing cyberware with cloned body parts
Date: Wed, 22 Jan 1997 15:38:55 +0000
|
|On Tue, 21 Jan 1997, Dust wrote:
|> One of the PCs decides that getting a nice shiny piece of
|> cyberware was a big mistake. If he replaces it with cloned parts will he
|> get his essence back?
|
|IMHO any person removing cyberware and replacing will get his essence
|back but not automaticly. at the rate of min(bod,w.p)/10 per week.
|double rate if living in a natural surroundings (eating natural food,not
|soy, etc.)

NOTE: This is a house rule! The rules specifically state that essence cannot
be regained if cyber is removed...

--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
Message no. 19
From: Rookie <rookie@*******.COM>
Subject: Re: Replacing cyberware with cloned body parts
Date: Wed, 22 Jan 1997 10:02:01 -0700
----------
> From: Dust <rogan@*******.BERGEN.ORG>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Replacing cyberware with cloned body parts
> Date: Tuesday, January 21, 1997 9:48 AM
>
> One of the PCs decides that getting a nice shiny piece of
> cyberware was a big mistake. If he replaces it with cloned parts will he
> get his essence back?
> Dust

Ahhh this one is simple

No you cannot get new essence back. Because of the damage to the mind.

-Rookie
Message no. 20
From: Glenn Royer <cyberspunk@********.NET>
Subject: Re: Replacing cyberware with cloned body parts
Date: Wed, 22 Jan 1997 12:08:28 -0500
SH>A slight house rule that gets used a lot is to say that bioware doesn't
SH>cost Essence, but that the magic rating is calculated by subtracting Body
SH>Index from Essence, and rounding down; add initiate grades to that number.

That's how I've played it. Bioware doesn't actually drop essence
in magicians, just drops their magic. otherwise someone with Wired 3
and a couple bioware vat muscle jobs would be below 0.
SPACE COAST Online 407-773-1042 Telnet Spacecst.net WWW - http://Spacecst.net
Message no. 21
From: Gurth <gurth@******.NL>
Subject: Re: Replacing cyberware with cloned body parts
Date: Wed, 22 Jan 1997 21:46:38 +0100
Spike said on 15:38/22 Jan 97...

> |IMHO any person removing cyberware and replacing will get his essence
> |back but not automaticly. at the rate of min(bod,w.p)/10 per week.
> |double rate if living in a natural surroundings (eating natural food,not
> |soy, etc.)
>
> NOTE: This is a house rule! The rules specifically state that essence cannot
> be regained if cyber is removed...

Most definitely a house rule -- all rules about regaining Essence state
that it _doesn't_happen_. However, if you want to include regaining
Essence in your game, you might want to check out NERPS: ShadowLore, for
which Todd Montgomery wrote an article about this subject. The rate of
recovery is very slow, the fastest of the treatments giving a base of .05
points per month.

Most of the time, though, it seems easier to me to just have another bit
of cyberware implanted into the "hole" created by the removal of the
original 'ware.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I wonder why anyone would want to name their kid after an airport...?
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 22
From: Gurth <gurth@******.NL>
Subject: Re: Replacing cyberware with cloned body parts
Date: Wed, 22 Jan 1997 21:46:38 +0100
Hannes Lundholm said on 15:32/22 Jan 97...

> Since a Trauma Damper is brain/nerve stuff, its cultured, right? So if you
> want to install one, you'll lose a magic point. And Brainbooster (don't
> remember what its called right now) level 2 is also cultured. These things
> are at a body cost of .4 and .8 (Am I correct?). That should be 2 magic
> point losses. But since both is cultured, the "magic bio-index" is below 1,

The Body Cost for neural bioware already includes the reduction for it
being cultured. A trauma damper costs .4 Body, not .3.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I wonder why anyone would want to name their kid after an airport...?
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
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Message no. 23
From: Brett Borger <bxb121@***.EDU>
Subject: Re: Replacing cyberware with cloned body parts
Date: Wed, 22 Jan 1997 20:30:31 -0500
>I think that's 100% BTB... what are you trying to say here?

Um....I forget....I feel dumb....

