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Message no. 1
From: Nexx3 <Nexx3@***.COM>
Subject: Replacing Geasa
Date: Thu, 21 May 1998 23:44:07 EDT
Normally, you can't get rid of a geas without either initiating or going burn-
out. Would it be possible to replace one geas with another instead?

For example, and ex-blood mage. After years of slaughtering people to fuel
his magic, he has a revelation, and decides that blood magic is wrong, and he
needs to get out. Unfortunately, his powers are still tied to the Sacrifice
geas, he's a long way from a new initiation level, and there is no way he's
going to deny the magical part of himself. Could he take a enw geas to
replace the blood magic one... something equally restrictive, but not quite as
messy?

Nexx
Message no. 2
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Replacing Geasa
Date: Sun, 24 May 1998 11:06:16 EDT
In a message dated 5/23/98 7:23:16 PM US Eastern Standard Time, Nexx3@***.COM
writes:

> Normally, you can't get rid of a geas without either initiating or going
burn-
>
> out. Would it be possible to replace one geas with another instead?

Technically, yes, but that is ultimately up to the GM in question.

> For example, and ex-blood mage. After years of slaughtering people to fuel
> his magic, he has a revelation, and decides that blood magic is wrong, and
> he
> needs to get out. Unfortunately, his powers are still tied to the
Sacrifice
> geas, he's a long way from a new initiation level, and there is no way he's
> going to deny the magical part of himself. Could he take a enw geas to
> replace the blood magic one... something equally restrictive, but not quite
> as
> messy?

I still think yes, and perhaps (ah hell, automatically) would aquire at the
very least "Bad Karma" and/or "Dark Secret" until the game situation
would
deem appropriate. Also, perhaps another variation of "Sacrifice" would have
to be developed. Perhaps once ever certain astronomically influenced cycle,
said individual would have to "sacrifice" a certain amount of karma.

The "Forces that Be" might consider the individual as needing to perform a
specific set of trials (for some reason, the "Trials of Hercules" come to
mind) before letting said individual be "free" of the Blood Magic taint.

Suddenly it sounds like a "Toxic Shaman" of sorts, just in reverse. In this
case, said individual is trying to bring about a collection of strange, not
necessarily connected, events in order to "rebalance" things a bit more. For
every success that he manages, instead of a "Threat Rating Point", he has
aquired a given measure of balance.

Yep, lots of potential.

-K
Message no. 3
From: Waffelmeisters <evamarie@**********.NET>
Subject: Re: Replacing Geasa
Date: Sun, 24 May 1998 14:53:54 -0500
>
> Replacing Geasa (Nexx3 , Thu 22:44)
>
> Normally, you can't get rid of a geas without either initiating or going burn-
> out. Would it be possible to replace one geas with another instead?
>
> For example, and ex-blood mage. After years of slaughtering people to fuel
> his magic, he has a revelation, and decides that blood magic is wrong, and he
> needs to get out. Unfortunately, his powers are still tied to the Sacrifice
> geas, he's a long way from a new initiation level, and there is no way he's
> going to deny the magical part of himself. Could he take a enw geas to
> replace the blood magic one... something equally restrictive, but not quite as
> messy?
>
> Nexx

I'd say NO. He'd have to live withthe (+2) penalty on magic use, until
he got rid of thegeas normally. Thats what makes it a GEAS, after all,
and not just a "friendly suggestion". He could use CENTERING to offset
the geas penalty, and hopefully his cenering skill isn't similarly
loathsome...

I would, however, let a Physical adept change a geas on a power when
intiating. The only way physads get rid of geasis buying them off with
points, which seems a rip-off, since mages can gain magic points AND get
rid of geas.



-Mongoose X
Message no. 4
From: Jhary-a-Conel <Jhary-a-Conel@***.NET>
Subject: Re: Replacing Geasa
Date: Mon, 1 Jun 1998 16:34:12 +0200
On 21 May 98, at 23:44, Nexx3 wrote:
> Normally, you can't get rid of a geas without either initiating or going
> burn- out. Would it be possible to replace one geas with another instead?
[snip sacrifice example/blood magic]
An initiation _does_ mean a major change in a magician's life. Together with his
raise in magic, a character could, no, may change his views on magic, and thus
getting rid of of geasa (well... one geas).

Changing a geasa without initiation means taking the bite out of the concept. A
player might even ask to change them a few times a day, if you really allow this
once - why not?

Let the character live with that problem, until [s]he roleplays to next initiation. I
guess [s]he already received bonus points for getting the geas at character
creation... so why make life too easy?


Sascha
--
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| / / _______ | Jhary-a-Conel aka Sascha Pabst | "It's probably just|
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Message no. 5
From: wafflemiester <evamarie@**********.NET>
Subject: Re: Replacing Geasa
Date: Wed, 3 Jun 1998 15:34:11 -0500
> Re: Replacing Geasa (Jhary-a-Conel , Mon 9:34)
>
> On 21 May 98, at 23:44, Nexx3 wrote:
> > Normally, you can't get rid of a geas without either initiating or going
> > burn- out. Would it be possible to replace one geas with another instead?

> Let the character live with that problem, until [s]he roleplays to next initiation.
I
> guess [s]he already received bonus points for getting the geas at character
> creation... so why make life too easy?

I had a similar response, but forgot one case- the "intiatory geas", a
geas that cannot be shed taken voluntarily as an intitatory ordeal. I'd
think you could change such a geas in a fasion similar to spell
signature- IE, during intiation only, and no magic point gainedfor that
intiation.

-=Mongoose

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