>> Also: What does everyone think of a Mage with Trauma Damper? No drain
>This is one of the things you hope your players won't discover :)

Actually, any magicians I have running at the moment are Shamans, and avoid
Cyberware (save one, who started a crusade to learn how a mundane could bond
a weapon foci, and recently was accepted by Coyote...heh,heh) I find the
Trauma Damper works well with my NPC's...I make them nasty without having to
bring in mysterious never-heard of before 6th grade initiates. The same
Mages can also get Cybereyes (expanding LOS) without further Magic loss.
Message no. 24
From: Brett Borger <bxb121@***.EDU>
Subject: Re: Replacing cyberware with cloned body parts
Date: Wed, 22 Jan 1997 20:41:35 -0500
>I'm a MinMaxer, cant help that. I was "raised" that way =)
>Ah, well, to the subject:
>Since a Trauma Damper is brain/nerve stuff, its cultured, right? So if you
>want to install one, you'll lose a magic point. And Brainbooster (don't
>remember what its called right now) level 2 is also cultured. These things
>are at a body cost of .4 and .8 (Am I correct?). That should be 2 magic
>point losses. But since both is cultured, the "magic bio-index" is below 1,
>wich means only 1 point of magic lost. That would be a real nasty astral
>combination...

Two points: 1, your Body Index would still be 1.2 (assuming you got a
Cerebral Enhancer level 2) which would be 2 lost magic points. The cultured
effect is already factored in.

2) The cerebral enhancer isn't all that great (for mages). It ups your
intelligence 2, and thus your astral quickness, but overall, it isn't worth
losing the extra magic point for such a puny effect....the lost magic point
affects you a lot more.
Message no. 25
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Replacing cyberware with cloned body parts
Date: Thu, 23 Jan 1997 12:36:11 +1100
> Since a Trauma Damper is brain/nerve stuff, its cultured, right? So if you
> want to install one, you'll lose a magic point. And Brainbooster (don't
> remember what its called right now) level 2 is also cultured. These things
> are at a body cost of .4 and .8 (Am I correct?). That should be 2 magic
> point losses. But since both is cultured, the "magic bio-index" is below 1,
> wich means only 1 point of magic lost. That would be a real nasty astral
> combination...

Someone else has prolly already replied to this, but so what, I will too:

It says in STech that neural bioware is *always* cultured, _and that the
body index values and prices already take this into account_. So you
*don't* go and multiply their cost by 4, and you can't drop the body index
of them any further. It basically just means that you can't get them in
any better grades, 'cause they already come in the best.

Lady Jestyr

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A titanic intellect in a world full of icebergs
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Elle Holmes jestyr@*******.dialix.com.au
http://www.geocities.com/TimesSquare/1503/
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Message no. 26
From: Gavin Lewis <lewis@**.EDU.AU>
Subject: Re: Replacing cyberware with cloned body parts
Date: Thu, 23 Jan 1997 15:08:49 +0800
>> One of the PCs decides that getting a nice shiny piece of
>>cyberware was a big mistake. If he replaces it with cloned parts will he
>>get his essence back?

Interesting situation. I suppose it all revolves around how someone views
'essence'. Without looking into the details involved I would be inclined to
say that the character would get his essence back. After all characters that
loose their 'real' limbs and then get cloned limbs do not loose essence. But
I would say that the operation would cost a lot of ¥. It would involve
tampering with the nervous system, not just removing the limb etc etc.
Message no. 27
From: Charles Baker <karolusb@**.NETCOM.COM>
Subject: Re: Replacing cyberware with cloned body parts
Date: Thu, 23 Jan 1997 19:47:58 -0800
Glenn Royer wrote:

> That's how I've played it. Bioware doesn't actually drop essence
> in magicians, just drops their magic. otherwise someone with Wired 3
> and a couple bioware vat muscle jobs would be below 0.

Once your magic drops to zero you are no longer magical, stop losing the
extra essense for bioware, and now have a hole in your essence just
weaiting for a whole bunch of cyber. (Course the psych problems could
be a bit much at this point but hey, thats what burning out is all
about.)

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